forked from thunderdog1138/star_wars
Upload files to 'mods/mobs'
This commit is contained in:
parent
7a53ca6ca3
commit
99a86f4686
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,844 @@
|
|||
|
||||
Mobs Redo API
|
||||
=============
|
||||
|
||||
Welcome to the world of mobs in minetest and hopefully an easy guide to defining
|
||||
your own mobs and having them appear in your worlds.
|
||||
|
||||
|
||||
Registering Mobs
|
||||
----------------
|
||||
|
||||
To register a mob and have it ready for use requires the following function:
|
||||
|
||||
mobs:register_mob(name, definition)
|
||||
|
||||
The 'name' of a mob usually starts with the mod name it's running from followed
|
||||
by it's own name e.g.
|
||||
|
||||
"mobs_monster:sand_monster" or "mymod:totally_awesome_beast"
|
||||
|
||||
... and the 'definition' is a table which holds all of the settings and
|
||||
functions needed for the mob to work properly which contains the following:
|
||||
|
||||
'nametag' contains the name which is shown above mob.
|
||||
'type' holds the type of mob that inhabits your world e.g.
|
||||
"animal" usually docile and walking around.
|
||||
"monster" attacks player or npc on sight.
|
||||
"npc" walk around and will defend themselves if hit first, they
|
||||
kill monsters.
|
||||
'hp_min' has the minimum health value the mob can spawn with.
|
||||
'hp_max' has the maximum health value the mob can spawn with.
|
||||
'armor' holds strength of mob, 100 is normal, lower is more powerful
|
||||
and needs more hits and better weapons to kill.
|
||||
'passive' when false allows animals to defend themselves when hit,
|
||||
otherwise they amble onwards.
|
||||
'walk_velocity' is the speed that your mob can walk around.
|
||||
'run_velocity' is the speed your mob can run with, usually when attacking.
|
||||
'stand_chance' has a 0-100 chance value your mob will stand from walking.
|
||||
'walk_chance' has a 0-100 chance value your mob will walk from standing,
|
||||
set to 0 for jumping mobs only.
|
||||
'randomly_turn' if set to false then mob will not turn to face player or
|
||||
randomly turn while walking or standing.
|
||||
'jump' when true allows your mob to jump updwards.
|
||||
'jump_height' holds the height your mob can jump, 0 to disable jumping.
|
||||
'stepheight' height of a block that your mob can easily walk up onto,
|
||||
defaults to 1.1.
|
||||
'fly' when true allows your mob to fly around instead of walking.
|
||||
'fly_in' holds the node name that the mob flies (or swims) around
|
||||
in e.g. "air" or "default:water_source".
|
||||
'keep_flying' when true mobs like birds no longer stop and stand.
|
||||
'stay_near' when set allows mobs the chance to stay around certain nodes.
|
||||
'nodes' string or table of nodes to stay nearby e.g. "farming:straw"
|
||||
'chance' chance of searching for above node(s), default is 10.
|
||||
'runaway' if true causes animals to turn and run away when hit.
|
||||
'pushable' when true mobs can be pushed by player or other mobs.
|
||||
'view_range' how many nodes in distance the mob can see a player.
|
||||
'damage' how many health points the mob does to a player or another
|
||||
mob when melee attacking.
|
||||
'knock_back' when true has mobs falling backwards when hit, the greater
|
||||
the damage the more they move back.
|
||||
'fear_height' is how high a cliff or edge has to be before the mob stops
|
||||
walking, 0 to turn off height fear.
|
||||
'fall_speed' has the maximum speed the mob can fall at, default is -10.
|
||||
'fall_damage' when true causes falling to inflict damage.
|
||||
'water_damage' holds the damage per second infliced to mobs when standing in
|
||||
water.
|
||||
'lava_damage' holds the damage per second inflicted to mobs when standing
|
||||
in lava or fire or an ignition source.
|
||||
'light_damage' holds the damage per second inflicted to mobs when light
|
||||
level is between the min and max values below
|
||||
'light_damage_min' minimum light value when mob is affected (default: 14)
|
||||
'light_damage_max' maximum light value when mob is affected (default: 15)
|
||||
'suffocation' when > 0 mobs will suffocate inside solid blocks and will be
|
||||
hurt by the value given every second (0 to disable).
|
||||
'floats' when set to 1 mob will float in water, 0 has them sink.
|
||||
'follow' mobs follow player when holding any of the items which appear
|
||||
on this table, the same items can be fed to a mob to tame or
|
||||
breed e.g. {"farming:wheat", "default:apple"}
|
||||
|
||||
'reach' is how far the mob can attack player when standing
|
||||
nearby, default is 3 nodes.
|
||||
'docile_by_day' when true has mobs wandering around during daylight
|
||||
hours and only attacking player at night or when
|
||||
provoked.
|
||||
'attack_chance' 0 to 100 chance the mob will attack (default is 5).
|
||||
'attack_monsters' when true mob will attack monsters.
|
||||
'attack_animals' when true mob will attack animals.
|
||||
'attack_npcs' when true mob will attack npcs within range.
|
||||
'attack_players' when true mob will attack players nearby.
|
||||
'owner_loyal' when true non-docile tamed mobs attack anything player
|
||||
punches when nearby.
|
||||
'group_attack' when true has same mob type grouping together to attack
|
||||
offender.
|
||||
'group_helper' string containing mob name that attacks alongside
|
||||
current mob when group attacking.
|
||||
mob is attacking in groups.
|
||||
'attack_type' tells the api what a mob does when attacking the player
|
||||
or another mob:
|
||||
'dogfight' is a melee attack when player is within mob reach.
|
||||
'shoot' has mob shoot pre-defined arrows at player when inside
|
||||
view_range.
|
||||
'dogshoot' has melee attack when inside reach and shoot attack
|
||||
when inside view_range.
|
||||
'explode' causes mob to stop and explode when inside reach.
|
||||
'explosion_radius' the radius of explosion node destruction,
|
||||
defaults to 1
|
||||
'explosion_damage_radius' the radius of explosion entity & player damage,
|
||||
defaults to explosion_radius * 2
|
||||
'explosion_timer' number of seconds before mob explodes while its target
|
||||
is still inside reach or explosion_damage_radius,
|
||||
defaults to 3.
|
||||
'allow_fuse_reset' Allow 'explode' attack_type to reset fuse and resume
|
||||
chasing if target leaves the blast radius or line of
|
||||
sight. Defaults to true.
|
||||
'stop_to_explode' When set to true (default), mob must stop and wait for
|
||||
explosion_timer in order to explode. If false, mob will
|
||||
continue chasing.
|
||||
'arrow' holds the pre-defined arrow object to shoot when
|
||||
attacking.
|
||||
'dogshoot_switch' allows switching between attack types by using timers
|
||||
(1 for shoot, 2 for dogfight)
|
||||
'dogshoot_count_max' contains how many seconds before switching from
|
||||
dogfight to shoot.
|
||||
'dogshoot_count2_max' contains how many seconds before switching from shoot
|
||||
to dogfight.
|
||||
'shoot_interval' has the number of seconds between shots.
|
||||
'shoot_offset' holds the y position added as to where the
|
||||
arrow/fireball appears on mob.
|
||||
'specific_attack' has a table of entity names that mob can also attack
|
||||
e.g. {"player", "mobs_animal:chicken"}.
|
||||
'runaway_from' contains a table with mob names to run away from, add
|
||||
"player" to list to runaway from player also.
|
||||
'blood_amount' contains the number of blood droplets to appear when
|
||||
mob is hit.
|
||||
'blood_texture' has the texture name to use for droplets e.g.
|
||||
"mobs_blood.png", or table {"blood1.png", "blood2.png"}
|
||||
'pathfinding' set to 1 for mobs to use pathfinder feature to locate
|
||||
player, set to 2 so they can build/break also (only
|
||||
works with dogfight attack and when 'mobs_griefing'
|
||||
in minetest.conf is not false). Adding {unbreakable=1}
|
||||
to node groups stops them being broken by mobs.
|
||||
'immune_to' is a table that holds specific damage when being hit by
|
||||
certain items e.g.
|
||||
{"default:sword_wood", 0} -- causes no damage.
|
||||
{"default:gold_lump", -10} -- heals by 10 health points.
|
||||
{"default:coal_block", 20} -- 20 damage when hit on head with coal blocks.
|
||||
{"all"} -- stops all weapons causing damage apart from those on list.
|
||||
|
||||
'makes_footstep_sound' when true you can hear mobs walking.
|
||||
'sounds' this is a table with sounds of the mob
|
||||
'distance' maximum distance sounds can be heard, default is 10.
|
||||
'random' random sound that plays during gameplay.
|
||||
'war_cry' what you hear when mob starts to attack player.
|
||||
'attack' what you hear when being attacked.
|
||||
'shoot_attack' sound played when mob shoots.
|
||||
'damage' sound heard when mob is hurt.
|
||||
'death' played when mob is killed.
|
||||
'jump' played when mob jumps.
|
||||
'fuse' sound played when mob explode timer starts.
|
||||
'explode' sound played when mob explodes.
|
||||
|
||||
'drops' table of items that are dropped when mob is killed, fields are:
|
||||
'name' name of item to drop.
|
||||
'chance' chance of drop, 1 for always, 2 for 1-in-2 chance etc.
|
||||
'min' minimum number of items dropped, set to 0 for rare drops.
|
||||
'max' maximum number of items dropped.
|
||||
Note: If weapon has {fire=1} damage group set then cooked items will drop.
|
||||
Note2: A function can now be passed which can also return drops table, e.g.
|
||||
drops = function(pos)
|
||||
-- do something
|
||||
return { {name = "farming:bread"}, {name = "default:dirt", chance = 2} }
|
||||
end
|
||||
|
||||
'visual' holds the look of the mob you wish to create:
|
||||
'cube' looks like a normal node
|
||||
'sprite' sprite which looks same from all angles.
|
||||
'upright_sprite' flat model standing upright.
|
||||
'wielditem' how it looks when player holds it in hand.
|
||||
'mesh' uses separate object file to define mob.
|
||||
'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
|
||||
'collisionbox' has the box in which mob can be interacted with the
|
||||
world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
|
||||
'selectionbox' has the box in which player can interact with mob
|
||||
'textures' holds a table list of textures to be used for mob, or you
|
||||
could use multiple lists inside another table for random
|
||||
selection e.g. { {"texture1.png"}, {"texture2.png"} }
|
||||
'child_texture' holds the texture table for when baby mobs are used.
|
||||
'gotten_texture' holds the texture table for when self.gotten value is
|
||||
true, used for milking cows or shearing sheep.
|
||||
'texture_mods' holds a string which overlays a texture on top of the
|
||||
mob texture e.g. "^saddle.png"
|
||||
'mesh' holds the name of the external object used for mob model
|
||||
e.g. "mobs_cow.b3d"
|
||||
'gotten_mesh" holds the name of the external object used for when
|
||||
self.gotten is true for mobs.
|
||||
'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
|
||||
270 = other side.
|
||||
'glow' has mob glow without light source, 0 to 15 or nil to disable
|
||||
'double_melee_attack' when true has the api choose between 'punch' and
|
||||
'punch2' animations. [DEPRECATED]
|
||||
|
||||
'animation' holds a table containing animation names and settings for use with
|
||||
mesh models:
|
||||
'stand_start' start frame for when mob stands still.
|
||||
'stand_end' end frame of stand animation.
|
||||
'stand_speed' speed of animation in frames per second.
|
||||
'walk_start' when mob is walking around.
|
||||
'walk_end'
|
||||
'walk_speed'
|
||||
'run_start' when a mob runs or attacks.
|
||||
'run_end'
|
||||
'run_speed'
|
||||
'fly_start' when a mob is flying.
|
||||
'fly_end'
|
||||
'fly_speed'
|
||||
'punch_start' when a mob melee attacks.
|
||||
'punch_end'
|
||||
'punch_speed'
|
||||
'punch2_start' alternative melee attack animation.
|
||||
'punch2_end'
|
||||
'punch2_speed'
|
||||
'shoot_start' shooting animation.
|
||||
'shoot_end'
|
||||
'shoot_speed'
|
||||
'die_start' death animation
|
||||
'die_end'
|
||||
'die_speed'
|
||||
'die_loop' when set to false stops the animation looping.
|
||||
|
||||
Using '_loop = false' setting will stop any of the above animations from
|
||||
looping.
|
||||
|
||||
'speed_normal' is used for animation speed for compatibility with some
|
||||
older mobs.
|
||||
|
||||
Note: Up to 5 different animations can be used per action e.g.
|
||||
stand_start, stand_end, stand1_start, stand1_end .. up to stand4_start
|
||||
|
||||
|
||||
Node Replacement
|
||||
----------------
|
||||
|
||||
Mobs can look around for specific nodes as they walk and replace them to mimic
|
||||
eating.
|
||||
|
||||
'replace_what' group of items to replace e.g.
|
||||
{"farming:wheat_8", "farming:carrot_8"}
|
||||
or you can use the specific options of what, with and
|
||||
y offset by using this instead:
|
||||
{
|
||||
{"group:grass", "air", 0},
|
||||
{"default:dirt_with_grass", "default:dirt", -1}
|
||||
}
|
||||
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
|
||||
'replace_rate' how random should the replace rate be (typically 10)
|
||||
'replace_offset' +/- value to check specific node to replace
|
||||
|
||||
'on_replace(self, pos, oldnode, newnode)' is called when mob is about to
|
||||
replace a node.
|
||||
'self' ObjectRef of mob
|
||||
'pos' Position of node to replace
|
||||
'oldnode' Current node
|
||||
'newnode' What the node will become after replacing
|
||||
|
||||
If false is returned, the mob will not replace the node.
|
||||
|
||||
By default, replacing sets self.gotten to true and resets the object
|
||||
properties. (DEPRECATED, use on_replace to make changes).
|
||||
|
||||
|
||||
Custom Definition Functions
|
||||
---------------------------
|
||||
|
||||
Along with the above mob registry settings we can also use custom functions to
|
||||
enhance mob functionality and have them do many interesting things:
|
||||
|
||||
'on_die' a function that is called when the mob is killed the
|
||||
parameters are (self, pos)
|
||||
'on_rightclick' its same as in minetest.register_entity()
|
||||
'on_blast' is called when an explosion happens near mob when using TNT
|
||||
functions, parameters are (object, damage) and returns
|
||||
(do_damage, do_knockback, drops)
|
||||
'on_spawn' is a custom function that runs on mob spawn with 'self' as
|
||||
variable, return true at end of function to run only once.
|
||||
'after_activate' is a custom function that runs once mob has been activated
|
||||
with these paramaters (self, staticdata, def, dtime)
|
||||
'on_breed' called when two similar mobs breed, paramaters are
|
||||
(parent1, parent2) objects, return false to stop child from
|
||||
being resized and owner/tamed flags and child textures being
|
||||
applied. Function itself must spawn new child mob.
|
||||
'on_grown' is called when a child mob has grown up, only paramater is
|
||||
(self).
|
||||
'do_punch' called when mob is punched with paramaters (self, hitter,
|
||||
time_from_last_punch, tool_capabilities, direction), return
|
||||
false to stop punch damage and knockback from taking place.
|
||||
'custom_attack' when set this function is called instead of the normal mob
|
||||
melee attack, parameters are (self, to_attack) and if true
|
||||
is returned normal attack function continued.
|
||||
'on_die' a function that is called when mob is killed (self, pos), also
|
||||
has access to self.cause_of_death table.
|
||||
'do_custom' a custom function that is called every tick while mob is
|
||||
active and which has access to all of the self.* variables
|
||||
e.g. (self.health for health or self.standing_in for node
|
||||
status), return with 'false' to skip remainder of mob API.
|
||||
|
||||
|
||||
Internal Variables
|
||||
------------------
|
||||
|
||||
The mob api also has some preset variables and functions that it will remember
|
||||
for each mob.
|
||||
|
||||
'self.health' contains current health of mob (cannot exceed
|
||||
self.hp_max)
|
||||
'self.texture_list' contains list of all mob textures
|
||||
'self.child_texture' contains mob child texture when growing up
|
||||
'self.base_texture' contains current skin texture which was randomly
|
||||
selected from textures list
|
||||
'self.gotten' this is used for obtaining milk from cow and wool from
|
||||
sheep
|
||||
'self.horny' when animal fed enough it is set to true and animal can
|
||||
breed with same animal
|
||||
'self.hornytimer' background timer that controls breeding functions and
|
||||
mob childhood timings
|
||||
'self.child' used for when breeding animals have child, will use
|
||||
child_texture and be half size
|
||||
'self.owner' string used to set owner of npc mobs, typically used for
|
||||
dogs
|
||||
'self.order' set to "follow" or "stand" so that npc will follow owner
|
||||
or stand it's ground
|
||||
'self.nametag' contains the name of the mob which it can show above
|
||||
|
||||
|
||||
Adding Mobs in World
|
||||
--------------------
|
||||
|
||||
mobs:add_mob(pos, {
|
||||
name = "mobs_animal:chicken",
|
||||
child = true,
|
||||
owner = "singleplayer",
|
||||
nametag = "Bessy",
|
||||
ignore_count = true -- ignores mob count per map area
|
||||
})
|
||||
|
||||
Returns false if mob could not be added, returns mob object if spawned ok.
|
||||
|
||||
|
||||
Removing Mob from World
|
||||
-----------------------
|
||||
|
||||
mobs:remove(self, decrease)
|
||||
|
||||
Removes mob 'self' from the world and if 'decrease' is true then the mob counter
|
||||
will also be decreased by one.
|
||||
|
||||
|
||||
Spawning Mobs in World
|
||||
----------------------
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:tree_monster",
|
||||
nodes = {"group:leaves"},
|
||||
max_light = 7,
|
||||
})
|
||||
|
||||
Spawn functions require the following settings, some of which already have a
|
||||
default setting and can be omitted:
|
||||
|
||||
'name' is the name of the animal/monster
|
||||
'nodes' is a list of nodenames on that the animal/monster can
|
||||
spawn on top of (defaults to {"group:dirt", "group:stone"}
|
||||
'neighbors' is a list of nodenames on that the animal/monster will
|
||||
spawn beside (default is {"air"})
|
||||
'interval' is same as in register_abm() (default is 30)
|
||||
'chance' is same as in register_abm() (default is 5000)
|
||||
'min_light' is the minimum light level (default is 0)
|
||||
'max_light' is the maximum light (default is 15)
|
||||
'min_height' is the minimum height a mob can spawn (default: -31000)
|
||||
'max_height' is the maximum height a mob can spawn (default is 31000)
|
||||
'active_object_count' number of this type of mob to spawn at one time inside
|
||||
map area (default is 1)
|
||||
'day_toggle' true for day spawning, false for night or nil for
|
||||
anytime
|
||||
'on_spawn' is a custom function which runs after mob has spawned
|
||||
and gives self and pos values.
|
||||
'on_map_load' when true mobs will have a chance of spawning only
|
||||
when new areas of map are loaded, interval will not be
|
||||
used.
|
||||
|
||||
The older spawn functions are still active and working but have no defaults like
|
||||
the mobs:spawn, so it is recommended to use the above instead.
|
||||
|
||||
mobs:register_spawn(name, nodes, max_light, min_light, chance,
|
||||
active_object_count, max_height, day_toggle)
|
||||
|
||||
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
|
||||
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
||||
|
||||
A simpler way to handle mob spawns has been added with the mobs:spawn(def)
|
||||
command which uses above names to make settings clearer:
|
||||
|
||||
|
||||
For each mob that spawns with this function is a field in mobs.spawning_mobs.
|
||||
It tells if the mob should spawn or not. Default is true. So other mods can
|
||||
only use the API of this mod by disabling the spawning of the default mobs in
|
||||
this mod.
|
||||
|
||||
|
||||
mobs:spawn_abm_check(pos, node, name)
|
||||
|
||||
This global function can be changed to contain additional checks for mobs to
|
||||
spawn e.g. mobs that spawn only in specific areas and the like. By returning
|
||||
true the mob will not spawn.
|
||||
|
||||
'pos' holds the position of the spawning mob
|
||||
'node' contains the node the mob is spawning on top of
|
||||
'name' is the name of the animal/monster
|
||||
|
||||
|
||||
Particle Effects
|
||||
----------------
|
||||
|
||||
mobs:effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, fall)
|
||||
|
||||
This function provides a quick way to spawn particles as an effect.
|
||||
|
||||
'pos' center position of particle effect.
|
||||
'amount' how many particles.
|
||||
'texture' texture filename to use for effect.
|
||||
'min_size' smallest particle size.
|
||||
'max_size' largest particle size.
|
||||
'radius' how far particles spread outward from center.
|
||||
'gravity' gravity applied to particles once they spawn.
|
||||
'glow' number between 1 and 15 for glowing particles.
|
||||
'fall' when true particles fall, false has them rising, nil has them scatter.
|
||||
|
||||
|
||||
Making Arrows
|
||||
-------------
|
||||
|
||||
mobs:register_arrow(name, definition)
|
||||
|
||||
This function registers a arrow for mobs with the attack type shoot.
|
||||
|
||||
'name' is the name of the arrow
|
||||
'definition' is a table with the following values:
|
||||
'visual' same is in minetest.register_entity()
|
||||
'visual_size' same is in minetest.register_entity()
|
||||
'textures' same is in minetest.register_entity()
|
||||
'velocity' the velocity of the arrow
|
||||
'drop' if set to true any arrows hitting a node will drop as item
|
||||
'hit_player' a function that is called when the arrow hits a player;
|
||||
this function should hurt the player, the parameters are
|
||||
(self, player)
|
||||
'hit_mob' a function that is called when the arrow hits a mob;
|
||||
this function should hurt the mob, the parameters are
|
||||
(self, player)
|
||||
'hit_object' a function that is called when the arrow hits an object;
|
||||
this function parameters are (self, player)
|
||||
'hit_node' a function that is called when the arrow hits a node, the
|
||||
parameters are (self, pos, node)
|
||||
'tail' when set to 1 adds a trail or tail to mob arrows
|
||||
'tail_texture' texture string used for above effect
|
||||
'tail_size' has size for above texture (defaults to between 5 and 10)
|
||||
'expire' contains float value for how long tail appears for
|
||||
(defaults to 0.25)
|
||||
'glow' has value for how brightly tail glows 1 to 10 (default is
|
||||
0 for no glow)
|
||||
'rotate' integer value in degrees to rotate arrow
|
||||
'on_step' is a custom function when arrow is active, nil for
|
||||
default.
|
||||
'on_punch' is a custom function when arrow is punched, nil by default
|
||||
'collisionbox' is hitbox table for arrow, {-.1,-.1,-.1,.1,.1,.1} by default.
|
||||
'lifetime' contains float value for how many seconds arrow exists in
|
||||
world before being removed (default is 4.5 seconds).
|
||||
|
||||
|
||||
Spawn Eggs
|
||||
----------
|
||||
|
||||
mobs:register_egg(name, description, background, addegg, no_creative)
|
||||
|
||||
This function registers a spawn egg which can be used to properly spawn in a mob.
|
||||
Animals are spawned as tamed unless sneak/shift is held while spawning.
|
||||
|
||||
'name' this is the name of your new mob to spawn e.g. "mob:sheep"
|
||||
'description' the name of the new egg you are creating e.g. "Spawn Sheep"
|
||||
'background' the texture displayed for the egg in inventory
|
||||
'addegg' would you like an egg image in front of your texture (1 = yes,
|
||||
0 = no)
|
||||
'no_creative' when set to true this stops spawn egg appearing in creative
|
||||
mode for destructive mobs like Dungeon Masters.
|
||||
|
||||
|
||||
Explosion Function
|
||||
------------------
|
||||
|
||||
mobs:explosion(pos, radius) -- DEPRECATED!!! use mobs:boom() instead
|
||||
|
||||
mobs:boom(self, pos, radius)
|
||||
'self' mob entity
|
||||
'pos' centre position of explosion
|
||||
'radius' radius of explosion (typically set to 3)
|
||||
|
||||
This function generates an explosion which removes nodes in a specific radius
|
||||
and damages any entity caught inside the blast radius. Protection will limit
|
||||
node destruction but not entity damage.
|
||||
|
||||
|
||||
Capturing Mobs
|
||||
--------------
|
||||
|
||||
mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
|
||||
force_take, replacewith)
|
||||
|
||||
This function is generally called inside the on_rightclick section of the mob
|
||||
api code, it provides a chance of capturing the mob by hand, using the net or
|
||||
lasso items, and can also have the player take the mob by force if tamed and
|
||||
replace with another item entirely.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
'chance_hand' chance of capturing mob by hand (1 to 100) 0 to disable
|
||||
'chance_net' chance of capturing mob using net (1 to 100) 0 to disable
|
||||
'chance_lasso' chance of capturing mob using magic lasso (1 to 100) 0 to
|
||||
disable
|
||||
'force_take' take mob by force, even if tamed (true or false)
|
||||
'replacewith' once captured replace mob with this item instead (overrides
|
||||
new mob eggs with saved information)
|
||||
|
||||
mobs:force_capture(self, clicker)
|
||||
|
||||
Same as above but does no checks, it simply captures any and all mobs and places
|
||||
inside a spawn egg containing all of the mob information.
|
||||
|
||||
|
||||
Feeding and Taming/Breeding
|
||||
---------------------------
|
||||
|
||||
mobs:feed_tame(self, clicker, feed_count, breed, tame)
|
||||
|
||||
This function allows the mob to be fed the item inside self.follow be it apple,
|
||||
wheat or whatever a set number of times and be tamed or bred as a result.
|
||||
Will return true when mob is fed with item it likes.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
'feed_count' number of times mob must be fed to tame or breed
|
||||
'breed' true or false stating if mob can be bred and a child created
|
||||
afterwards
|
||||
'tame' true or false stating if mob can be tamed so player can pick
|
||||
them up
|
||||
|
||||
|
||||
Protecting Mobs
|
||||
---------------
|
||||
|
||||
mobs:protect(self, clicker)
|
||||
|
||||
This function can be used to right-click any tamed mob with mobs:protector item,
|
||||
this will protect the mob from harm inside of a protected area from other
|
||||
players. Will return true when mob right-clicked with mobs:protector item.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
|
||||
|
||||
Riding Mobs
|
||||
-----------
|
||||
|
||||
Mobs can now be ridden by players and the following shows its functions and
|
||||
usage:
|
||||
|
||||
|
||||
mobs:attach(self, player)
|
||||
|
||||
This function attaches a player to the mob so it can be ridden.
|
||||
|
||||
'self' mob information
|
||||
'player' player information
|
||||
|
||||
|
||||
mobs:detach(player, offset)
|
||||
|
||||
This function will detach the player currently riding a mob to an offset
|
||||
position.
|
||||
|
||||
'player' player information
|
||||
'offset' position table containing offset values
|
||||
|
||||
|
||||
mobs:drive(self, move_animation, stand_animation, can_fly, dtime)
|
||||
|
||||
This function allows an attached player to move the mob around and animate it at
|
||||
same time.
|
||||
|
||||
'self' mob information
|
||||
'move_animation' string containing movement animation e.g. "walk"
|
||||
'stand_animation' string containing standing animation e.g. "stand"
|
||||
'can_fly' if true then jump and sneak controls will allow mob to fly
|
||||
up and down
|
||||
'dtime' tick time used inside drive function
|
||||
|
||||
|
||||
mobs:fly(self, dtime, speed, can_shoot, arrow_entity, move_animation, stand_animation)
|
||||
|
||||
This function allows an attached player to fly the mob around using directional
|
||||
controls.
|
||||
|
||||
'self' mob information
|
||||
'dtime' tick time used inside fly function
|
||||
'speed' speed of flight
|
||||
'can_shoot' true if mob can fire arrow (sneak and left mouse button
|
||||
fires)
|
||||
'arrow_entity' name of arrow entity used for firing
|
||||
'move_animation' string containing name of pre-defined animation e.g. "walk"
|
||||
or "fly" etc.
|
||||
'stand_animation' string containing name of pre-defined animation e.g.
|
||||
"stand" or "blink" etc.
|
||||
|
||||
Note: animation names above are from the pre-defined animation lists inside mob
|
||||
registry without extensions.
|
||||
|
||||
|
||||
mobs:set_animation(self, name)
|
||||
|
||||
This function sets the current animation for mob, defaulting to "stand" if not
|
||||
found.
|
||||
|
||||
'self' mob information
|
||||
'name' name of animation
|
||||
|
||||
|
||||
Certain variables need to be set before using the above functions:
|
||||
|
||||
'self.v2' toggle switch used to define below values for the
|
||||
first time
|
||||
'self.max_speed_forward' max speed mob can move forward
|
||||
'self.max_speed_reverse' max speed mob can move backwards
|
||||
'self.accel' acceleration speed
|
||||
'self.terrain_type' integer containing terrain mob can walk on
|
||||
(1 = water, 2 or 3 = land)
|
||||
'self.driver_attach_at' position offset for attaching player to mob
|
||||
'self.driver_eye_offset' position offset for attached player view
|
||||
'self.driver_scale' sets driver scale for mobs larger than {x=1, y=1}
|
||||
|
||||
|
||||
mobs:line_of_sight(self, pos1, pos2, stepsize) [DEPRECATED]
|
||||
|
||||
This function is for use within the mobs definition for special use cases and
|
||||
returns true if a mob can see the player or victim.
|
||||
|
||||
...'self' mob information
|
||||
'pos1' position of mob
|
||||
'pos2' position of vistim or player
|
||||
'stepsize' usually set to 1
|
||||
|
||||
Use this instead:
|
||||
|
||||
mob_class:line_of_sight(pos1, pos2, stepsize)
|
||||
|
||||
|
||||
mobs:can_spawn(pos, name)
|
||||
|
||||
This function checks the surrounding area at [pos] to see if there is enough empty
|
||||
space to spawn mob [name], if so then a new position is returned for use,
|
||||
otherwise nil is returned.
|
||||
|
||||
|
||||
External Settings for "minetest.conf"
|
||||
------------------------------------
|
||||
|
||||
'enable_damage' if true monsters will attack players (default is true)
|
||||
'only_peaceful_mobs' if true only animals will spawn in game (default is
|
||||
false)
|
||||
'mobs_disable_blood' if false blood effects appear when mob is hit (default
|
||||
is false)
|
||||
'mobs_spawn_protected' if set to false then mobs will not spawn in protected
|
||||
areas (default is true)
|
||||
'remove_far_mobs' if true then untamed mobs that are outside players
|
||||
visual range will be removed (default is true)
|
||||
'mobname' can change specific mob chance rate (0 to disable) and
|
||||
spawn number e.g. mobs_animal:cow = 1000,5
|
||||
'mob_difficulty' sets difficulty level (health and hit damage
|
||||
multiplied by this number), defaults to 1.0.
|
||||
'mob_show_health' if false then punching mob will not show health status
|
||||
(true by default)
|
||||
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
|
||||
to 0.5 to have mobs spawn more or 2.0 to spawn less.
|
||||
e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
|
||||
spawning.
|
||||
'mobs_spawn' if false then mobs no longer spawn without spawner or
|
||||
spawn egg.
|
||||
'mobs_drop_items' when false mobs no longer drop items when they die.
|
||||
'mobs_griefing' when false mobs cannot break blocks when using either
|
||||
pathfinding level 2, replace functions or mobs:boom
|
||||
function.
|
||||
'mob_nospawn_range' Minimum range a mob can spawn near player (def: 12)
|
||||
'mob_active_limit' Number of active mobs in game, 0 for unlimited
|
||||
'mob_area_spawn' When true will check surrounding area the size of the
|
||||
mob for obstructions before spawning, otherwise it
|
||||
defaults to checking the height of the mob only.
|
||||
|
||||
Players can override the spawn chance for each mob registered by adding a line
|
||||
to their minetest.conf file with a new value, the lower the value the more each
|
||||
mob will spawn e.g.
|
||||
|
||||
mobs_animal:sheep 11000
|
||||
mobs_monster:sand_monster 100
|
||||
|
||||
...you can also change how many of a certain mob appear in an active mapblock by
|
||||
adding a comma and then a new value e.g.
|
||||
|
||||
mobs_animal:cow = 8000,4 <-- 4 cows per mapblock at 8000 spawn chance
|
||||
mobs_monster:dirt_monster = ,20 <-- 20 dirt monsters per mapblock
|
||||
|
||||
|
||||
Rideable Horse Example Mob
|
||||
--------------------------
|
||||
|
||||
mobs:register_mob("mob_horse:horse", {
|
||||
type = "animal",
|
||||
visual = "mesh",
|
||||
visual_size = {x = 1.20, y = 1.20},
|
||||
mesh = "mobs_horse.x",
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 30,
|
||||
stand_start = 25,
|
||||
stand_end = 75,
|
||||
walk_start = 75,
|
||||
walk_end = 100,
|
||||
run_start = 75,
|
||||
run_end = 100,
|
||||
},
|
||||
textures = {
|
||||
{"mobs_horse.png"},
|
||||
{"mobs_horsepeg.png"},
|
||||
{"mobs_horseara.png"}
|
||||
},
|
||||
fear_height = 3,
|
||||
runaway = true,
|
||||
fly = false,
|
||||
walk_chance = 60,
|
||||
view_range = 5,
|
||||
follow = {"farming:wheat"},
|
||||
passive = true,
|
||||
hp_min = 12,
|
||||
hp_max = 16,
|
||||
armor = 200,
|
||||
lava_damage = 5,
|
||||
fall_damage = 5,
|
||||
water_damage = 1,
|
||||
makes_footstep_sound = true,
|
||||
drops = {
|
||||
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
|
||||
},
|
||||
sounds = {
|
||||
random = "horse_neigh.ogg",
|
||||
damage = "horse_whinney.ogg",
|
||||
},
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
-- set needed values if not already present
|
||||
if not self.v2 then
|
||||
self.v2 = 0
|
||||
self.max_speed_forward = 6
|
||||
self.max_speed_reverse = 2
|
||||
self.accel = 6
|
||||
self.terrain_type = 3
|
||||
self.driver_attach_at = {x = 0, y = 20, z = -2}
|
||||
self.driver_eye_offset = {x = 0, y = 3, z = 0}
|
||||
self.driver_scale = {x = 1, y = 1}
|
||||
end
|
||||
|
||||
-- if driver present allow control of horse
|
||||
if self.driver then
|
||||
|
||||
mobs.drive(self, "walk", "stand", false, dtime)
|
||||
|
||||
return false -- skip rest of mob functions
|
||||
end
|
||||
|
||||
return true
|
||||
end,
|
||||
|
||||
on_die = function(self, pos)
|
||||
|
||||
-- drop saddle when horse is killed while riding
|
||||
-- also detach from horse properly
|
||||
if self.driver then
|
||||
minetest.add_item(pos, "mobs:saddle")
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
-- make sure player is clicking
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
-- feed, tame or heal horse
|
||||
if mobs:feed_tame(self, clicker, 10, true, true) then
|
||||
return
|
||||
end
|
||||
|
||||
-- make sure tamed horse is being clicked by owner only
|
||||
if self.tamed and self.owner == clicker:get_player_name() then
|
||||
|
||||
local inv = clicker:get_inventory()
|
||||
|
||||
-- detatch player already riding horse
|
||||
if self.driver and clicker == self.driver then
|
||||
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
|
||||
-- add saddle back to inventory
|
||||
if inv:room_for_item("main", "mobs:saddle") then
|
||||
inv:add_item("main", "mobs:saddle")
|
||||
else
|
||||
minetest.add_item(clicker.get_pos(), "mobs:saddle")
|
||||
end
|
||||
|
||||
-- attach player to horse
|
||||
elseif not self.driver
|
||||
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
||||
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
|
||||
-- take saddle from inventory
|
||||
inv:remove_item("main", "mobs:saddle")
|
||||
end
|
||||
end
|
||||
|
||||
-- used to capture horse with magic lasso
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end
|
||||
})
|
|
@ -0,0 +1,355 @@
|
|||
|
||||
local S = mobs.intllib
|
||||
|
||||
-- name tag
|
||||
minetest.register_craftitem("mobs:nametag", {
|
||||
description = S("Name Tag"),
|
||||
inventory_image = "mobs_nametag.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mobs:nametag",
|
||||
recipe = {"default:paper", "dye:black", "farming:string"}
|
||||
})
|
||||
end
|
||||
|
||||
-- leather
|
||||
minetest.register_craftitem("mobs:leather", {
|
||||
description = S("Leather"),
|
||||
inventory_image = "mobs_leather.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
-- raw meat
|
||||
minetest.register_craftitem("mobs:meat_raw", {
|
||||
description = S("Raw Meat"),
|
||||
inventory_image = "mobs_meat_raw.png",
|
||||
on_use = minetest.item_eat(3),
|
||||
groups = {food_meat_raw = 1, flammable = 2}
|
||||
})
|
||||
|
||||
-- cooked meat
|
||||
minetest.register_craftitem("mobs:meat", {
|
||||
description = S("Meat"),
|
||||
inventory_image = "mobs_meat.png",
|
||||
on_use = minetest.item_eat(8),
|
||||
groups = {food_meat = 1, flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs:meat",
|
||||
recipe = "mobs:meat_raw",
|
||||
cooktime = 5
|
||||
})
|
||||
|
||||
-- lasso
|
||||
minetest.register_tool("mobs:lasso", {
|
||||
description = S("Lasso (right-click animal to put in inventory)"),
|
||||
inventory_image = "mobs_magic_lasso.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
minetest.register_craft({
|
||||
output = "mobs:lasso",
|
||||
recipe = {
|
||||
{"farming:string", "", "farming:string"},
|
||||
{"", "default:diamond", ""},
|
||||
{"farming:string", "", "farming:string"}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
|
||||
|
||||
-- net
|
||||
minetest.register_tool("mobs:net", {
|
||||
description = S("Net (right-click animal to put in inventory)"),
|
||||
inventory_image = "mobs_net.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
minetest.register_craft({
|
||||
output = "mobs:net",
|
||||
recipe = {
|
||||
{"group:stick", "", "group:stick"},
|
||||
{"group:stick", "", "group:stick"},
|
||||
{"farming:string", "group:stick", "farming:string"}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- shears (right click to shear animal)
|
||||
minetest.register_tool("mobs:shears", {
|
||||
description = S("Steel Shears (right-click to shear)"),
|
||||
inventory_image = "mobs_shears.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:shears",
|
||||
recipe = {
|
||||
{"", "default:steel_ingot", ""},
|
||||
{"", "group:stick", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
-- protection rune
|
||||
minetest.register_craftitem("mobs:protector", {
|
||||
description = S("Mob Protection Rune"),
|
||||
inventory_image = "mobs_protector.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:protector",
|
||||
recipe = {
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
{"default:stone", "default:goldblock", "default:stone"},
|
||||
{"default:stone", "default:stone", "default:stone"}
|
||||
}
|
||||
})
|
||||
|
||||
-- saddle
|
||||
minetest.register_craftitem("mobs:saddle", {
|
||||
description = S("Saddle"),
|
||||
inventory_image = "mobs_saddle.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:saddle",
|
||||
recipe = {
|
||||
{"mobs:leather", "mobs:leather", "mobs:leather"},
|
||||
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
|
||||
{"mobs:leather", "default:steel_ingot", "mobs:leather"}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- make sure we can register fences
|
||||
if default.register_fence then
|
||||
|
||||
-- mob fence (looks like normal fence but collision is 2 high)
|
||||
default.register_fence("mobs:fence_wood", {
|
||||
description = S("Mob Fence"),
|
||||
texture = "default_wood.png",
|
||||
material = "default:fence_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
|
||||
minetest.register_node("mobs:fence_top", {
|
||||
description = S("Mob Fence Top"),
|
||||
drawtype = "nodebox",
|
||||
tiles = {"default_wood.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:fence_top 12",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", "default:fence_wood", ""}
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- items that can be used as fuel
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:nametag",
|
||||
burntime = 3
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:lasso",
|
||||
burntime = 7
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:net",
|
||||
burntime = 8
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:leather",
|
||||
burntime = 4
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:saddle",
|
||||
burntime = 7
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:fence_wood",
|
||||
burntime = 7
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:fence_top",
|
||||
burntime = 2
|
||||
})
|
||||
|
||||
|
||||
-- this tool spawns same mob and adds owner, protected, nametag info
|
||||
-- then removes original entity, this is used for fixing any issues.
|
||||
|
||||
local tex_obj
|
||||
|
||||
minetest.register_tool(":mobs:mob_reset_stick", {
|
||||
description = S("Mob Reset Stick"),
|
||||
inventory_image = "default_stick.png^[colorize:#ff000050",
|
||||
stack_max = 1,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "object" then
|
||||
return
|
||||
end
|
||||
|
||||
local obj = pointed_thing.ref
|
||||
|
||||
local control = user:get_player_control()
|
||||
local sneak = control and control.sneak
|
||||
|
||||
-- spawn same mob with saved stats, with random texture
|
||||
if obj and not sneak then
|
||||
|
||||
local self = obj:get_luaentity()
|
||||
local obj2 = minetest.add_entity(obj:get_pos(), self.name)
|
||||
|
||||
if obj2 then
|
||||
|
||||
local ent2 = obj2:get_luaentity()
|
||||
|
||||
ent2.protected = self.protected
|
||||
ent2.owner = self.owner
|
||||
ent2.nametag = self.nametag
|
||||
ent2.gotten = self.gotten
|
||||
ent2.tamed = self.tamed
|
||||
ent2.health = self.health
|
||||
ent2.order = self.order
|
||||
|
||||
if self.child then
|
||||
obj2:set_velocity({x = 0, y = self.jump_height, z = 0})
|
||||
end
|
||||
|
||||
obj2:set_properties({nametag = self.nametag})
|
||||
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
|
||||
-- display form to enter texture name ending in .png
|
||||
if obj and sneak then
|
||||
|
||||
tex_obj = obj
|
||||
|
||||
local name = user:get_player_name()
|
||||
local tex = ""
|
||||
|
||||
minetest.show_formspec(name, "mobs_texture", "size[8,4]"
|
||||
.. "field[0.5,1;7.5,0;name;"
|
||||
.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. tex .. "]"
|
||||
.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
|
||||
.. minetest.formspec_escape(S("Change")) .. "]")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
-- right-clicked with nametag and name entered?
|
||||
if formname == "mobs_texture"
|
||||
and fields.name
|
||||
and fields.name ~= "" then
|
||||
|
||||
-- does mob still exist?
|
||||
if not tex_obj
|
||||
or not tex_obj:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
||||
-- make sure nametag is being used to name mob
|
||||
local item = player:get_wielded_item()
|
||||
|
||||
if item:get_name() ~= "mobs:mob_reset_stick" then
|
||||
return
|
||||
end
|
||||
|
||||
-- limit name entered to 64 characters long
|
||||
if fields.name:len() > 64 then
|
||||
fields.name = fields.name:sub(1, 64)
|
||||
end
|
||||
|
||||
-- update texture
|
||||
local self = tex_obj:get_luaentity()
|
||||
|
||||
self.base_texture = {fields.name}
|
||||
|
||||
tex_obj:set_properties({textures = {fields.name}})
|
||||
|
||||
-- reset external variable
|
||||
tex_obj = nil
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- Meat Block (thanks to painterlypack.net for allowing me to use these textures)
|
||||
minetest.register_node("mobs:meatblock", {
|
||||
description = S("Meat Block"),
|
||||
tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
on_place = minetest.rotate_node,
|
||||
on_use = minetest.item_eat(20),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:meatblock",
|
||||
type = "shapeless",
|
||||
recipe = {
|
||||
"group:food_meat", "group:food_meat", "group:food_meat",
|
||||
"group:food_meat", "group:food_meat", "group:food_meat",
|
||||
"group:food_meat", "group:food_meat", "group:food_meat"
|
||||
}
|
||||
})
|
|
@ -0,0 +1,9 @@
|
|||
default
|
||||
tnt?
|
||||
dye?
|
||||
farming?
|
||||
invisibility?
|
||||
intllib?
|
||||
lucky_block?
|
||||
cmi?
|
||||
toolranks?
|
|
@ -0,0 +1 @@
|
|||
Adds a mob api for mods to add animals or monsters etc.
|
Loading…
Reference in New Issue