From ecf160d93d678bdaefbbcb5177895e0733069eff Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Mon, 13 Mar 2017 12:35:45 -0700 Subject: [PATCH] Screwdriver: simplify logic, allow wallmounted rotation. - Allow rotation of wallmounted nodeboxes (signs) since they are now rotating properly. - Instead of testing `ndef` several times, do it once, correctly. - Simplify exception logic for nodes that have `on_rotate` set. - For simplicity, return itemstack, always. - Remove a useless nil check. --- mods/screwdriver/init.lua | 25 ++++++++++--------------- 1 file changed, 10 insertions(+), 15 deletions(-) diff --git a/mods/screwdriver/init.lua b/mods/screwdriver/init.lua index f2596437..49544de3 100644 --- a/mods/screwdriver/init.lua +++ b/mods/screwdriver/init.lua @@ -93,38 +93,33 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses) local node = minetest.get_node(pos) local ndef = minetest.registered_nodes[node.name] + if not ndef then + return itemstack + end -- can we rotate this paramtype2? local fn = screwdriver.rotate[ndef.paramtype2] if not fn then - return + return itemstack end local should_rotate = true local new_param2 = fn(pos, node, mode) -- Node provides a handler, so let the handler decide instead if the node can be rotated - if ndef and ndef.on_rotate then + if ndef.on_rotate then -- Copy pos and node because callback can modify it local result = ndef.on_rotate(vector.new(pos), {name = node.name, param1 = node.param1, param2 = node.param2}, user, mode, new_param2) if result == false then -- Disallow rotation - return + return itemstack elseif result == true then should_rotate = false end - else - if not ndef or - ndef.on_rotate == false or - (ndef.drawtype == "nodebox" and - (ndef.node_box and ndef.node_box.type ~= "fixed")) or - node.param2 == nil then - return - end - - if ndef.can_dig and not ndef.can_dig(pos, user) then - return - end + elseif ndef.on_rotate == false then + return itemstack + elseif ndef.can_dig and not ndef.can_dig(pos, user) then + return itemstack end if should_rotate then