forked from thunderdog1138/star_wars
Upload files to 'mods/mobs_npc'
This commit is contained in:
parent
ed26bbbe4c
commit
8f8445ff91
|
@ -0,0 +1,297 @@
|
|||
|
||||
local S = mobs.intllib
|
||||
|
||||
-- define table containing names for use and shop items for sale
|
||||
|
||||
mobs.human = {
|
||||
|
||||
names = {
|
||||
"Bob", "Duncan", "Bill", "Tom", "James", "Ian", "Lenny",
|
||||
"Dylan", "Ethan"
|
||||
},
|
||||
|
||||
items = {
|
||||
--{item for sale, price, chance of appearing in trader's inventory}
|
||||
{"default:apple 10", "default:gold_ingot 2", 10},
|
||||
{"farming:bread 10", "default:gold_ingot 4", 5},
|
||||
{"default:clay 10", "default:gold_ingot 2", 12},
|
||||
{"default:brick 10", "default:gold_ingot 4", 17},
|
||||
{"default:glass 10", "default:gold_ingot 4", 17},
|
||||
{"default:obsidian 10", "default:gold_ingot 15", 50},
|
||||
{"default:diamond 1", "default:gold_ingot 5", 40},
|
||||
{"farming:wheat 10", "default:gold_ingot 2", 17},
|
||||
{"default:tree 5", "default:gold_ingot 4", 20},
|
||||
{"default:stone 10", "default:gold_ingot 8", 17},
|
||||
{"default:desert_stone 10", "default:gold_ingot 8", 27},
|
||||
{"default:sapling 1", "default:gold_ingot 1", 7},
|
||||
{"default:pick_steel 1", "default:gold_ingot 2", 7},
|
||||
{"default:sword_steel 1", "default:gold_ingot 2", 17},
|
||||
{"default:shovel_steel 1", "default:gold_ingot 1", 17},
|
||||
{"default:cactus 2", "default:gold_ingot 2", 40},
|
||||
{"default:papyrus 2", "default:gold_ingot 2", 40},
|
||||
{"default:mese_crystal_fragment 1", "default:dirt_with_grass 10", 90},
|
||||
{"default:mese_crystal_fragment 1", "default:gold_ingot 5", 90},
|
||||
}
|
||||
}
|
||||
|
||||
-- Trader ( same as NPC but with right-click shop )
|
||||
|
||||
mobs:register_mob("mobs_npc:trader", {
|
||||
type = "npc",
|
||||
passive = false,
|
||||
damage = 3,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = true,
|
||||
attack_animals = false,
|
||||
attack_npcs = false,
|
||||
pathfinding = false,
|
||||
hp_min = 10,
|
||||
hp_max = 20,
|
||||
armor = 100,
|
||||
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_character.b3d",
|
||||
textures = {
|
||||
{"mobs_trader.png"}, -- by Frerin
|
||||
{"mobs_trader2.png"},
|
||||
{"mobs_trader3.png"},
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {},
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
jump = false,
|
||||
drops = {},
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
follow = {"default:diamond"},
|
||||
view_range = 15,
|
||||
owner = "",
|
||||
order = "stand",
|
||||
fear_height = 3,
|
||||
animation = {
|
||||
speed_normal = 30,
|
||||
speed_run = 30,
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
run_start = 168,
|
||||
run_end = 187,
|
||||
punch_start = 200,
|
||||
punch_end = 219,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
mobs_trader(self, clicker, entity, mobs.human)
|
||||
end,
|
||||
on_spawn = function(self)
|
||||
self.nametag = S("Trader")
|
||||
self.object:set_properties({
|
||||
nametag = self.nametag,
|
||||
nametag_color = "#FFFFFF"
|
||||
})
|
||||
return true -- return true so on_spawn is run once only
|
||||
end,
|
||||
})
|
||||
|
||||
--This code comes almost exclusively from the trader and inventory of mobf, by Sapier.
|
||||
--The copyright notice below is from mobf:
|
||||
-------------------------------------------------------------------------------
|
||||
-- Mob Framework Mod by Sapier
|
||||
--
|
||||
-- You may copy, use, modify or do nearly anything except removing this
|
||||
-- copyright notice.
|
||||
-- And of course you are NOT allow to pretend you have written it.
|
||||
--
|
||||
--! @file inventory.lua
|
||||
--! @brief component containing mob inventory related functions
|
||||
--! @copyright Sapier
|
||||
--! @author Sapier
|
||||
--! @date 2013-01-02
|
||||
--
|
||||
--! @defgroup Inventory Inventory subcomponent
|
||||
--! @brief Component handling mob inventory
|
||||
--! @ingroup framework_int
|
||||
--! @{
|
||||
--
|
||||
-- Contact sapier a t gmx net
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
-- This code has been heavily modified by isaiah658.
|
||||
-- Trades are saved in entity metadata so they always stay the same after
|
||||
-- initially being chosen. Also the formspec uses item image buttons instead of
|
||||
-- inventory slots.
|
||||
|
||||
function mobs.add_goods(self, entity, race)
|
||||
|
||||
local trade_index = 1
|
||||
local trades_already_added = {}
|
||||
local trader_pool_size = 10
|
||||
local item_pool_size = #race.items -- get number of items on list
|
||||
|
||||
self.trades = {}
|
||||
|
||||
if item_pool_size < trader_pool_size then
|
||||
trader_pool_size = item_pool_size
|
||||
end
|
||||
|
||||
for i = 1, trader_pool_size do
|
||||
|
||||
-- If there are more trades than the amount being added, they are
|
||||
-- randomly selected. If they are equal, there is no reason to randomly
|
||||
-- select them
|
||||
local random_trade = nil
|
||||
|
||||
if item_pool_size == trader_pool_size then
|
||||
random_trade = i
|
||||
else
|
||||
while random_trade == nil do
|
||||
|
||||
local num = math.random(item_pool_size)
|
||||
|
||||
if trades_already_added[num] == nil then
|
||||
trades_already_added[num] = true
|
||||
random_trade = num
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if math.random(0, 100) > race.items[random_trade][3] then
|
||||
|
||||
self.trades[trade_index] = {
|
||||
race.items[random_trade][1],
|
||||
race.items[random_trade][2]}
|
||||
|
||||
trade_index = trade_index + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function mobs_trader(self, clicker, entity, race)
|
||||
|
||||
if not self.id then
|
||||
self.id = (math.random(1, 1000) * math.random(1, 10000))
|
||||
.. self.name .. (math.random(1, 1000) ^ 2)
|
||||
end
|
||||
|
||||
if not self.game_name then
|
||||
|
||||
self.game_name = tostring(race.names[math.random(1, #race.names)])
|
||||
self.nametag = S("Trader @1", self.game_name)
|
||||
|
||||
self.object:set_properties({
|
||||
nametag = self.nametag,
|
||||
nametag_color = "#00FF00"
|
||||
})
|
||||
end
|
||||
|
||||
if self.trades == nil then
|
||||
mobs.add_goods(self, entity, race)
|
||||
end
|
||||
|
||||
local player = clicker:get_player_name()
|
||||
|
||||
minetest.chat_send_player(player,
|
||||
S("[NPC] <Trader @1> Hello, @2, have a look at my wares.",
|
||||
self.game_name, player))
|
||||
|
||||
-- Make formspec trade list
|
||||
local formspec_trade_list = ""
|
||||
local x, y
|
||||
|
||||
for i = 1, 10 do
|
||||
|
||||
if self.trades[i] and self.trades[i] ~= "" then
|
||||
|
||||
if i < 6 then
|
||||
x = 0.5
|
||||
y = i - 0.5
|
||||
else
|
||||
x = 4.5
|
||||
y = i - 5.5
|
||||
end
|
||||
|
||||
formspec_trade_list = formspec_trade_list
|
||||
.. "item_image_button[".. x ..",".. y ..";1,1;"
|
||||
.. self.trades[i][2] .. ";prices#".. i .."#".. self.id ..";]"
|
||||
.. "item_image_button[".. x + 2 ..",".. y ..";1,1;"
|
||||
.. self.trades[i][1] .. ";goods#".. i .."#".. self.id ..";]"
|
||||
.. "image[".. x + 1 ..",".. y ..";1,1;gui_arrow_blank.png]"
|
||||
end
|
||||
end
|
||||
|
||||
minetest.show_formspec(player, "mobs_npc:trade", "size[8,10]"
|
||||
.. default.gui_bg_img
|
||||
.. default.gui_slots
|
||||
.. "label[0.5,-0.1;" .. S("Trader @1's stock:", self.game_name) .. "]"
|
||||
.. formspec_trade_list
|
||||
.. "list[current_player;main;0,6;8,4;]"
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
if formname ~= "mobs_npc:trade" then return end
|
||||
|
||||
if fields then
|
||||
|
||||
local trade = ""
|
||||
|
||||
for k, v in pairs(fields) do
|
||||
trade = tostring(k)
|
||||
end
|
||||
|
||||
local id = trade:split("#")[3]
|
||||
local self = nil
|
||||
|
||||
if id ~= nil then
|
||||
|
||||
for k, v in pairs(minetest.luaentities) do
|
||||
|
||||
if v.object and v.id and v.id == id then
|
||||
self = v
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self ~= nil then
|
||||
|
||||
local trade_number = tonumber(trade:split("#")[2])
|
||||
|
||||
if trade_number ~= nil and self.trades[trade_number] ~= nil then
|
||||
|
||||
local price = self.trades[trade_number][2]
|
||||
local goods = self.trades[trade_number][1]
|
||||
local inv = player:get_inventory()
|
||||
|
||||
if inv:contains_item("main", price) then
|
||||
|
||||
inv:remove_item("main", price)
|
||||
|
||||
local leftover = inv:add_item("main", goods)
|
||||
|
||||
if leftover:get_count() > 0 then
|
||||
|
||||
-- drop item(s) in front of player
|
||||
local droppos = player:get_pos()
|
||||
local dir = player:get_look_dir()
|
||||
|
||||
droppos.x = droppos.x + dir.x
|
||||
droppos.z = droppos.z + dir.z
|
||||
|
||||
minetest.add_item(droppos, leftover)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
mobs:register_egg("mobs_npc:trader", S("Trader"), "default_sandstone.png", 1)
|
||||
|
||||
-- compatibility
|
||||
mobs:alias_mob("mobs:trader", "mobs_npc:trader")
|
Loading…
Reference in New Issue