star_wars/mods/mobs_animal/init.lua

45 lines
1.0 KiB
Lua

-- Load support for intllib.
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
local S = minetest.get_translator and minetest.get_translator("mobs_animal") or
dofile(path .. "intllib.lua")
mobs.intllib = S
-- Check for custom mob spawn file
local input = io.open(path .. "spawn.lua", "r")
if input then
mobs.custom_spawn_animal = true
input:close()
input = nil
end
-- Animals
dofile(path .. "chicken.lua") -- JKmurray
--dofile(path .. "cow.lua") -- KrupnoPavel
--dofile(path .. "rat.lua") -- PilzAdam
--dofile(path .. "sheep.lua") -- PilzAdam
--dofile(path .. "warthog.lua") -- KrupnoPavel
dofile(path .. "bee.lua") -- KrupnoPavel
dofile(path .. "rabbit.lua") -- ExeterDad
--dofile(path .. "kitten.lua") -- Jordach/BFD
--dofile(path .. "penguin.lua") -- D00Med
--dofile(path .. "panda.lua") -- AspireMint
-- Load custom spawning
if mobs.custom_spawn_animal then
dofile(path .. "spawn.lua")
end
-- Lucky Blocks
dofile(path .. "lucky_block.lua")
print (S("[MOD] Mobs Redo Animals loaded"))