PilzAdam
6c70e0295a
Dont place doors if node under it has on_rightclick
2013-03-01 17:40:26 +01:00
jojoa1997
86cff038a4
makes wood doors craftable from wood group
2013-02-12 15:46:03 -05:00
HybridDog
e1d17b1747
Update mods/default/init.lua
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how did this line get there?
2013-02-08 15:03:14 +01:00
Jat
2817db19d4
Fix duplicate in default
2013-02-06 02:43:48 +01:00
Lord89James
716397819d
Update mods/doors/init.lua
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Fix door's glitch in creative mode
2013-01-26 17:00:15 +01:00
PilzAdam
67fa74ac01
Fix texture glitch when digging junglegrass
2013-01-15 20:30:55 +01:00
PilzAdam
d5cc51a396
Update minetest.show_formspec()
2013-01-07 20:42:31 +01:00
Gloop Master
cd604fa9c8
Better lump & ingot textures
2013-01-06 12:07:19 +04:00
PilzAdam
686c0d087c
Open/close doors with rightclick
2013-01-05 17:25:19 +01:00
PilzAdam
c27afe7ee8
Add junglegrass to mapgen
2013-01-05 00:46:46 +01:00
Casimir
9e23e9ecbf
Wool group
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For better crafting and modding.
2013-01-04 23:47:27 +01:00
PilzAdam
97db50a2fe
Expose generate_ore
2013-01-04 21:55:31 +01:00
PilzAdam
a0ba7cf973
Show the contents of the locked chest only to the owner
2013-01-04 21:25:37 +01:00
PilzAdam
c1b1f2aa49
Add a selection box for stairs that fit the nodebox
2013-01-04 19:45:10 +01:00
PilzAdam
0beabfc755
Fix a glitch where the player gets liquids in his inventory when the server lags
2013-01-04 16:47:29 +01:00
Casimir
5fa8852115
Make fire buildable to
2012-12-31 13:24:05 +01:00
PilzAdam
0eb46a01ff
Remove old unused texture
2012-12-29 00:29:52 +01:00
Jordan Snelling
de8726a9f7
new mese pick texture
2012-12-28 21:34:10 +00:00
PilzAdam
33ec25caed
Convert old mese to the new mese block and generate it deep underground
2012-12-28 20:05:40 +01:00
Splizard
deb39ddcd4
Run nodeupdate() after burning nodes.
2012-12-28 02:30:52 +01:00
Splizard
2d1e7463d3
Run nodeupdate after decay.
2012-12-28 02:30:52 +01:00
Jordan Snelling
7505fbce51
add new texture with shading this time around.
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also, license follows the default one since thats how the textures for
minetest_game usually work.
2012-12-27 21:58:57 +00:00
Iqualfragile
9232734a48
Removed significant details from default_dirt.png to make it look less repetative
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Fixed default_grass_side.png
2012-12-22 20:08:56 +04:00
Vanessa Ezekowitz
1bf62bbad4
Changed Mese to act like an object cut out of a block of stone, rather than an
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object found *among* the stone.
That is, mese should behave such that you get something potentially useful out
of the aggregate block you just broke, rather than just collecting the whole
block when mined.
Mese crystals in stone give a single Mese Crystal when mines. Craft three of
those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
when a full Mese Crystal is too much.
This includes new textures for the above objects, tweaks to the sounds used for
them, and naming tweaks for the textures used for default mese in stone, so
that old texture packs don't use the "wrong" image.
This represents my best effort to match C55's suggestions.
2012-12-18 17:56:23 +01:00
PilzAdam
95cbfc50d8
Fix incorrect slabs to full block transformation by changing the modname to 'stairs' for all stairs and slabs
2012-12-17 21:03:25 +01:00
PilzAdam
61e60724f6
Use infinite stacks in creative mode and make the hand break anything
2012-12-17 20:27:01 +01:00
PilzAdam
8c977451a8
Fix modname prefix in stairs and slab functions
2012-12-16 19:52:13 +01:00
Calinou
73d078fd27
Damage tweaks
2012-12-15 18:05:14 +01:00
PilzAdam
0636d574af
Add upside down slabs and stairs
2012-12-15 15:01:49 +01:00
PilzAdam
c4f2bee9a6
Add sounds to stairs and slabs
2012-12-12 20:37:33 +01:00
DannyDark
4763fa635a
Fix glass step sound
2012-12-10 18:43:12 +01:00
PilzAdam
3928eccf74
Use the group attached_nodes
2012-12-01 14:39:23 +01:00
PilzAdam
5311c6ec96
Replace the doors mod
2012-11-28 14:43:49 +01:00
Perttu Ahola
91937acf76
Merge Taoki's 3D player improvements
2012-11-27 08:15:38 +02:00
MirceaKitsune
e7b4b2ba57
Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it
2012-11-27 02:50:19 +02:00
MirceaKitsune
89fb5aed7f
Fix positioning for sit animation
2012-11-27 01:52:39 +02:00
MirceaKitsune
df54836ea0
Add support for hats, so that MineCraft skins using this feature are compatible
2012-11-27 01:26:51 +02:00
MirceaKitsune
f2a67871d2
VanessaE suggested a sit animation, so add one to the player. Not used by default, but many mods might find this handy
2012-11-27 01:19:48 +02:00
PilzAdam
c3eaa9cd64
Add glass breaking sound
2012-11-26 19:53:28 +01:00
Vanessa Ezekowitz
d39044a2a7
new apple image.
2012-11-25 20:25:28 +01:00
PilzAdam
8a6b2df6b1
Make functions of fire mod global and move register_on_* functions to node definition
2012-11-25 20:11:54 +01:00
PilzAdam
bed848f68a
Make fire hurt the player
2012-11-25 20:11:40 +01:00
PilzAdam
24939c299b
Add animation for fire
2012-11-25 20:11:29 +01:00
MirceaKitsune
24d8d79ea1
Make the arms swing more for the walk animation
2012-11-25 21:02:01 +02:00
MirceaKitsune
cb4bfa51a1
Models allow multiple materials with multiple textures, so make the player texture field a list instead
2012-11-25 21:02:01 +02:00
MirceaKitsune
7a01de2f36
Improve and optimize the player script and add better comments
2012-11-25 21:02:01 +02:00
MirceaKitsune
c7a4a68d28
Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever)
2012-11-25 21:02:01 +02:00
MirceaKitsune
91da5d1308
Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise
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Update player script to match the animations in the previous commit
Shorten the still mine animation so the hand matches the speed of the walk-mine animation
Reduce animation speed to half when sneaking
2012-11-25 21:02:01 +02:00
MirceaKitsune
39e4bf0346
Get player walking and standing animations working! The player will play the proper animation when walking or standing.
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Also get the mine animation working when holding the left mouse button. Walk animations have priority over it, and sadly you can't play both at the same time
Set initial player animation to stand
2012-11-25 21:02:01 +02:00
MirceaKitsune
dce87664d2
Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far)
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Add a function which allows registering different frame ranges for different player models
Cosmetic improvements to the player script
More progress on the player animation functions, this commit adds useles code currently
2012-11-25 21:02:01 +02:00