forked from thunderdog1138/star_wars
Make drop logic work better for non-8-step-plants. (#1544)
Using @paramat's formula.
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@ -330,12 +330,16 @@ farming.register_plant = function(name, def)
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-- Register growing steps
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for i = 1, def.steps do
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local base_rarity = 1
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if def.steps ~= 1 then
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base_rarity = 8 - (i - 1) * 7 / (def.steps - 1)
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end
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local drop = {
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items = {
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{items = {mname .. ":" .. pname}, rarity = 9 - i},
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{items = {mname .. ":" .. pname}, rarity= 18 - i * 2},
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{items = {mname .. ":seed_" .. pname}, rarity = 9 - i},
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{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
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{items = {mname .. ":" .. pname}, rarity = base_rarity},
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{items = {mname .. ":" .. pname}, rarity = base_rarity * 2},
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{items = {mname .. ":seed_" .. pname}, rarity = base_rarity},
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{items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2},
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}
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}
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local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
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