From bae2ae3c690b40d896bd81e765bfafd06e80f4f8 Mon Sep 17 00:00:00 2001 From: thunderdog1138 <58536412+thunderdog1138@users.noreply.github.com> Date: Sun, 15 Dec 2019 16:12:20 -0500 Subject: [PATCH] Delete register.lua --- mods/register.lua | 489 ---------------------------------------------- 1 file changed, 489 deletions(-) delete mode 100644 mods/register.lua diff --git a/mods/register.lua b/mods/register.lua deleted file mode 100644 index d89c05e5..00000000 --- a/mods/register.lua +++ /dev/null @@ -1,489 +0,0 @@ -local S = minetest.get_translator("unified_inventory") -local NS = function(s) return s end -local F = minetest.formspec_escape - -minetest.register_privilege("creative", { - description = S("Can use the creative inventory"), - give_to_singleplayer = false, -}) - -minetest.register_privilege("ui_full", { - description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"), - give_to_singleplayer = false, -}) - - -local trash = minetest.create_detached_inventory("trash", { - --allow_put = function(inv, listname, index, stack, player) - -- if unified_inventory.is_creative(player:get_player_name()) then - -- return stack:get_count() - -- else - -- return 0 - -- end - --end, - on_put = function(inv, listname, index, stack, player) - inv:set_stack(listname, index, nil) - local player_name = player:get_player_name() - minetest.sound_play("trash", {to_player=player_name, gain = 1.0}) - end, -}) -trash:set_size("main", 1) - -unified_inventory.register_button("craft", { - type = "image", - image = "ui_craft_icon.png", - tooltip = S("Crafting Grid") -}) - -unified_inventory.register_button("craftguide", { - type = "image", - image = "ui_craftguide_icon.png", - tooltip = S("Crafting Guide") -}) - -unified_inventory.register_button("home_gui_set", { - type = "image", - image = "ui_sethome_icon.png", - tooltip = S("Set home position"), - hide_lite=true, - action = function(player) - local player_name = player:get_player_name() - if minetest.check_player_privs(player_name, {home=true}) then - unified_inventory.set_home(player, player:get_pos()) - local home = unified_inventory.home_pos[player_name] - if home ~= nil then - minetest.sound_play("dingdong", - {to_player=player_name, gain = 1.0}) - minetest.chat_send_player(player_name, - S("Home position set to: @1", minetest.pos_to_string(home))) - end - else - minetest.chat_send_player(player_name, - S("You don't have the \"home\" privilege!")) - unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) - end - end, - condition = function(player) - return minetest.check_player_privs(player:get_player_name(), {home=true}) - end, -}) - -unified_inventory.register_button("home_gui_go", { - type = "image", - image = "ui_gohome_icon.png", - tooltip = S("Go home"), - hide_lite=true, - action = function(player) - local player_name = player:get_player_name() - if minetest.check_player_privs(player_name, {home=true}) then - minetest.sound_play("teleport", - {to_player=player:get_player_name(), gain = 1.0}) - unified_inventory.go_home(player) - else - minetest.chat_send_player(player_name, - S("You don't have the \"home\" privilege!")) - unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) - end - end, - condition = function(player) - return minetest.check_player_privs(player:get_player_name(), {home=true}) - end, -}) - -unified_inventory.register_button("misc_set_day", { - type = "image", - image = "ui_sun_icon.png", - tooltip = S("Set time to day"), - hide_lite=true, - action = function(player) - local player_name = player:get_player_name() - if minetest.check_player_privs(player_name, {settime=true}) then - minetest.sound_play("birds", - {to_player=player_name, gain = 1.0}) - minetest.set_timeofday((6000 % 24000) / 24000) - minetest.chat_send_player(player_name, - S("Time of day set to 6am")) - else - minetest.chat_send_player(player_name, - S("You don't have the settime privilege!")) - unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) - end - end, - condition = function(player) - return minetest.check_player_privs(player:get_player_name(), {settime=true}) - end, -}) - -unified_inventory.register_button("misc_set_night", { - type = "image", - image = "ui_moon_icon.png", - tooltip = S("Set time to night"), - hide_lite=true, - action = function(player) - local player_name = player:get_player_name() - if minetest.check_player_privs(player_name, {settime=true}) then - minetest.sound_play("owl", - {to_player=player_name, gain = 1.0}) - minetest.set_timeofday((21000 % 24000) / 24000) - minetest.chat_send_player(player_name, - S("Time of day set to 9pm")) - else - minetest.chat_send_player(player_name, - S("You don't have the settime privilege!")) - unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) - end - end, - condition = function(player) - return minetest.check_player_privs(player:get_player_name(), {settime=true}) - end, -}) - -unified_inventory.register_button("clear_inv", { - type = "image", - image = "ui_trash_icon.png", - tooltip = S("Clear inventory"), - action = function(player) - local player_name = player:get_player_name() - if not unified_inventory.is_creative(player_name) then - minetest.chat_send_player(player_name, - S("This button has been disabled outside" - .." of creative mode to prevent" - .." accidental inventory trashing." - .."\nUse the trash slot instead.")) - unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) - return - end - player:get_inventory():set_list("main", {}) - minetest.chat_send_player(player_name, S('Inventory cleared!')) - minetest.sound_play("trash_all", - {to_player=player_name, gain = 1.0}) - end, - condition = function(player) - return unified_inventory.is_creative(player:get_player_name()) - end, -}) - -unified_inventory.register_page("craft", { - get_formspec = function(player, perplayer_formspec) - - local formspecy = perplayer_formspec.formspec_y - local formheadery = perplayer_formspec.form_header_y - - local player_name = player:get_player_name() - local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]" - formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]" - formspec = formspec.."label[0,"..formheadery..";" ..F(S("Crafting")).."]" - formspec = formspec.."listcolors[#00000000;#00000000]" - formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]" - formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]" - if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then - formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F(S("Trash:")) .. "]" - formspec = formspec.."background[7,"..(formspecy + 2)..";1,1;ui_single_slot.png]" - formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]" - end - formspec = formspec.."listring[current_name;craft]" - formspec = formspec.."listring[current_player;main]" - if unified_inventory.is_creative(player_name) then - formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F(S("Refill:")) .. "]" - formspec = formspec.."list[detached:"..F(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]" - end - return {formspec=formspec} - end, -}) - --- stack_image_button(): generate a form button displaying a stack of items --- --- The specified item may be a group. In that case, the group will be --- represented by some item in the group, along with a flag indicating --- that it's a group. If the group contains only one item, it will be --- treated as if that item had been specified directly. - -local function stack_image_button(x, y, w, h, buttonname_prefix, item) - local name = item:get_name() - local count = item:get_count() - local show_is_group = false - local displayitem = name.." "..count - local selectitem = name - if name:sub(1, 6) == "group:" then - local group_name = name:sub(7) - local group_item = unified_inventory.get_group_item(group_name) - show_is_group = not group_item.sole - displayitem = group_item.item or "unknown" - selectitem = group_item.sole and displayitem or name - end - local label = show_is_group and "G" or "" - local buttonname = F(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)) - local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]", - x, y, w, h, - F(displayitem), buttonname, label) - if show_is_group then - local groupstring, andcount = unified_inventory.extract_groupnames(name) - local grouptip - if andcount == 1 then - grouptip = S("Any item belonging to the @1 group", groupstring) - elseif andcount > 1 then - grouptip = S("Any item belonging to the groups @1", groupstring) - end - grouptip = F(grouptip) - if andcount >= 1 then - button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip) - end - end - return button -end - -local recipe_text = { - recipe = NS("Recipe @1 of @2"), - usage = NS("Usage @1 of @2"), -} -local no_recipe_text = { - recipe = S("No recipes"), - usage = S("No usages"), -} -local role_text = { - recipe = S("Result"), - usage = S("Ingredient"), -} -local next_alt_text = { - recipe = S("Show next recipe"), - usage = S("Show next usage"), -} -local prev_alt_text = { - recipe = S("Show previous recipe"), - usage = S("Show previous usage"), -} -local other_dir = { - recipe = "usage", - usage = "recipe", -} - -unified_inventory.register_page("craftguide", { - get_formspec = function(player, perplayer_formspec) - - local formspecy = perplayer_formspec.formspec_y - local formheadery = perplayer_formspec.form_header_y - local craftresultx = perplayer_formspec.craft_result_x - local craftresulty = perplayer_formspec.craft_result_y - - local player_name = player:get_player_name() - local player_privs = minetest.get_player_privs(player_name) - local fs = { - "background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]", - "label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]", - "listcolors[#00000000;#00000000]" - } - local item_name = unified_inventory.current_item[player_name] - if not item_name then - return { formspec = table.concat(fs) } - end - - local item_name_shown - if minetest.registered_items[item_name] - and minetest.registered_items[item_name].description then - item_name_shown = S("@1 (@2)", - minetest.registered_items[item_name].description, item_name) - else - item_name_shown = item_name - end - - local dir = unified_inventory.current_craft_direction[player_name] - local rdir = dir == "recipe" and "usage" or "recipe" - - local crafts = unified_inventory.crafts_for[dir][item_name] - local alternate = unified_inventory.alternate[player_name] - local alternates, craft - if crafts and #crafts > 0 then - alternates = #crafts - craft = crafts[alternate] - end - local has_give = player_privs.give or unified_inventory.is_creative(player_name) - - fs[#fs + 1] = "background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]" - fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]", - craftresultx, craftresulty, F(role_text[dir]), item_name_shown) - fs[#fs + 1] = stack_image_button(0, formspecy, 1.1, 1.1, - "item_button_" .. rdir .. "_", ItemStack(item_name)) - - if not craft then - -- No craft recipes available for this item. - fs[#fs + 1] = "label[5.5,"..(formspecy + 2.35)..";" - .. F(no_recipe_text[dir]) .. "]" - local no_pos = dir == "recipe" and 4.5 or 6.5 - local item_pos = dir == "recipe" and 6.5 or 4.5 - fs[#fs + 1] = "image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]" - fs[#fs + 1] = stack_image_button(item_pos, formspecy, 1.1, 1.1, - "item_button_" .. other_dir[dir] .. "_", ItemStack(item_name)) - if has_give then - fs[#fs + 1] = "label[0," .. (formspecy + 2.10) .. ";" .. F(S("Give me:")) .. "]" - .. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]" - .. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]" - .. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]" - end - return { formspec = table.concat(fs) } - end - - local craft_type = unified_inventory.registered_craft_types[craft.type] or - unified_inventory.craft_type_defaults(craft.type, {}) - if craft_type.icon then - fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]", - 5.7, (formspecy + 0.05), 0.5, 0.5, craft_type.icon) - end - fs[#fs + 1] = "label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]" - fs[#fs + 1] = stack_image_button(6.5, formspecy, 1.1, 1.1, - "item_button_usage_", ItemStack(craft.output)) - - local display_size = craft_type.dynamic_display_size - and craft_type.dynamic_display_size(craft) - or { width = craft_type.width, height = craft_type.height } - local craft_width = craft_type.get_shaped_craft_width - and craft_type.get_shaped_craft_width(craft) - or display_size.width - - -- This keeps recipes aligned to the right, - -- so that they're close to the arrow. - local xoffset = 5.5 - -- Offset factor for crafting grids with side length > 4 - local of = (3/math.max(3, math.max(display_size.width, display_size.height))) - local od = 0 - -- Minimum grid size at which size optimazation measures kick in - local mini_craft_size = 6 - if display_size.width >= mini_craft_size then - od = math.max(1, display_size.width - 2) - xoffset = xoffset - 0.1 - end - -- Size modifier factor - local sf = math.min(1, of * (1.05 + 0.05*od)) - -- Button size - local bsize_h = 1.1 * sf - local bsize_w = bsize_h - if display_size.width >= mini_craft_size then - bsize_w = 1.175 * sf - end - if (bsize_h > 0.35 and display_size.width) then - for y = 1, display_size.height do - for x = 1, display_size.width do - local item - if craft and x <= craft_width then - item = craft.items[(y-1) * craft_width + x] - end - -- Flipped x, used to build formspec buttons from right to left - local fx = display_size.width - (x-1) - -- x offset, y offset - local xof = (fx-1) * of + of - local yof = (y-1) * of + 1 - if item then - fs[#fs + 1] = stack_image_button( - xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h, - "item_button_recipe_", - ItemStack(item)) - else - -- Fake buttons just to make grid - fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]", - xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h) - end - end - end - else - -- Error - fs[#fs + 1] = string.format("label[2,%f;%s]", - formspecy, F(S("This recipe is too\nlarge to be displayed."))) - end - - if craft_type.uses_crafting_grid and display_size.width <= 3 then - fs[#fs + 1] = "label[0," .. (formspecy + 0.9) .. ";" .. F(S("To craft grid:")) .. "]" - .. "button[0, " .. (formspecy + 1.5) .. ";0.6,0.5;craftguide_craft_1;1]" - .. "button[0.6," .. (formspecy + 1.5) .. ";0.7,0.5;craftguide_craft_10;10]" - .. "button[1.3," .. (formspecy + 1.5) .. ";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]" - end - if has_give then - fs[#fs + 1] = "label[0," .. (formspecy + 2.1) .. ";" .. F(S("Give me:")) .. "]" - .. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]" - .. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]" - .. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]" - end - - if alternates and alternates > 1 then - fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";" - .. F(S(recipe_text[dir], alternate, alternates)) .. "]" - .. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]" - .. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]" - .. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]" - .. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]" - end - return { formspec = table.concat(fs) } - end, -}) - -local function craftguide_giveme(player, formname, fields) - local player_name = player:get_player_name() - local player_privs = minetest.get_player_privs(player_name) - if not player_privs.give and - not unified_inventory.is_creative(player_name) then - minetest.log("action", "[unified_inventory] Denied give action to player " .. - player_name) - return - end - - local amount - for k, v in pairs(fields) do - amount = k:match("craftguide_giveme_(.*)") - if amount then break end - end - - amount = tonumber(amount) or 0 - if amount == 0 then return end - - local output = unified_inventory.current_item[player_name] - if (not output) or (output == "") then return end - - local player_inv = player:get_inventory() - - player_inv:add_item("main", {name = output, count = amount}) -end - -local function craftguide_craft(player, formname, fields) - local amount - for k, v in pairs(fields) do - amount = k:match("craftguide_craft_(.*)") - if amount then break end - end - if not amount then return end - - amount = tonumber(amount) or -1 -- fallback for "all" - if amount == 0 or amount < -1 or amount > 99 then return end - - local player_name = player:get_player_name() - - local output = unified_inventory.current_item[player_name] or "" - if output == "" then return end - - local crafts = unified_inventory.crafts_for[ - unified_inventory.current_craft_direction[player_name]][output] or {} - if #crafts == 0 then return end - - local alternate = unified_inventory.alternate[player_name] - - local craft = crafts[alternate] - if craft.width > 3 then return end - - unified_inventory.craftguide_match_craft(player, "main", "craft", craft, amount) - - unified_inventory.set_inventory_formspec(player, "craft") -end - -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "" then - return - end - - for k, v in pairs(fields) do - if k:match("craftguide_craft_") then - craftguide_craft(player, formname, fields) - return - end - if k:match("craftguide_giveme_") then - craftguide_giveme(player, formname, fields) - return - end - end -end)