Add beds
36
game_api.txt
|
@ -24,6 +24,42 @@ The bucket API allows registering new types of buckets for non-default liquids.
|
|||
"Lava Bucket" -- Bucket description
|
||||
)
|
||||
|
||||
Beds API
|
||||
--------
|
||||
beds.register_bed(
|
||||
"beds:bed", -- Bed name
|
||||
def: See [#Bed definition] -- Bed definition
|
||||
)
|
||||
|
||||
beds.read_spawns() -- returns a table containing players respawn positions
|
||||
beds.kick_players() -- forces all players to leave bed
|
||||
beds.skip_night() -- sets world time to morning and saves respawn position of all players currently sleeping
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||||
|
||||
#Bed definition
|
||||
---------------
|
||||
{
|
||||
description = "Simple Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {[Tile definition],
|
||||
^ the tiles of the bottom part of the bed
|
||||
},
|
||||
top = {[Tile definition],
|
||||
^ the tiles of the bottom part of the bed
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = regular nodebox, see [Node boxes], -- bottm part of bed
|
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top = regular nodebox, see [Node boxes], -- top part of bed
|
||||
},
|
||||
selectionbox = regular nodebox, see [Node boxes], -- for both nodeboxes
|
||||
recipe = { -- Craft recipe
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{"group:wool", "group:wool", "group:wool"},
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||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
}
|
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|
||||
Doors API
|
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---------
|
||||
The doors mod allows modders to register custom doors and trapdoors.
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|
|
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@ -0,0 +1,18 @@
|
|||
1.0.1 beta
|
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----------
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- Add backwards compatibility with PilzAdam's beds mod
|
||||
- Fix placement
|
||||
- Fix small bugs
|
||||
- Prevent possible crash
|
||||
|
||||
1.1
|
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---
|
||||
- Add fancy bed model (based on jp's model)
|
||||
- Add API to register beds
|
||||
- Allow players always to detach from bed (by donat-b)
|
||||
- If more than 50% of players want sleep they can skip the night
|
||||
- Don't show sleep dialog in singleplayer
|
||||
|
||||
1.1.1
|
||||
-----
|
||||
- Prevent possbile crash by trying to reposition leaving players
|
|
@ -0,0 +1,45 @@
|
|||
Minetest mod "Beds"
|
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===================
|
||||
by BlockMen (c) 2014-2015
|
||||
|
||||
Version: 1.1.1
|
||||
|
||||
About
|
||||
~~~~~
|
||||
This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing
|
||||
in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
|
||||
players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced
|
||||
if more than 50% of the players are lying in bed and use this option.
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||||
|
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Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
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is set to the beds location. If dying you will respawn there.
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||||
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|
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You can craft two types of beds:
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Simple shaped bed:
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wool wool wool
|
||||
wood wood wood
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Fancy shaped bed:
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wool wool stick
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wood wood wood
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Notice: You can use any color of wood or wool, mixing different is also possible.
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||||
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License of source code, textures: WTFPL
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---------------------------------------
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(c) Copyright BlockMen (2014-2015)
|
||||
|
||||
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
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@ -0,0 +1,78 @@
|
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function beds.register_bed(name, def)
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minetest.register_node(name .. "_bottom", {
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||||
description = def.description,
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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drawtype = "nodebox",
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tiles = def.tiles.bottom,
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 1,
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
|
||||
type = "fixed",
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fixed = def.nodebox.bottom,
|
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},
|
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selection_box = {
|
||||
type = "fixed",
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fixed = def.selectionbox,
|
||||
|
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},
|
||||
after_place_node = function(pos, placer, itemstack)
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local n = minetest.get_node_or_nil(pos)
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if not n or not n.param2 then
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minetest.remove_node(pos)
|
||||
return true
|
||||
end
|
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local dir = minetest.facedir_to_dir(n.param2)
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local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
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local n2 = minetest.get_node_or_nil(p)
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||||
local def = minetest.registered_items[n2.name] or nil
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if not n2 or not def or not def.buildable_to then
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minetest.remove_node(pos)
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return true
|
||||
end
|
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minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
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||||
return false
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
local n = minetest.get_node_or_nil(pos)
|
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if not n then return end
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||||
local dir = minetest.facedir_to_dir(n.param2)
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||||
local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
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||||
local n2 = minetest.get_node(p)
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if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then
|
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minetest.remove_node(p)
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end
|
||||
end,
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||||
on_rightclick = function(pos, node, clicker)
|
||||
beds.on_rightclick(pos, clicker)
|
||||
end,
|
||||
})
|
||||
|
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minetest.register_node(name .. "_top", {
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.top,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
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||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
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node_box = {
|
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type = "fixed",
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||||
fixed = def.nodebox.top,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {0, 0, 0, 0, 0, 0},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_alias(name, name .. "_bottom")
|
||||
|
||||
-- register recipe
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe
|
||||
})
|
||||
end
|
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@ -0,0 +1,104 @@
|
|||
-- fancy shaped bed
|
||||
beds.register_bed("beds:fancy_bed", {
|
||||
description = "Fancy Bed",
|
||||
inventory_image = "beds_bed_fancy.png",
|
||||
wield_image = "beds_bed_fancy.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top1.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side1.png",
|
||||
"beds_bed_side1.png^[transformFX",
|
||||
"default_wood.png",
|
||||
"beds_bed_foot.png",
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top2.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side2.png",
|
||||
"beds_bed_side2.png^[transformFX",
|
||||
"beds_bed_head.png",
|
||||
"default_wood.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {
|
||||
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||
},
|
||||
top = {
|
||||
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||
}
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"group:wool", "group:wool", "group:stick"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
-- simple shaped bed
|
||||
beds.register_bed("beds:bed", {
|
||||
description = "Simple Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom.png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top.png",
|
||||
"beds_transparent.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"group:wool", "group:wool", "group:wool"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
|
||||
})
|
||||
|
||||
-- aliases for PA's beds mod
|
||||
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_bottom_orange", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_bottom_yellow", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_bottom_green", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_bottom_blue", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_bottom_violet", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_bottom_black", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_bottom_grey", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_bottom_white", "beds:bed_bottom")
|
||||
|
||||
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
||||
minetest.register_alias("beds:bed_top_orange", "beds:bed_top")
|
||||
minetest.register_alias("beds:bed_top_yellow", "beds:bed_top")
|
||||
minetest.register_alias("beds:bed_top_green", "beds:bed_top")
|
||||
minetest.register_alias("beds:bed_top_blue", "beds:bed_top")
|
||||
minetest.register_alias("beds:bed_top_violet", "beds:bed_top")
|
||||
minetest.register_alias("beds:bed_top_black", "beds:bed_top")
|
||||
minetest.register_alias("beds:bed_top_grey", "beds:bed_top")
|
||||
minetest.register_alias("beds:bed_top_white", "beds:bed_top")
|
|
@ -0,0 +1,2 @@
|
|||
default
|
||||
wool
|
|
@ -0,0 +1,205 @@
|
|||
local player_in_bed = 0
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
|
||||
|
||||
-- helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.param2 == 1 then
|
||||
return 7.9, n.param2
|
||||
elseif n.param2 == 3 then
|
||||
return 4.75, n.param2
|
||||
elseif n.param2 == 0 then
|
||||
return 3.15, n.param2
|
||||
else
|
||||
return 6.28, n.param2
|
||||
end
|
||||
end
|
||||
|
||||
local function check_in_beds(players)
|
||||
local in_bed = beds.player
|
||||
if not players then
|
||||
players = minetest.get_connected_players()
|
||||
end
|
||||
|
||||
for n, player in ipairs(players) do
|
||||
local name = player:get_player_name()
|
||||
if not in_bed[name] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function lay_down(player, pos, bed_pos, state, skip)
|
||||
local name = player:get_player_name()
|
||||
local hud_flags = player:hud_get_flags()
|
||||
|
||||
if not player or not name then
|
||||
return
|
||||
end
|
||||
|
||||
-- stand up
|
||||
if state ~= nil and not state then
|
||||
local p = beds.pos[name] or nil
|
||||
if beds.player[name] ~= nil then
|
||||
beds.player[name] = nil
|
||||
player_in_bed = player_in_bed - 1
|
||||
end
|
||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||
if skip then
|
||||
return
|
||||
end
|
||||
if p then
|
||||
player:setpos(p)
|
||||
end
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
player:set_look_yaw(math.random(1, 180)/100)
|
||||
default.player_attached[name] = false
|
||||
player:set_physics_override(1, 1, 1)
|
||||
hud_flags.wielditem = true
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
|
||||
-- lay down
|
||||
else
|
||||
beds.player[name] = 1
|
||||
beds.pos[name] = pos
|
||||
player_in_bed = player_in_bed + 1
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_yaw(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
|
||||
player:set_physics_override(0, 0, 0)
|
||||
player:setpos(p)
|
||||
default.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
default.player_set_animation(player, "lay" , 0)
|
||||
end
|
||||
|
||||
player:hud_set_flags(hud_flags)
|
||||
end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local form_n = ""
|
||||
local is_majority = (ges/2) < player_in_bed
|
||||
|
||||
if finished then
|
||||
form_n = beds.formspec ..
|
||||
"label[2.7,11; Good morning.]"
|
||||
else
|
||||
form_n = beds.formspec ..
|
||||
"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
|
||||
if is_majority then
|
||||
form_n = form_n ..
|
||||
"button_exit[2,8;4,0.75;force;Force night skip]"
|
||||
end
|
||||
end
|
||||
|
||||
for name,_ in pairs(beds.player) do
|
||||
minetest.show_formspec(name, "beds_form", form_n)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- public functions
|
||||
|
||||
function beds.kick_players()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
end
|
||||
|
||||
function beds.skip_night()
|
||||
minetest.set_timeofday(0.23)
|
||||
beds.set_spawns()
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:getpos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||
return
|
||||
end
|
||||
|
||||
-- move to bed
|
||||
if not beds.player[name] then
|
||||
lay_down(player, ppos, pos)
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
|
||||
if not is_sp then
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
beds.skip_night()
|
||||
if not is_sp then
|
||||
update_formspecs(true)
|
||||
end
|
||||
beds.kick_players()
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- callbacks
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
beds.read_spawns()
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name] or nil
|
||||
if pos then
|
||||
player:setpos(pos)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
lay_down(player, nil, nil, false, true)
|
||||
beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
beds.skip_night()
|
||||
update_formspecs(true)
|
||||
beds.kick_players()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "beds_form" then
|
||||
return
|
||||
end
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
if fields.force then
|
||||
beds.skip_night()
|
||||
update_formspecs(true)
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
|
@ -0,0 +1,16 @@
|
|||
beds = {}
|
||||
beds.player = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
|
||||
beds.formspec = "size[8,15;true]"..
|
||||
"bgcolor[#080808BB; true]"..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- load files
|
||||
dofile(modpath.."/functions.lua")
|
||||
dofile(modpath.."/api.lua")
|
||||
dofile(modpath.."/beds.lua")
|
||||
dofile(modpath.."/spawns.lua")
|
|
@ -0,0 +1,60 @@
|
|||
local world_path = minetest.get_worldpath()
|
||||
local org_file = world_path .. "/beds_spawns"
|
||||
local file = world_path .. "/beds_spawns"
|
||||
local bkwd = false
|
||||
|
||||
-- check for PA's beds mod spawns
|
||||
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||
if cf ~= nil then
|
||||
io.close(cf)
|
||||
file = world_path .. "/beds_player_spawns"
|
||||
bkwd = true
|
||||
end
|
||||
|
||||
function beds.read_spawns()
|
||||
local spawns = beds.spawn
|
||||
local input = io.open(file, "r")
|
||||
if input and not bkwd then
|
||||
repeat
|
||||
local x = input:read("*n")
|
||||
if x == nil then
|
||||
break
|
||||
end
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||
until input:read(0) == nil
|
||||
io.close(input)
|
||||
elseif input and bkwd then
|
||||
beds.spawn = minetest.deserialize(input:read("*all"))
|
||||
input:close()
|
||||
beds.save_spawns()
|
||||
os.rename(file, file .. ".backup")
|
||||
file = org_file
|
||||
else
|
||||
spawns = {}
|
||||
end
|
||||
end
|
||||
|
||||
function beds.save_spawns()
|
||||
if not beds.spawn then
|
||||
return
|
||||
end
|
||||
writing = true
|
||||
local output = io.open(org_file, "w")
|
||||
for i, v in pairs(beds.spawn) do
|
||||
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
|
||||
end
|
||||
io.close(output)
|
||||
writing = false
|
||||
end
|
||||
|
||||
function beds.set_spawns()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:getpos()
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
After Width: | Height: | Size: 540 B |
After Width: | Height: | Size: 537 B |
After Width: | Height: | Size: 390 B |
After Width: | Height: | Size: 387 B |
After Width: | Height: | Size: 296 B |
After Width: | Height: | Size: 316 B |
After Width: | Height: | Size: 561 B |
After Width: | Height: | Size: 537 B |
After Width: | Height: | Size: 611 B |
After Width: | Height: | Size: 596 B |
After Width: | Height: | Size: 583 B |
After Width: | Height: | Size: 616 B |
After Width: | Height: | Size: 495 B |
After Width: | Height: | Size: 556 B |
After Width: | Height: | Size: 143 B |