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[mod] 3d Armor integration to inventory plus [3d_armor_ip]
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==========================================================
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Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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Adds 3d_armor page to the inventory plus
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-- support for i18n
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local S = armor_i18n.gettext
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local F = minetest.formspec_escape
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if not minetest.global_exists("inventory_plus") then
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minetest.log("warning", S("3d_armor_ip: Mod loaded but unused."))
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return
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end
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armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;"..F(S("Back")).."]"..armor.formspec
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armor:register_on_update(function(player)
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local name = player:get_player_name()
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local formspec = armor:get_armor_formspec(name, true)
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local page = player:get_inventory_formspec()
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if page:find("detached:"..name.."_armor") then
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inventory_plus.set_inventory_formspec(player, formspec)
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end
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end)
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if minetest.get_modpath("crafting") then
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inventory_plus.get_formspec = function(player, page)
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end
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end
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minetest.register_on_joinplayer(function(player)
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inventory_plus.register_button(player,"armor", S("Armor"))
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.armor then
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local name = armor:get_valid_player(player, "[on_player_receive_fields]")
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if not name then
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return
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end
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local formspec = armor:get_armor_formspec(name, true)
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inventory_plus.set_inventory_formspec(player, formspec)
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end
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end)
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