forked from thunderdog1138/star_wars
Update 'mods/mobs_npc/villager.lua'
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@ -4,11 +4,28 @@ local S = mobs.intllib
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-- Npc by TenPlus1
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mobs.npc_drops = {
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"default:pick_steel", "mobs:meat", "default:sword_steel",
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"default:shovel_steel", "farming:bread", "bucket:bucket_water"
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"default:pick_durasteel", "mobs:bantha_meat", "default:durasword_steel",
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"default:shovel_durasteel", "bucket:durabucket_water"
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}
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mobs:register_mob("mobs_npc:npc", {
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normal = {
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skins = {}
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}
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--Human skin gen
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local human_skin = {'human_skin-1.png', 'human_skin-2.png', 'human_skin-3.png', 'human_skin-4.png', 'human_skin-5.png'}
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local human_male_hair = {'hair_short-brown.png', 'hair_short-grey.png'}
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local human_male_face = {'face-1.png', 'face-2.png'}
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local normal_male_shirt = {'shirt_normal-blue.png', 'shirt_normal-red.png'}
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local normal_male_shoes = {'shoes_normal-black.png', 'shoes_normal-yellow.png'}
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local normal_male_pants = {'pants_normal-green.png', 'pants_normal-purple.png'}
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for i = 1, 16 do
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table.insert(normal.skins, {normal_skin[math.random(5)]..'^'..normal_face[math.random(2)]..'^'..normal_shirt[math.random(2)]..'^'..normal_shoes[math.random(2)]..'^'..normal_pants[math.random(2)]..'^'..normal_hair[math.random(2)]})
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end
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mobs:register_mob("mobs_npc:villager", {
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type = "npc",
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passive = false,
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damage = 3,
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