Commit Graph

212 Commits

Author SHA1 Message Date
ShadowNinja 79856c914d Allow buckets to pick up partially full liquid nodes when liquid_finite is enabled. 2013-03-19 20:04:50 +01:00
hdastwb 648a11263b Use replacements in furnace and replace lava bucket with empty bucket when used as fuel 2013-03-19 19:30:06 +01:00
PilzAdam 467e2029e2 Add stonebricks 2013-03-19 17:42:26 +01:00
PilzAdam 3a617bcb6e Add papyrus and cactus growing 2013-03-19 01:01:22 +01:00
PilzAdam d5c373e290 Make it possible to override the default.cool_lava_* functions 2013-03-19 00:04:17 +01:00
PilzAdam 4c5cb106c3 Dont allow to place not-fuel items in the fuel field in the furnace and dont allow to place any item in the dst field 2013-03-18 23:47:39 +01:00
PilzAdam 9ff8f8038e Add grass 2013-03-18 22:27:15 +01:00
PilzAdam a4426e4bd4 Make lava not renewable 2013-03-17 18:52:11 +01:00
jojoa1997 e82c122822 Add obsidian 2013-03-17 17:31:51 +01:00
PilzAdam e43573b46b Use animation for new_style_water 2013-03-17 16:51:36 +01:00
PilzAdam 2f91ec0f73 Make wooden stairs and slabs flammable 2013-03-17 11:27:54 +01:00
PilzAdam 57980cb49d Add junglewood stairs and slabs 2013-03-17 11:21:06 +01:00
PilzAdam 034010a371 Get 6 slabs out of 3 full nodes 2013-03-17 11:17:30 +01:00
PilzAdam 4b9914fdcb Add jungleleaves, junglewood and junglesapling 2013-03-16 21:55:29 +01:00
PilzAdam 0d924e7e4d Add lavacooling 2013-03-09 21:55:01 +01:00
jojoa1997 90aaa1fb62 Fixe digging times of axes 2013-03-03 11:15:05 +01:00
PilzAdam 6c70e0295a Dont place doors if node under it has on_rightclick 2013-03-01 17:40:26 +01:00
jojoa1997 86cff038a4 makes wood doors craftable from wood group 2013-02-12 15:46:03 -05:00
HybridDog e1d17b1747 Update mods/default/init.lua
how did this line get there?
2013-02-08 15:03:14 +01:00
Jat 2817db19d4 Fix duplicate in default 2013-02-06 02:43:48 +01:00
Lord89James 716397819d Update mods/doors/init.lua
Fix door's glitch in creative mode
2013-01-26 17:00:15 +01:00
PilzAdam 67fa74ac01 Fix texture glitch when digging junglegrass 2013-01-15 20:30:55 +01:00
PilzAdam d5cc51a396 Update minetest.show_formspec() 2013-01-07 20:42:31 +01:00
Gloop Master cd604fa9c8 Better lump & ingot textures 2013-01-06 12:07:19 +04:00
PilzAdam 686c0d087c Open/close doors with rightclick 2013-01-05 17:25:19 +01:00
PilzAdam c27afe7ee8 Add junglegrass to mapgen 2013-01-05 00:46:46 +01:00
Casimir 9e23e9ecbf Wool group
For better crafting and modding.
2013-01-04 23:47:27 +01:00
PilzAdam 97db50a2fe Expose generate_ore 2013-01-04 21:55:31 +01:00
PilzAdam a0ba7cf973 Show the contents of the locked chest only to the owner 2013-01-04 21:25:37 +01:00
PilzAdam c1b1f2aa49 Add a selection box for stairs that fit the nodebox 2013-01-04 19:45:10 +01:00
PilzAdam 0beabfc755 Fix a glitch where the player gets liquids in his inventory when the server lags 2013-01-04 16:47:29 +01:00
Casimir 5fa8852115 Make fire buildable to 2012-12-31 13:24:05 +01:00
PilzAdam 0eb46a01ff Remove old unused texture 2012-12-29 00:29:52 +01:00
Jordan Snelling de8726a9f7 new mese pick texture 2012-12-28 21:34:10 +00:00
PilzAdam 33ec25caed Convert old mese to the new mese block and generate it deep underground 2012-12-28 20:05:40 +01:00
Splizard deb39ddcd4 Run nodeupdate() after burning nodes. 2012-12-28 02:30:52 +01:00
Splizard 2d1e7463d3 Run nodeupdate after decay. 2012-12-28 02:30:52 +01:00
Jordan Snelling 7505fbce51 add new texture with shading this time around.
also, license follows the default one since thats how the textures for
minetest_game usually work.
2012-12-27 21:58:57 +00:00
Iqualfragile 9232734a48 Removed significant details from default_dirt.png to make it look less repetative
Fixed default_grass_side.png
2012-12-22 20:08:56 +04:00
Vanessa Ezekowitz 1bf62bbad4 Changed Mese to act like an object cut out of a block of stone, rather than an
object found *among* the stone.

That is, mese should behave such that you get something potentially useful out
of the aggregate block you just broke, rather than just collecting the whole
block when mined.

Mese crystals in stone give a single Mese Crystal when mines. Craft three of
those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
when a full Mese Crystal is too much.

This includes new textures for the above objects, tweaks to the sounds used for
them, and naming tweaks for the textures used for default mese in stone, so
that old texture packs don't use the "wrong" image.

This represents my best effort to match C55's suggestions.
2012-12-18 17:56:23 +01:00
PilzAdam 95cbfc50d8 Fix incorrect slabs to full block transformation by changing the modname to 'stairs' for all stairs and slabs 2012-12-17 21:03:25 +01:00
PilzAdam 61e60724f6 Use infinite stacks in creative mode and make the hand break anything 2012-12-17 20:27:01 +01:00
PilzAdam 8c977451a8 Fix modname prefix in stairs and slab functions 2012-12-16 19:52:13 +01:00
Calinou 73d078fd27 Damage tweaks 2012-12-15 18:05:14 +01:00
PilzAdam 0636d574af Add upside down slabs and stairs 2012-12-15 15:01:49 +01:00
PilzAdam c4f2bee9a6 Add sounds to stairs and slabs 2012-12-12 20:37:33 +01:00
DannyDark 4763fa635a Fix glass step sound 2012-12-10 18:43:12 +01:00
PilzAdam 3928eccf74 Use the group attached_nodes 2012-12-01 14:39:23 +01:00
PilzAdam 5311c6ec96 Replace the doors mod 2012-11-28 14:43:49 +01:00
Perttu Ahola 91937acf76 Merge Taoki's 3D player improvements 2012-11-27 08:15:38 +02:00
MirceaKitsune e7b4b2ba57 Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it 2012-11-27 02:50:19 +02:00
MirceaKitsune 89fb5aed7f Fix positioning for sit animation 2012-11-27 01:52:39 +02:00
MirceaKitsune df54836ea0 Add support for hats, so that MineCraft skins using this feature are compatible 2012-11-27 01:26:51 +02:00
MirceaKitsune f2a67871d2 VanessaE suggested a sit animation, so add one to the player. Not used by default, but many mods might find this handy 2012-11-27 01:19:48 +02:00
PilzAdam c3eaa9cd64 Add glass breaking sound 2012-11-26 19:53:28 +01:00
Vanessa Ezekowitz d39044a2a7 new apple image. 2012-11-25 20:25:28 +01:00
PilzAdam 8a6b2df6b1 Make functions of fire mod global and move register_on_* functions to node definition 2012-11-25 20:11:54 +01:00
PilzAdam bed848f68a Make fire hurt the player 2012-11-25 20:11:40 +01:00
PilzAdam 24939c299b Add animation for fire 2012-11-25 20:11:29 +01:00
MirceaKitsune 24d8d79ea1 Make the arms swing more for the walk animation 2012-11-25 21:02:01 +02:00
MirceaKitsune cb4bfa51a1 Models allow multiple materials with multiple textures, so make the player texture field a list instead 2012-11-25 21:02:01 +02:00
MirceaKitsune 7a01de2f36 Improve and optimize the player script and add better comments 2012-11-25 21:02:01 +02:00
MirceaKitsune c7a4a68d28 Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever) 2012-11-25 21:02:01 +02:00
MirceaKitsune 91da5d1308 Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise
Update player script to match the animations in the previous commit

Shorten the still mine animation so the hand matches the speed of the walk-mine animation

Reduce animation speed to half when sneaking
2012-11-25 21:02:01 +02:00
MirceaKitsune 39e4bf0346 Get player walking and standing animations working! The player will play the proper animation when walking or standing.
Also get the mine animation working when holding the left mouse button. Walk animations have priority over it, and sadly you can't play both at the same time

Set initial player animation to stand
2012-11-25 21:02:01 +02:00
MirceaKitsune dce87664d2 Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far)
Add a function which allows registering different frame ranges for different player models

Cosmetic improvements to the player script

More progress on the player animation functions, this commit adds useles code currently
2012-11-25 21:02:01 +02:00
MirceaKitsune b97400d71d Updated texture from Jordach, and fix the licensing confusion
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's

Add death animation, and correct many mesh issues I didn't notice last time
2012-11-25 21:02:01 +02:00
MirceaKitsune abaf4c5121 Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
Rename player to character, to avoid conflicting with the default player sprite

New skin by Jordach

Add licenses to readme for the model and skin

Fix bad mirroring of left arm for player model
2012-11-25 21:02:00 +02:00
MirceaKitsune 609646b9b5 At last, we have a player.
Consists of a simple standi animation currently being looped.

Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.

Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for

Punch / mine animation, and some consistency improvements to the player script
2012-11-25 21:02:00 +02:00
MirceaKitsune 04d40a5ce4 Fix attachment test script and unregistered entities. Thanks jin_xi for this 2012-11-25 21:02:00 +02:00
MirceaKitsune 24781813fa b3d, you have failed me. x model format, you're in
Entries for the newly added animation features

Update player script to work with the latest code

Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts

Add a detachment test case (5 seconds after attaching)

Update function names, plus add a test case for both player to player and lua-entity to player attachments
2012-11-25 21:02:00 +02:00
MirceaKitsune 0057a87b99 Add script to turn players into meshes, ticks every 1 second
Trigger the player.lua file in init.lua

Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready

Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)

Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 21:02:00 +02:00
PilzAdam dfa0f096ce Use full stacks in the creative inventory and add a trash field 2012-11-25 14:09:25 +01:00
PilzAdam e9ad8d06c8 Render nayncat as a cube in inventory 2012-11-24 18:13:43 +01:00
PilzAdam 0495f9e209 Rotate the wield image of the shovel for better animation 2012-11-24 17:24:02 +01:00
PilzAdam 2ff55cf6cc Update vessels mod 2012-11-24 16:59:49 +01:00
Vanessa Ezekowitz d0638d7284 sandstone should drop itself, and craft back to 4 sand.
Otherwise you lose 3 sand every time you have to dig up sandstone to move it.
2012-11-23 22:23:13 -05:00
PilzAdam 6687b5504d Fix a rare bug in leafdecay 2012-11-21 18:05:52 +01:00
PilzAdam c455ba9b68 Fix dry shrubs being placed in cacti and fix incorrect comments 2012-11-20 17:43:46 +01:00
PilzAdam 165da9348a Use groups to craft things 2012-11-18 17:47:22 +01:00
PilzAdam fb8144f703 Don't grow papyrus into trees 2012-11-18 17:25:43 +01:00
PilzAdam df2fdba2b4 Make steel block and brick drop themselves when digged and make them craftable back into the their materials 2012-11-12 17:51:48 +01:00
PilzAdam 2768d4974b Add VanessaE's selection box for apples, saplings and papyrus 2012-11-11 18:17:09 +01:00
PilzAdam 91ee23d61b Add Calinou's improved default textures 2012-11-09 19:29:14 +01:00
Perttu Ahola df3a694099 Swap out pixel-perfect nyan cat by request of Chris Torres 2012-11-09 20:16:14 +02:00
PilzAdam 68020d2e93 Dont allow the bucket to replace nodes that are not buildable to 2012-11-09 15:25:21 +01:00
PilzAdam 30d582296b Follow the naming convention and make the first letter Bucket capitalized 2012-11-06 20:38:40 +01:00
PilzAdam ff9e2a75ee Update default_water.png to the new water textures 2012-11-04 11:55:35 +01:00
PilzAdam 4a68126a2b Add animation for water 2012-11-02 18:24:25 +01:00
PilzAdam e0fe1a08c5 Fix slab -> full block transformation 2012-11-02 12:28:23 +01:00
darkrose 25a6cd866b Merge pull request #18 from darkrose/master
stop using hacks for sign input
2012-11-01 11:07:17 -07:00
PilzAdam e5502c9415 Move falling to builtin 2012-10-31 19:09:17 +01:00
darkrose e5e62f9085 formspec changes 2012-10-29 02:03:27 +10:00
khonkhortisan a399f648e7 Emtpy bucket
-> Empty bucket
2012-10-09 09:05:00 -07:00
Perttu Ahola 87a1e37d34 Update invsize[8,9;] -> size[8,9] 2012-09-03 17:38:32 +03:00
Perttu Ahola 6ad1d56b3d Remove obsolete metadata_name field 2012-09-03 17:30:07 +03:00
Jat d3d3e76447 Update tile_images 2012-09-03 17:30:05 +03:00
Perttu Ahola 794c68b32b Vessels 2012-09-03 00:22:23 +03:00
Perttu Ahola 0722c8064b Animated torches 2012-09-03 00:22:06 +03:00
Perttu Ahola d98eab6a84 Fix crash when furnace is full 2012-08-12 17:10:28 +03:00