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farming.conf
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Farming API
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-----------
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The farming API allows you to easily register plants and hoes.
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`farming.register_hoe(name, hoe definition)`
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* Register a new hoe, see [#hoe definition]
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`farming.register_plant(name, Plant definition)`
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* Register a new growing plant, see [#Plant definition]
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`farming.registered_plants[name] = definition`
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* Table of registered plants, indexed by plant name
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'crop' holds name of growing crop node minus _step-number at end
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'seed' has name of seed required to plant crop
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'minlight' min light level needed to grow
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'maxlight' max light level needed to grow
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'steps' number of steps crop has in growth cycle
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### Hoe Definition
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{
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description = "My Hoe", -- Description for tooltip
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inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
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max_uses = 30, -- Uses until destroyed
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material = "", -- Material for recipes
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recipe = { -- Craft recipe, if material isn't used
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{"air", "air", "air"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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}
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### Plant definition
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{
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description = "My Plant", -- Description of seed item
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inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
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steps = 8, -- How many steps the plant has to grow, until it can be harvested
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-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
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minlight = 13, -- Minimum light to grow
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maxlight = default.LIGHT_MAX -- Maximum light to grow
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}
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Note: Any crops registered with the above function will use the new growing routines, also if crops are manually added with the {growing=1} group they will also grow.
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### Crop functions
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If a mod registers nodes to be used as crops using the {growing=1} group then an additional function can be used for custom growth checks instead of the standard 'are we above wet soil'.
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growth_check = function(pos, node_name)
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-- check surrounding for jungle tree
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if minetest.find_node_near(pos, 1, {"default:jungletree"}) then
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return false -- place next growth stage
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end
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return true -- condition not met, skip next growth stage until next check
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end,
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### Scythe items that will not drop
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This is a function to add items to a list that scythes will not drop, e.g. farming:trellis or farming:beanpole.
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farming.add_to_scythe_not_drops(item_name)
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local S = farming.intllib
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--= Helpers
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local eth = minetest.get_modpath("ethereal")
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local alias = function(orig, new)
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minetest.register_alias(orig, new)
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end
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--= Overrides (add food_* group to apple and brown mushroom)
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minetest.override_item("default:apple", {
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groups = {food_apple = 1, fleshy = 3, dig_immediate = 3, flammable = 2,
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leafdecay = 3, leafdecay_drop = 1}
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})
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if minetest.registered_nodes["flowers:mushroom_brown"] then
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minetest.override_item("flowers:mushroom_brown", {
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light_source = 1,
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groups = {food_mushroom = 1, snappy = 3, attached_node = 1, flammable = 2}
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})
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end
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--= Aliases
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-- Banana
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if eth then
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alias("farming_plus:banana_sapling", "ethereal:banana_tree_sapling")
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alias("farming_plus:banana_leaves", "ethereal:bananaleaves")
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alias("farming_plus:banana", "ethereal:banana")
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else
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minetest.register_node(":ethereal:banana", {
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description = S("Banana"),
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drawtype = "torchlike",
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tiles = {"banana_single.png"},
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inventory_image = "banana_single.png",
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wield_image = "banana_single.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0.2, 0.2}
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},
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groups = {food_banana = 1, fleshy = 3, dig_immediate = 3, flammable = 2},
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on_use = minetest.item_eat(2),
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sounds = default.node_sound_leaves_defaults()
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})
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minetest.register_node(":ethereal:bananaleaves", {
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description = S("Banana Leaves"),
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tiles = {"banana_leaf.png"},
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inventory_image = "banana_leaf.png",
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wield_image = "banana_leaf.png",
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paramtype = "light",
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waving = 1,
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groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
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sounds = default.node_sound_leaves_defaults()
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})
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alias("farming_plus:banana_sapling", "default:sapling")
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alias("farming_plus:banana_leaves", "ethereal:bananaleaves")
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alias("farming_plus:banana", "ethereal:banana")
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end
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-- Carrot
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alias("farming_plus:carrot_seed", "farming:carrot")
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alias("farming_plus:carrot_1", "farming:carrot_1")
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alias("farming_plus:carrot_2", "farming:carrot_4")
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alias("farming_plus:carrot_3", "farming:carrot_6")
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alias("farming_plus:carrot", "farming:carrot_8")
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alias("farming_plus:carrot_item", "farming:carrot")
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-- Cocoa
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alias("farming_plus:cocoa_sapling", "farming:cocoa_beans")
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alias("farming_plus:cocoa_leaves", "default:leaves")
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alias("farming_plus:cocoa", "default:apple")
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alias("farming_plus:cocoa_bean", "farming:cocoa_beans")
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-- Orange
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alias("farming_plus:orange_1", "farming:tomato_1")
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alias("farming_plus:orange_2", "farming:tomato_4")
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alias("farming_plus:orange_3", "farming:tomato_6")
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if eth then
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alias("farming_plus:orange_item", "ethereal:orange")
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alias("farming_plus:orange", "ethereal:orange")
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alias("farming_plus:orange_seed", "ethereal:orange_tree_sapling")
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else
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minetest.register_node(":ethereal:orange", {
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description = S("Orange"),
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drawtype = "plantlike",
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tiles = {"farming_orange.png"},
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inventory_image = "farming_orange.png",
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wield_image = "farming_orange.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.3, -0.2, 0.2, 0.2, 0.2}
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},
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groups = {food_orange = 1, fleshy = 3, dig_immediate = 3, flammable = 2},
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on_use = minetest.item_eat(4),
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sounds = default.node_sound_leaves_defaults()
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})
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alias("farming_plus:orange_item", "ethereal:orange")
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alias("farming_plus:orange", "ethereal:orange")
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alias("farming_plus:orange_seed", "default:sapling")
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end
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-- Potato
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alias("farming_plus:potato_item", "farming:potato")
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alias("farming_plus:potato_1", "farming:potato_1")
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alias("farming_plus:potato_2", "farming:potato_2")
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alias("farming_plus:potato", "farming:potato_3")
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alias("farming_plus:potato_seed", "farming:potato")
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-- Pumpkin
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alias("farming:pumpkin_seed", "farming:pumpkin_slice")
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alias("farming:pumpkin_face", "farming:jackolantern")
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alias("farming:pumpkin_face_light", "farming:jackolantern_on")
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alias("farming:big_pumpkin", "farming:jackolantern")
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alias("farming:big_pumpkin_side", "air")
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alias("farming:big_pumpkin_top", "air")
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alias("farming:big_pumpkin_corner", "air")
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alias("farming:scarecrow", "farming:jackolantern")
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alias("farming:scarecrow_light", "farming:jackolantern_on")
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alias("farming:pumpkin_flour", "farming:pumpkin_dough")
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-- Rhubarb
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alias("farming_plus:rhubarb_seed", "farming:rhubarb")
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alias("farming_plus:rhubarb_1", "farming:rhubarb_1")
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alias("farming_plus:rhubarb_2", "farming:rhubarb_2")
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alias("farming_plus:rhubarb", "farming:rhubarb_3")
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alias("farming_plus:rhubarb_item", "farming:rhubarb")
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-- Strawberry
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if eth then
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alias("farming_plus:strawberry_item", "ethereal:strawberry")
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alias("farming_plus:strawberry_seed", "ethereal:strawberry")
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alias("farming_plus:strawberry_1", "ethereal:strawberry_1")
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alias("farming_plus:strawberry_2", "ethereal:strawberry_3")
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alias("farming_plus:strawberry_3", "ethereal:strawberry_5")
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alias("farming_plus:strawberry", "ethereal:strawberry_7")
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else
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minetest.register_craftitem(":ethereal:strawberry", {
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description = S("Strawberry"),
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inventory_image = "strawberry.png",
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wield_image = "strawberry.png",
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groups = {food_strawberry = 1, flammable = 2},
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on_use = minetest.item_eat(1)
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})
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alias("farming_plus:strawberry_item", "ethereal:strawberry")
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alias("farming_plus:strawberry_seed", "ethereal:strawberry")
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alias("farming_plus:strawberry_1", "farming:raspberry_1")
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alias("farming_plus:strawberry_2", "farming:raspberry_2")
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alias("farming_plus:strawberry_3", "farming:raspberry_3")
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alias("farming_plus:strawberry", "farming:raspberry_4")
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end
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-- Tomato
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alias("farming_plus:tomato_seed", "farming:tomato")
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alias("farming_plus:tomato_item", "farming:tomato")
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alias("farming_plus:tomato_1", "farming:tomato_2")
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alias("farming_plus:tomato_2", "farming:tomato_4")
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alias("farming_plus:tomato_3", "farming:tomato_6")
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alias("farming_plus:tomato", "farming:tomato_8")
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-- Weed
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alias("farming:weed", "default:grass_2")
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default
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stairs?
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intllib?
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lucky_block?
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toolranks?
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Adds many plants and food to Minetest
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