forked from thunderdog1138/star_wars
Spawn mod: Also reposition players on respawn
To avoid respawn position being possibly very distant from new player spawn position.
This commit is contained in:
parent
bcf76eab1d
commit
abe1b9f559
|
@ -106,19 +106,28 @@ local function search()
|
|||
end
|
||||
|
||||
|
||||
-- On new player spawn
|
||||
-- On new player spawn and player respawn
|
||||
|
||||
-- Search for new player spawn once per server session. If successful, store
|
||||
-- position and reposition new players, otherwise leave them at engine spawn
|
||||
-- Search for spawn position once per server session. If successful, store
|
||||
-- position and reposition players, otherwise leave them at engine spawn
|
||||
-- position.
|
||||
|
||||
minetest.register_on_newplayer(function(player)
|
||||
local function on_spawn(player)
|
||||
if not searched then
|
||||
success = search()
|
||||
searched = true
|
||||
end
|
||||
|
||||
if success then
|
||||
player:setpos(spawn_pos)
|
||||
player:set_pos(spawn_pos)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_newplayer(function(player)
|
||||
on_spawn(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
on_spawn(player)
|
||||
|
||||
return true
|
||||
end)
|
||||
|
|
Loading…
Reference in New Issue