forked from thunderdog1138/star_wars
Delete 'mods/rangedweapons/laser_blaster.lua'
This commit is contained in:
parent
d9b0255a00
commit
d946a7b434
|
@ -1,46 +0,0 @@
|
|||
minetest.register_craftitem("rangedweapons:blue_ray_visual", {
|
||||
wield_scale = {x=1.75,y=1.75,z=1.75},
|
||||
inventory_image = "rangedweapons_blue_ray.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:laser_blaster", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.15,y=1.15,z=1.15},
|
||||
description = "" ..core.colorize("#35cdff","Laser blaster\n") ..core.colorize("#FFFFFF", "Ranged damage: 15\n") ..core.colorize("#FFFFFF", "accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Power usage: 10\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.3\n") ..core.colorize("#FFFFFF", "Enemy penetration: 50%\n") ..core.colorize("#FFFFFF", "Gun type: power pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 65"),
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_laser_blaster.png",
|
||||
RW_powergun_capabilities = {
|
||||
power_damage = {fleshy=15,knockback=0},
|
||||
power_crit = 10,
|
||||
power_critEffc = 2.0,
|
||||
power_skill = {"",1},
|
||||
power_cooling = "rangedweapons:laser_blaster",
|
||||
power_velocity = 65,
|
||||
power_accuracy = 100,
|
||||
power_cooldown = 0.3,
|
||||
power_projectiles = 1,
|
||||
power_durability = 5000,
|
||||
power_sound = "rangedweapons_laser",
|
||||
power_glass_breaking = 1,
|
||||
power_door_breaking = 1,
|
||||
power_dps = 0,
|
||||
power_mob_penetration = 50,
|
||||
power_node_penetration = 0,
|
||||
power_dps = 0,
|
||||
power_consumption = 10,
|
||||
power_entity = "rangedweapons:shot_bullet",
|
||||
power_visual = "wielditem",
|
||||
power_texture = "rangedweapons:blue_ray_visual",
|
||||
power_projectile_size = 0.1,
|
||||
has_sparks = 0,
|
||||
ignites_explosives = 1,
|
||||
},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_shoot_powergun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue