forked from thunderdog1138/star_wars
Support for icesheet dungeons in dungeon_loot
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@ -276,7 +276,7 @@ The mod that places chests with loot in dungeons provides an API to register add
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name = "item:name",
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chance = 0.5,
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-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
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-- due to an extra step in the selection process, 0.5 does not(!) mean that
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-- Due to an extra step in the selection process, 0.5 does not(!) mean that
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-- on average every second chest will have this item
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count = {1, 4},
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-- ^ table with minimum and maximum amounts of this item
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@ -286,7 +286,8 @@ The mod that places chests with loot in dungeons provides an API to register add
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-- optional, defaults to no height restrictions
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types = {"desert"},
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-- ^ table with types of dungeons this item can be found in
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-- supported types: "normal" (the cobble/mossycobble one), "sandstone", "desert"
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-- supported types: "normal" (the cobble/mossycobble one), "sandstone"
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-- "desert" and "ice"
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-- optional, defaults to no type restrictions
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@ -1,10 +1,13 @@
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dungeon_loot.registered_loot = {
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-- buckets
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{name = "bucket:bucket_empty", chance = 0.55},
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-- water in deserts or above ground, lava otherwise
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{name = "bucket:bucket_water", chance = 0.45, types = {"sandstone", "desert"}},
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{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768}, types = {"normal"}},
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{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1}, types = {"normal"}},
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-- water in deserts/ice or above ground, lava otherwise
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{name = "bucket:bucket_water", chance = 0.45,
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types = {"sandstone", "desert", "ice"}},
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{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
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types = {"normal"}},
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{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
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types = {"normal"}},
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-- various items
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{name = "default:stick", chance = 0.6, count = {3, 6}},
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@ -16,8 +19,10 @@ dungeon_loot.registered_loot = {
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{name = "farming:string", chance = 0.5, count = {1, 8}},
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{name = "farming:wheat", chance = 0.5, count = {2, 5}},
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{name = "default:apple", chance = 0.4, count = {1, 4}},
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{name = "farming:seed_cotton", chance = 0.4, count = {1, 4}, types = {"normal"}},
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{name = "default:cactus", chance = 0.4, count = {1, 4}, types = {"sandstone", "desert"}},
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{name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
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types = {"normal"}},
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{name = "default:cactus", chance = 0.4, count = {1, 4},
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types = {"sandstone", "desert"}},
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-- minerals
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{name = "default:coal_lump", chance = 0.9, count = {1, 12}},
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@ -31,10 +36,16 @@ dungeon_loot.registered_loot = {
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{name = "default:axe_diamond", chance = 0.05},
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-- natural materials
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{name = "default:sand", chance = 0.8, count = {4, 32}, y = {-64, 32768}, types = {"normal"}},
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{name = "default:desert_sand", chance = 0.8, count = {4, 32}, y = {-64, 32768}, types = {"sandstone"}},
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{name = "default:desert_cobble", chance = 0.8, count = {4, 32}, types = {"desert"}},
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{name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 32768}},
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{name = "default:sand", chance = 0.8, count = {4, 32}, y = {-64, 32768},
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types = {"normal"}},
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{name = "default:desert_sand", chance = 0.8, count = {4, 32}, y = {-64, 32768},
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types = {"sandstone"}},
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{name = "default:desert_cobble", chance = 0.8, count = {4, 32},
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types = {"desert"}},
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{name = "default:snow", chance = 0.8, count = {8, 64}, y = {-64, 32768},
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types = {"ice"}},
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{name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 32768},
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types = {"normal", "sandstone", "desert"}},
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{name = "default:obsidian", chance = 0.25, count = {1, 3}, y = {-32768, -512}},
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{name = "default:mese", chance = 0.15, y = {-32768, -512}},
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}
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@ -59,6 +59,8 @@ local function find_walls(cpos)
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type = "desert"
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elseif biome:find("sandstone_desert") == 1 then
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type = "sandstone"
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elseif biome:find("icesheet") == 1 then
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type = "ice"
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end
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return {
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