forked from thunderdog1138/star_wars
Delete 'mods/rangedweapons/ak47.lua'
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minetest.register_tool("rangedweapons:ak47_r", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "",
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rw_next_reload = "rangedweapons:ak47_rr",
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load_sound = "rangedweapons_rifle_clip_in",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_ak47_rld.png",
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})
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minetest.register_tool("rangedweapons:ak47_rr", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "",
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rw_next_reload = "rangedweapons:ak47_rrr",
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load_sound = "rangedweapons_rifle_reload_a",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_ak47.png",
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})
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minetest.register_tool("rangedweapons:ak47_rrr", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "",
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rw_next_reload = "rangedweapons:ak47",
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load_sound = "rangedweapons_rifle_reload_b",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_ak47.png",
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})
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minetest.register_tool("rangedweapons:ak47", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "" ..core.colorize("#35cdff","AK-47\n") ..core.colorize("#FFFFFF", "Gun damage: 7\n") ..core.colorize("#FFFFFF", "accuracy: 77%\n") ..core.colorize("#FFFFFF", "Gun knockback: 5\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 12%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.9x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.4\n") ..core.colorize("#FFFFFF", "Clip size: 30\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.10(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n") ..core.colorize("#FFFFFF", "Block penetration: 5%\n")
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..core.colorize("#FFFFFF", "Enemy penetration: 15%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 40"),
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range = 0,
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inventory_image = "rangedweapons_ak47.png",
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RW_gun_capabilities = {
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automatic_gun = 1,
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gun_damage = {fleshy=7,knockback=5},
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gun_crit = 12,
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gun_critEffc = 2.9,
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suitable_ammo = {{"rangedweapons:762mm",30}},
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gun_skill = {"arifle_skill",50},
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gun_magazine = "rangedweapons:assaultrifle_mag",
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gun_icon = "rangedweapons_ak47_icon.png",
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gun_unloaded = "rangedweapons:ak47_r",
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gun_velocity = 40,
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gun_accuracy = 77,
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gun_cooldown = 0.1,
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gun_reload = 1.4/4,
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gun_projectiles = 1,
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has_shell = 1,
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gun_gravity = 0,
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gun_durability = 1200,
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gun_smokeSize = 5,
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gun_mob_penetration = 15,
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gun_node_penetration = 5,
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gun_unload_sound = "rangedweapons_rifle_clip_out",
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gun_sound = "rangedweapons_ak",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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inventory_image = "rangedweapons_ak47.png",
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})
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