forked from thunderdog1138/star_wars
254 lines
8.4 KiB
Lua
254 lines
8.4 KiB
Lua
-- minetest/creative/init.lua
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creative = {}
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local player_inventory = {}
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-- Create detached creative inventory after loading all mods
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creative.init_creative_inventory = function(player)
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local player_name = player:get_player_name()
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player_inventory[player_name] = {}
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player_inventory[player_name].size = 0
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player_inventory[player_name].filter = nil
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player_inventory[player_name].start_i = 1
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local inv = minetest.create_detached_inventory("creative_" .. player_name, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if minetest.setting_getbool("creative_mode") then
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return count
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else
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return 0
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return -1
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else
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return 0
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end
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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end,
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on_put = function(inv, listname, index, stack, player)
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end,
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on_take = function(inv, listname, index, stack, player)
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--print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
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if stack then
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minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
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--print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
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end
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end,
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})
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creative.update_creative_inventory(player_name, nil, 2)
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--print("creative inventory size: "..dump(player_inventory[player_name].size))
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end
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local function tab_category(tab_id)
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local id_category = {
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nil, -- Reserved for crafting tab.
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minetest.registered_items,
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minetest.registered_nodes,
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minetest.registered_tools,
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minetest.registered_craftitems
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}
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-- If index out of range, show default ("All") page.
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return id_category[tab_id] or id_category[2]
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end
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function creative.update_creative_inventory(player_name, filter, tab_id)
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local creative_list = {}
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local inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
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for name, def in pairs(tab_category(tab_id)) do
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if not (def.groups.not_in_creative_inventory == 1) and
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def.description and def.description ~= "" and
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(not filter or def.name:find(filter, 1, true) or
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def.description:lower():find(filter, 1, true)) then
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creative_list[#creative_list+1] = name
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end
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end
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table.sort(creative_list)
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inv:set_size("main", #creative_list)
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inv:set_list("main", creative_list)
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player_inventory[player_name].size = #creative_list
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end
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-- Create the trash field
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local trash = minetest.create_detached_inventory("creative_trash", {
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-- Allow the stack to be placed and remove it in on_put()
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-- This allows the creative inventory to restore the stack
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allow_put = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, "")
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end,
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})
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trash:set_size("main", 1)
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creative.set_creative_formspec = function(player, start_i, pagenum, tab_id)
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local player_name = player:get_player_name()
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local filter = player_inventory[player_name].filter or ""
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pagenum = math.floor(pagenum)
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local pagemax = math.floor((player_inventory[player_name].size - 1) / (3*8) + 1)
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tab_id = tab_id or 2
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player:set_inventory_formspec([[
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size[8,8.6]
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image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
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list[current_player;main;0,4.7;8,1;]
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list[current_player;main;0,5.85;8,3;8]
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list[detached:creative_trash;main;4,3.3;1,1;]
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tablecolumns[color;text;color;text]
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tableoptions[background=#00000000;highlight=#00000000;border=false]
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button[5.4,3.2;0.8,0.9;creative_prev;<]
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button[7.25,3.2;0.8,0.9;creative_next;>]
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button[2.1,3.4;0.8,0.5;creative_search;?]
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button[2.75,3.4;0.8,0.5;creative_clear;X]
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tooltip[creative_search;Search]
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tooltip[creative_clear;Reset]
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listring[current_player;main]
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]] ..
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"field[0.3,3.5;2.2,1;creative_filter;;".. filter .."]"..
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"listring[detached:creative_".. player_name ..";main]"..
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"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;".. tostring(tab_id) ..";true;false]"..
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"list[detached:creative_".. player_name ..";main;0,0;8,3;".. tostring(start_i) .."]"..
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"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00,".. tostring(pagenum) ..",#FFFFFF,/ ".. tostring(pagemax) .."]"..
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default.get_hotbar_bg(0,4.7)..
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default.gui_bg .. default.gui_bg_img .. default.gui_slots
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)
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end
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creative.set_crafting_formspec = function(player)
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player:set_inventory_formspec([[
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size[8,8.6]
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list[current_player;craft;2,0.75;3,3;]
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list[current_player;craftpreview;6,1.75;1,1;]
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list[current_player;main;0,4.7;8,1;]
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list[current_player;main;0,5.85;8,3;8]
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list[detached:creative_trash;main;0,2.75;1,1;]
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image[0.06,2.85;0.8,0.8;creative_trash_icon.png]
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image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270]
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tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;1;true;false]
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listring[current_player;main]
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listring[current_player;craft]
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]] ..
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default.get_hotbar_bg(0,4.7)..
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default.gui_bg .. default.gui_bg_img .. default.gui_slots
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)
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end
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minetest.register_on_joinplayer(function(player)
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-- If in creative mode, modify player's inventory forms
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if not minetest.setting_getbool("creative_mode") then
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return
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end
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creative.init_creative_inventory(player)
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creative.set_creative_formspec(player, 0, 1, 2)
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" or not minetest.setting_getbool("creative_mode") then
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return
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end
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local player_name = player:get_player_name()
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local formspec = player:get_inventory_formspec()
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local filter = formspec:match("creative_filter;;([%w_:]+)") or ""
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local start_i = formspec:match("list%[.-".. player_name ..";.-;(%d+)%]")
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local tab_id = tonumber(formspec:match("tabheader%[.-;(%d+)%;"))
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local inv_size = player_inventory[player_name].size
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start_i = tonumber(start_i) or 0
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if fields.quit then
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if tab_id == 1 then
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creative.set_crafting_formspec(player)
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end
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elseif fields.creative_tabs then
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local tab = tonumber(fields.creative_tabs)
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if tab == 1 then
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creative.set_crafting_formspec(player)
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else
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creative.update_creative_inventory(player_name, filter, tab)
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creative.set_creative_formspec(player, 0, 1, tab)
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end
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elseif fields.creative_clear then
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player_inventory[player_name].filter = ""
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creative.update_creative_inventory(player_name, nil, tab_id)
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creative.set_creative_formspec(player, 0, 1, tab_id)
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elseif fields.creative_search then
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local lowstr = fields.creative_filter:lower()
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player_inventory[player_name].filter = lowstr
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creative.update_creative_inventory(player_name, lowstr, tab_id)
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creative.set_creative_formspec(player, 0, 1, tab_id)
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else
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if fields.creative_prev then
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start_i = start_i - 3*8
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if start_i < 0 then
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start_i = inv_size - (inv_size % (3*8))
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if inv_size == start_i then
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start_i = math.max(0, inv_size - (3*8))
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end
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end
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elseif fields.creative_next then
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start_i = start_i + 3*8
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if start_i >= inv_size then
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start_i = 0
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end
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end
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creative.set_creative_formspec(player, start_i, start_i / (3*8) + 1, tab_id)
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end
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end)
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if minetest.setting_getbool("creative_mode") then
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local digtime = 0.5
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x=1, y=1, z=2.5},
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range = 10,
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level = 3,
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groupcaps = {
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crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
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},
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damage_groups = {fleshy = 10},
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}
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})
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
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return true
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end)
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function minetest.handle_node_drops(pos, drops, digger)
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if not digger or not digger:is_player() then
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return
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end
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local inv = digger:get_inventory()
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if inv then
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for _, item in ipairs(drops) do
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item = ItemStack(item):get_name()
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if not inv:contains_item("main", item) then
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inv:add_item("main", item)
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end
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end
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end
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end
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end
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