forked from thunderdog1138/star_wars
Settings: Add missing settings to settingtypes.txt
Conf.example: Remove quotes from bones modes. Setting does not work if quotes are used.
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@ -8,10 +8,10 @@
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#creative_mode = false
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#creative_mode = false
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# Sets the behaviour of the inventory items when a player dies.
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# Sets the behaviour of the inventory items when a player dies.
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# "bones": Store items in a bone node but drop items if inside protected area.
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# bones: Store items in a bone node but drop items if inside protected area.
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# "drop": Drop items on the ground.
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# drop: Drop items on the ground.
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# "keep": Player keeps items.
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# keep: Player keeps items.
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#bones_mode = "bones"
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#bones_mode = bones
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# The time in seconds after which the bones of a dead player can be looted by
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# The time in seconds after which the bones of a dead player can be looted by
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# everyone.
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# everyone.
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@ -39,10 +39,21 @@ enable_tnt (TNT) bool true
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# The radius in which nodes will be destroyed by a TNT explosion.
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# The radius in which nodes will be destroyed by a TNT explosion.
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tnt_radius (TNT radius) int 3 0
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tnt_radius (TNT radius) int 3 0
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# Sets the behaviour of the inventory items when a player dies.
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# bones: Store items in a bone node but drop items if inside protected area.
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# drop: Drop items on the ground.
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# keep: Player keeps items.
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bones_mode (Bones mode) enum bones bones,drop,keep
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# The time in seconds after which the bones of a dead player can be looted
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# The time in seconds after which the bones of a dead player can be looted
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# by everyone.
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# by everyone.
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# Setting this to 0 will disable sharing of bones completely.
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# Setting this to 0 will disable sharing of bones completely.
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share_bones_time (Bone share time) int 1200 0
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share_bones_time (Bones share time) int 1200 0
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# How much earlier the bones of a dead player can be looted by
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# everyone if the player dies in a protected area they don't own.
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# 0 to disable. By default it is "share_bones_time" divide by four.
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share_bones_time_early (Earlier bones share time) int 300 0
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# Inform player of condition and location of new bones.
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# Inform player of condition and location of new bones.
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bones_position_message (Inform player about bones) bool false
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bones_position_message (Inform player about bones) bool false
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