forked from thunderdog1138/star_wars
fd87b04f3c
- Improve arms attachment The arm bones were at an angle, so that the bones were difficult to orient correctly, as unintuitive combinations of angles would be needed to get the default orientation, or any other acceptable orientation. Moreover, a simple rotation of the arm, e.g. forward, would require all angles to be adapted, instead of just one. The ends of the arms bones were moved from touching the body, to the center of the arm, at an equal distance from the sides of the arm and the shoulder; the arm bone is now in the center of the arm. - Fix body rotation The body was rotated 180° while the rest wasn't, leading to strange results when setting bone positions manually. - Fix default rotation of limbs (manually positioning them in their default position would require an 180° rotation). Is is not know how this was fixed. Maybe just because the model was re-exported. - The bone of the cape was moved to the center of the cape (it was at the edge). For some reason this fixed the 180° rotation of the cape when it was manually positioned (similar to previous issue). The changes above fix most of the issues mentioned in #1376 - Add a player-model-specific workaround for the problem described in: https://github.com/minetest/minetest/issues/2813#issuecomment-198796927 https://github.com/minetest/minetest_game/pull/1392#issuecomment-261669915 During walking, attached tools would randomly switch hands. Walking also happens to be the only animation where the body does not move. Making the body move an imperceptible amount makes the issue disappear for the player model. - Fix body vertex group: it no longer includes parts of arms and legs Thanks to @stujones11 for these last two changes. |
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.. | ||
models | ||
schematics | ||
sounds | ||
textures | ||
README.txt | ||
aliases.lua | ||
crafting.lua | ||
craftitems.lua | ||
functions.lua | ||
furnace.lua | ||
init.lua | ||
item_entity.lua | ||
legacy.lua | ||
license.txt | ||
mapgen.lua | ||
nodes.lua | ||
player.lua | ||
tools.lua | ||
torch.lua | ||
trees.lua |
README.txt
Minetest Game mod: default ========================== See license.txt for license information. Authors of source code ---------------------- Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1) Various Minetest developers and contributors (LGPL 2.1) Authors of media (textures, models and sounds) ---------------------------------------------- Everything not listed in here: celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0) Cisoun's texture pack (CC BY-SA 3.0): default_jungletree.png default_lava.png default_leaves.png default_sapling.png default_stone.png default_tree.png default_tree_top.png default_water.png Cisoun's conifers mod (CC BY-SA 3.0): default_pine_needles.png Originating from G4JC's Almost MC Texture Pack (CC BY-SA 3.0): default_torch.png default_torch_on_ceiling.png default_torch_on_floor.png VanessaE's animated torches (CC BY-SA 3.0): default_torch_animated.png default_torch_on_ceiling_animated.png default_torch_on_floor_animated.png default_torch_on_floor.png RealBadAngel's animated water (CC BY-SA 3.0): default_water_source_animated.png default_water_flowing_animated.png VanessaE (CC BY-SA 3.0): default_desert_sand.png default_desert_stone.png default_sand.png default_mese_crystal.png default_mese_crystal_fragment.png Calinou (CC BY-SA 3.0): default_brick.png default_papyrus.png default_mineral_copper.png default_glass_detail.png MirceaKitsune (CC BY-SA 3.0): character.x Jordach (CC BY-SA 3.0): character.png PilzAdam (CC BY-SA 3.0): default_jungleleaves.png default_junglesapling.png default_obsidian_glass.png default_obsidian_shard.png default_mineral_gold.png jojoa1997 (CC BY-SA 3.0): default_obsidian.png InfinityProject (CC BY-SA 3.0): default_mineral_diamond.png Splizard (CC BY-SA 3.0): default_pine_sapling.png Zeg9 (CC BY-SA 3.0): default_coal_block.png default_steel_block.png default_copper_block.png default_bronze_block.png default_gold_block.png paramat (CC BY-SA 3.0): wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0) default_pinetree.png default_pinetree_top.png default_pinewood.png default_acacia_leaves.png default_acacia_leaves_simple.png default_acacia_sapling.png default_acacia_tree.png default_acacia_tree_top.png default_acacia_wood.png default_acacia_bush_stem.png default_bush_stem.png default_junglewood.png default_jungletree_top.png default_sandstone_brick.png default_obsidian_brick.png default_stone_brick.png default_desert_stone_brick.png default_sandstone_block.png default_obsidian_block.png default_stone_block.png default_desert_stone_block.png default_river_water.png default_river_water_source_animated.png default_river_water_flowing_animated.png default_dry_grass.png default_dry_grass_side.png default_dry_grass_*.png default_grass.png default_grass_side.png default_mese_block.png default_silver_sand.png brunob.santos (CC BY-SA 4.0): default_desert_cobble.png BlockMen (CC BY-SA 3.0): default_wood.png default_clay_brick.png default_iron_ingot.png default_gold_ingot.png default_tool_steelsword.png default_diamond.png default_book.png default_tool_*.png default_lava_source_animated.png default_lava_flowing_animated.png default_stick.png default_chest_front.png default_chest_lock.png default_chest_side.png default_chest_top.png default_mineral_mese.png default_meselamp.png bubble.png gui_*.png Wuzzy (CC BY-SA 3.0): default_bookshelf_slot.png (based on default_book.png) sofar (CC BY-SA 3.0): default_book_written.png, based on default_book.png default_aspen_sapling default_aspen_leaves default_aspen_tree default_aspen_tree_top, derived from default_pine_tree_top (by paramat) default_aspen_wood, derived from default_pine_wood (by paramat) default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel Neuromancer (CC BY-SA 2.0): default_cobble.png, based on texture by Brane praefect default_mossycobble.png, based on texture by Brane praefect Neuromancer (CC BY-SA 3.0): default_dirt.png default_furnace_*.png Gambit (CC BY-SA 3.0): default_bronze_ingot.png default_copper_ingot.png default_copper_lump.png default_iron_lump.png default_gold_lump.png default_clay_lump.png default_coal.png default_grass_*.png default_paper.png default_diamond_block.png default_ladder_steel.png default_sign_wall_wood.png default_flint.png default_snow.png default_snow_side.png default_snowball.png default_key.png default_key_skeleton.png asl97 (CC BY-SA 3.0): default_ice.png KevDoy (CC BY-SA 3.0) heart.png Pithydon (CC BY-SA 3.0) default_coral_brown.png default_coral_orange.png default_coral_skeleton.png Ferk (CC0 1.0) default_item_smoke.png default_item_smoke.ogg, based on sound by http://opengameart.org/users/bart Glass breaking sounds (CC BY 3.0): 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ 2: http://www.freesound.org/people/Tomlija/sounds/97669/ 3: http://www.freesound.org/people/lsprice/sounds/88808/ sonictechtonic (CC BY 3.0): https://www.freesound.org/people/sonictechtonic/sounds/241872/ player_damage.ogg Mito551 (sounds) (CC BY-SA 3.0): default_dig_choppy.ogg default_dig_cracky.ogg default_dig_crumbly.1.ogg default_dig_crumbly.2.ogg default_dig_dig_immediate.ogg default_dig_oddly_breakable_by_hand.ogg default_dug_node.1.ogg default_dug_node.2.ogg default_grass_footstep.1.ogg default_grass_footstep.2.ogg default_grass_footstep.3.ogg default_gravel_footstep.1.ogg default_gravel_footstep.2.ogg default_gravel_footstep.3.ogg default_gravel_footstep.4.ogg default_grass_footstep.1.ogg default_place_node.1.ogg default_place_node.2.ogg default_place_node.3.ogg default_place_node_hard.1.ogg default_place_node_hard.2.ogg default_snow_footstep.1.ogg default_snow_footstep.2.ogg default_hard_footstep.1.ogg default_hard_footstep.2.ogg default_hard_footstep.3.ogg default_sand_footstep.1.ogg default_sand_footstep.2.ogg default_wood_footstep.1.ogg default_wood_footstep.2.ogg default_dirt_footstep.1.ogg default_dirt_footstep.2.ogg default_glass_footstep.ogg Metal sounds: default_dig_metal.ogg - yadronoff - CC-BY-3.0 - https://www.freesound.org/people/yadronoff/sounds/320397/ default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0 - http://opengameart.org/users/qubodup default_metal_footstep.*.ogg - Ottomaani138 - CC0 - https://www.freesound.org/people/Ottomaani138/sounds/232692/ default_place_node_metal.*.ogg - Ogrebane - CC0 - http://opengameart.org/content/wood-and-metal-sound-effects-volume-2 Tool breaking sounds added by sofar: CC-BY-3.0 default_tool_breaks.* - http://www.freesound.org/people/HerbertBoland/sounds/33206/ AGFX https://www.freesound.org/people/AGFX/ (CC BY 3.0): default_water_footstep.1.ogg default_water_footstep.2.ogg default_water_footstep.3.ogg (default_water_footstep.4.ogg is silent)