forked from thunderdog1138/star_wars
Chests: Fix open chest after player leave (#1884)
This should fix the chest staying open when a player disconnects while inside.
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@ -1798,6 +1798,24 @@ end
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local open_chests = {}
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local function chest_lid_close(pn)
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local pos = open_chests[pn].pos
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local sound = open_chests[pn].sound
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local swap = open_chests[pn].swap
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open_chests[pn] = nil
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for k, v in pairs(open_chests) do
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if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
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return true
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end
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end
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local node = minetest.get_node(pos)
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minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
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param2 = node.param2 })
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minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "default:chest" then
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return
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@ -1811,23 +1829,17 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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return
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end
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local pos = open_chests[pn].pos
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local sound = open_chests[pn].sound
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local swap = open_chests[pn].swap
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local node = minetest.get_node(pos)
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open_chests[pn] = nil
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for k, v in pairs(open_chests) do
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if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
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return true
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end
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end
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minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
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param2 = node.param2 })
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minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
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chest_lid_close(pn)
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return true
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end)
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minetest.register_on_leaveplayer(function(player)
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local pn = player:get_player_name()
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if open_chests[pn] then
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chest_lid_close(pn)
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end
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end)
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function default.register_chest(name, d)
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local def = table.copy(d)
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def.drawtype = "mesh"
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