forked from thunderdog1138/star_wars
Delete 'mods/rangedweapons/benelli.lua'
This commit is contained in:
parent
6c88e425b7
commit
aeb2de662d
|
@ -1,195 +0,0 @@
|
||||||
minetest.register_craft({
|
|
||||||
output = "rangedweapons:benelli_uld",
|
|
||||||
recipe = {
|
|
||||||
{"rangedweapons:gunsteel_ingot", "default:diamond", "default:steelblock"},
|
|
||||||
{"rangedweapons:plastic_sheet", "default:diamond", "default:steel_ingot"},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craftitem("rangedweapons:benelli_uld", {
|
|
||||||
stack_max= 1,
|
|
||||||
wield_scale = {x=2.0,y=2.0,z=1.20},
|
|
||||||
range = 0,
|
|
||||||
description = "" ..core.colorize("#35cdff","Benelli M3\n") ..core.colorize("#FFFFFF", "Ranged damage: 3-9 X 12\n") ..core.colorize("#FFFFFF", "Accuracy: 62%\n") ..core.colorize("#FFFFFF", "Mob knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical damage: 9-19 X 12\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Reload time: 0.60\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
|
|
||||||
inventory_image = "rangedweapons_benelli.png",
|
|
||||||
on_use = function(user)
|
|
||||||
minetest.sound_play("rangedweapons_empty", {user})
|
|
||||||
end,
|
|
||||||
on_secondary_use = function(itemstack, player, pointed_thing)
|
|
||||||
local inv = player:get_inventory()
|
|
||||||
if inv:contains_item("main", "rangedweapons:shell") then
|
|
||||||
inv:remove_item("main", "rangedweapons:shell")
|
|
||||||
local pos = player:getpos()
|
|
||||||
local dir = player:get_look_dir()
|
|
||||||
local yaw = player:get_look_yaw()
|
|
||||||
local wield_index = player:get_wield_index()
|
|
||||||
if pos and dir and yaw then
|
|
||||||
pos.y = pos.y + 1.6
|
|
||||||
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell_shotgun")
|
|
||||||
minetest.sound_play("", {object=obj})
|
|
||||||
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
|
|
||||||
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
|
|
||||||
obj:setyaw(yaw + math.pi)
|
|
||||||
local ent = obj:get_luaentity()
|
|
||||||
if ent then
|
|
||||||
ent.player = ent.player or player
|
|
||||||
end
|
|
||||||
end
|
|
||||||
minetest.sound_play("rangedweapons_shotgun_reload_a", {player})
|
|
||||||
|
|
||||||
minetest.after(0.60,
|
|
||||||
function(player, wield_index)
|
|
||||||
player:get_inventory():set_stack("main", wield_index, "rangedweapons:benelli")
|
|
||||||
minetest.sound_play("rangedweapons_shotgun_reload_b", {player})
|
|
||||||
end,
|
|
||||||
player, wield_index
|
|
||||||
)
|
|
||||||
return ItemStack("rangedweapons:benelli_rld")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craftitem("rangedweapons:benelli_rld", {
|
|
||||||
stack_max= 1,
|
|
||||||
range = 0,
|
|
||||||
wield_scale = {x=2.0,y=2.0,z=1.20},
|
|
||||||
description = "**RELOADING BENELLI M3**",
|
|
||||||
groups = {not_in_creative_inventory = 1},
|
|
||||||
inventory_image = "rangedweapons_benelli_rld.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_tool("rangedweapons:benelli", {
|
|
||||||
description = "" ..core.colorize("#35cdff","Benelli M3\n") ..core.colorize("#FFFFFF", "Ranged damage: 3-9 X 12\n") ..core.colorize("#FFFFFF", "Accuracy: 62%\n")..core.colorize("#FFFFFF", "Mob knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical damage: 9-19 X 12\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Reload time: 0.60\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
|
|
||||||
range = 0,
|
|
||||||
groups = {not_in_creative_inventory = 1},
|
|
||||||
wield_scale = {x=2.0,y=2.0,z=1.20},
|
|
||||||
inventory_image = "rangedweapons_benelli.png",
|
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
|
||||||
local pos = user:getpos()
|
|
||||||
local dir = user:get_look_dir()
|
|
||||||
local yaw = user:get_look_yaw()
|
|
||||||
if pos and dir and yaw then
|
|
||||||
pos.y = pos.y + 1.6
|
|
||||||
local obj = minetest.add_entity(pos, "rangedweapons:benellishot")
|
|
||||||
if obj then
|
|
||||||
minetest.sound_play("rangedweapons_shotgun_shot", {object=obj})
|
|
||||||
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
|
|
||||||
obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)})
|
|
||||||
for i=1,11 do
|
|
||||||
local obj = minetest.add_entity(pos, "rangedweapons:benellishot")
|
|
||||||
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
|
|
||||||
obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)})
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.add_particle({
|
|
||||||
pos = pos,
|
|
||||||
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
|
|
||||||
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
|
|
||||||
expirationtime = 1.25,
|
|
||||||
size = 10,
|
|
||||||
collisiondetection = false,
|
|
||||||
vertical = false,
|
|
||||||
texture = "tnt_smoke.png",
|
|
||||||
glow = 5,
|
|
||||||
})
|
|
||||||
local ent = obj:get_luaentity()
|
|
||||||
if ent then
|
|
||||||
ent.player = ent.player or user
|
|
||||||
itemstack = "rangedweapons:benelli_uld"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return itemstack
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
local rangedweapons_benellishot = {
|
|
||||||
physical = false,
|
|
||||||
timer = 0,
|
|
||||||
visual = "sprite",
|
|
||||||
visual_size = {x=0.1, y=0.1},
|
|
||||||
textures = {"rangedweapons_buckball.png"},
|
|
||||||
lastpos= {},
|
|
||||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
|
||||||
}
|
|
||||||
rangedweapons_benellishot.on_step = function(self, dtime, node, pos)
|
|
||||||
self.timer = self.timer + dtime
|
|
||||||
local pos = self.object:getpos()
|
|
||||||
local node = minetest.get_node(pos)
|
|
||||||
|
|
||||||
if self.timer > 0.225 then
|
|
||||||
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.25)
|
|
||||||
for k, obj in pairs(objs) do
|
|
||||||
if obj:get_luaentity() ~= nil then
|
|
||||||
if obj:get_luaentity().name ~= "rangedweapons:benellishot" and obj:get_luaentity().name ~= "__builtin:item" then
|
|
||||||
if math.random(1, 100) <= 4 then
|
|
||||||
local damage = math.random(9,19)
|
|
||||||
obj:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 1.0,
|
|
||||||
damage_groups= {fleshy = damage, knockback = 12},
|
|
||||||
}, nil)
|
|
||||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
|
||||||
self.object:remove()
|
|
||||||
else
|
|
||||||
local damage = math.random(3,9)
|
|
||||||
obj:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 1.0,
|
|
||||||
damage_groups= {fleshy = damage, knockback = 6},
|
|
||||||
}, nil)
|
|
||||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
|
||||||
self.object:remove()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if math.random(1, 100) <= 4 then
|
|
||||||
local damage = math.random(9,19)
|
|
||||||
obj:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 1.0,
|
|
||||||
damage_groups= {fleshy = damage},
|
|
||||||
}, nil)
|
|
||||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
|
||||||
self.object:remove()
|
|
||||||
else
|
|
||||||
local damage = math.random(3,9)
|
|
||||||
obj:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 1.0,
|
|
||||||
damage_groups= {fleshy = damage},
|
|
||||||
}, nil)
|
|
||||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
|
||||||
self.object:remove()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if self.timer >= 4.0 then
|
|
||||||
self.object:remove()
|
|
||||||
end
|
|
||||||
if self.lastpos.x ~= nil then
|
|
||||||
if minetest.registered_nodes[node.name].walkable then
|
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
|
||||||
end
|
|
||||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
|
||||||
if node.name == "rangedweapons:barrel" or
|
|
||||||
node.name == "doors:door_wood_a" or
|
|
||||||
node.name == "doors:door_wood_b" or
|
|
||||||
node.name == "doors:door_glass_a" or
|
|
||||||
node.name == "doors:door_glass_b" or
|
|
||||||
node.name == "xpanes:pane" or
|
|
||||||
node.name == "xpanes:pane_flat" or
|
|
||||||
node.name == "vessels:drinking_glass" or
|
|
||||||
node.name == "vessels:glass_bottle" or
|
|
||||||
node.name == "default:glass" then
|
|
||||||
minetest.get_node_timer(pos):start(0)
|
|
||||||
end
|
|
||||||
self.object:remove()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_entity("rangedweapons:benellishot", rangedweapons_benellishot )
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue