forked from thunderdog1138/star_wars
Default/functions: Fix cactus growing by rotation again. Cleanup code
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@ -7,20 +7,20 @@
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function default.node_sound_defaults(table)
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function default.node_sound_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="", gain=1.0}
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{name = "", gain = 1.0}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_dug_node", gain=0.25}
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{name = "default_dug_node", gain = 0.25}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node_hard", gain=1.0}
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{name = "default_place_node_hard", gain = 1.0}
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return table
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return table
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end
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end
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function default.node_sound_stone_defaults(table)
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function default.node_sound_stone_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_hard_footstep", gain=0.5}
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{name = "default_hard_footstep", gain = 0.5}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_hard_footstep", gain=1.0}
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{name = "default_hard_footstep", gain = 1.0}
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default.node_sound_defaults(table)
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default.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -28,11 +28,11 @@ end
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function default.node_sound_dirt_defaults(table)
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function default.node_sound_dirt_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_dirt_footstep", gain=1.0}
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{name = "default_dirt_footstep", gain = 1.0}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_dirt_footstep", gain=1.5}
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{name = "default_dirt_footstep", gain = 1.5}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(table)
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default.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -40,11 +40,11 @@ end
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function default.node_sound_sand_defaults(table)
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function default.node_sound_sand_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_sand_footstep", gain=0.2}
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{name = "default_sand_footstep", gain = 0.2}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_sand_footstep", gain=0.4}
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{name = "default_sand_footstep", gain = 0.4}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(table)
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default.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -52,9 +52,9 @@ end
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function default.node_sound_wood_defaults(table)
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function default.node_sound_wood_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_wood_footstep", gain=0.5}
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{name = "default_wood_footstep", gain = 0.5}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_wood_footstep", gain=1.0}
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{name = "default_wood_footstep", gain = 1.0}
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default.node_sound_defaults(table)
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default.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -62,13 +62,13 @@ end
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function default.node_sound_leaves_defaults(table)
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function default.node_sound_leaves_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_grass_footstep", gain=0.35}
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{name = "default_grass_footstep", gain = 0.35}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_grass_footstep", gain=0.7}
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{name = "default_grass_footstep", gain = 0.7}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=0.4}
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{name = "default_dig_crumbly", gain = 0.4}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(table)
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default.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -76,9 +76,9 @@ end
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function default.node_sound_glass_defaults(table)
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function default.node_sound_glass_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_glass_footstep", gain=0.5}
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{name = "default_glass_footstep", gain = 0.5}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_break_glass", gain=1.0}
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{name = "default_break_glass", gain = 1.0}
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default.node_sound_defaults(table)
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default.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -89,13 +89,13 @@ end
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--
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--
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default.cool_lava_source = function(pos)
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default.cool_lava_source = function(pos)
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minetest.set_node(pos, {name="default:obsidian"})
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minetest.set_node(pos, {name = "default:obsidian"})
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minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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end
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end
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default.cool_lava_flowing = function(pos)
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default.cool_lava_flowing = function(pos)
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minetest.set_node(pos, {name="default:stone"})
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minetest.set_node(pos, {name = "default:stone"})
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minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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end
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end
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minetest.register_abm({
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minetest.register_abm({
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@ -123,55 +123,53 @@ minetest.register_abm({
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-- Papyrus and cactus growing
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-- Papyrus and cactus growing
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--
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--
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-- wrapping the functions in abm action is necessary to make overriding them possible
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function default.grow_cactus(pos, node)
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function default.grow_cactus(pos, node)
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if node.param2 >= 4 then
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if node.param2 >= 4 then
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return
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return
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end
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end
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pos.y = pos.y-1
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pos.y = pos.y - 1
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if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
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if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
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return
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return
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end
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end
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pos.y = pos.y+1
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pos.y = pos.y + 1
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local height = 0
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local height = 0
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while node.name == "default:cactus" and height < 4 and node.param2 == 0 do
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while node.name == "default:cactus" and height < 4 do
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height = height+1
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height = height + 1
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pos.y = pos.y+1
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pos.y = pos.y + 1
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node = minetest.get_node(pos)
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node = minetest.get_node(pos)
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end
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end
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if height == 4
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if height == 4 or node.name ~= "air" then
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or node.name ~= "air" then
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return
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return
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end
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end
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minetest.set_node(pos, {name="default:cactus"})
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minetest.set_node(pos, {name = "default:cactus"})
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return true
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return true
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end
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end
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function default.grow_papyrus(pos, node)
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function default.grow_papyrus(pos, node)
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pos.y = pos.y-1
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pos.y = pos.y - 1
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local name = minetest.get_node(pos).name
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local name = minetest.get_node(pos).name
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if name ~= "default:dirt_with_grass"
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if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
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and name ~= "default:dirt" then
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return
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return
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end
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end
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if not minetest.find_node_near(pos, 3, {"group:water"}) then
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if not minetest.find_node_near(pos, 3, {"group:water"}) then
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return
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return
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end
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end
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pos.y = pos.y+1
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pos.y = pos.y + 1
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local height = 0
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local height = 0
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while node.name == "default:papyrus" and height < 4 do
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while node.name == "default:papyrus" and height < 4 do
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height = height+1
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height = height + 1
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pos.y = pos.y+1
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pos.y = pos.y + 1
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node = minetest.get_node(pos)
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node = minetest.get_node(pos)
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end
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end
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if height == 4
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if height == 4 or node.name ~= "air" then
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or node.name ~= "air" then
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return
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return
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end
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end
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minetest.set_node(pos, {name="default:papyrus"})
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minetest.set_node(pos, {name = "default:papyrus"})
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return true
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return true
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end
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end
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-- wrapping the functions in abm action is necessary to make overriding them possible
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"default:cactus"},
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nodenames = {"default:cactus"},
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neighbors = {"group:sand"},
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neighbors = {"group:sand"},
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@ -255,8 +253,10 @@ minetest.register_abm({
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if trunkp then
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if trunkp then
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local n = minetest.get_node(trunkp)
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local n = minetest.get_node(trunkp)
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local reg = minetest.registered_nodes[n.name]
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local reg = minetest.registered_nodes[n.name]
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-- Assume ignore is a trunk, to make the thing work at the border of the active area
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-- Assume ignore is a trunk, to make the thing
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if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
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-- work at the border of the active area
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if n.name == "ignore" or (reg and reg.groups.tree and
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reg.groups.tree ~= 0) then
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--print("cached trunk still exists")
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--print("cached trunk still exists")
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return
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return
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end
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end
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@ -270,7 +270,8 @@ minetest.register_abm({
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end
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end
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default.leafdecay_trunk_find_allow_accumulator =
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default.leafdecay_trunk_find_allow_accumulator =
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default.leafdecay_trunk_find_allow_accumulator - 1
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default.leafdecay_trunk_find_allow_accumulator - 1
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-- Assume ignore is a trunk, to make the thing work at the border of the active area
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-- Assume ignore is a trunk, to make the thing
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-- work at the border of the active area
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local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
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local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
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if p1 then
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if p1 then
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do_preserve = true
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do_preserve = true
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@ -301,6 +302,7 @@ minetest.register_abm({
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end
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end
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})
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})
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--
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--
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-- Grass growing
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-- Grass growing
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--
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--
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@ -310,12 +312,12 @@ minetest.register_abm({
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interval = 2,
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interval = 2,
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chance = 200,
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chance = 200,
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action = function(pos, node)
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action = function(pos, node)
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local above = {x=pos.x, y=pos.y+1, z=pos.z}
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local name = minetest.get_node(above).name
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local name = minetest.get_node(above).name
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local nodedef = minetest.registered_nodes[name]
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local nodedef = minetest.registered_nodes[name]
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if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
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if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
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and nodedef.liquidtype == "none"
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nodedef.liquidtype == "none" and
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and (minetest.get_node_light(above) or 0) >= 13 then
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(minetest.get_node_light(above) or 0) >= 13 then
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if name == "default:snow" or name == "default:snowblock" then
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if name == "default:snow" or name == "default:snowblock" then
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minetest.set_node(pos, {name = "default:dirt_with_snow"})
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minetest.set_node(pos, {name = "default:dirt_with_snow"})
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else
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else
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@ -330,13 +332,14 @@ minetest.register_abm({
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interval = 2,
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interval = 2,
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chance = 20,
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chance = 20,
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action = function(pos, node)
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action = function(pos, node)
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local above = {x=pos.x, y=pos.y+1, z=pos.z}
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local name = minetest.get_node(above).name
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local name = minetest.get_node(above).name
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local nodedef = minetest.registered_nodes[name]
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local nodedef = minetest.registered_nodes[name]
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if name ~= "ignore" and nodedef
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if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
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and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
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nodedef.paramtype == "light") and
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and nodedef.liquidtype == "none") then
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nodedef.liquidtype == "none") then
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minetest.set_node(pos, {name = "default:dirt"})
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minetest.set_node(pos, {name = "default:dirt"})
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end
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end
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end
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end
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})
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})
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