forked from thunderdog1138/star_wars
Carts: Check for last pathfinder predition too
Minor fix to reduce cart jitter slightly
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@ -159,23 +159,29 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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end
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end
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function carts:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype)
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function carts:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype)
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if vector.equals(old_pos, pos_) then
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return true
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end
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local pos = vector.round(pos_)
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local pos = vector.round(pos_)
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local pf_pos = vector.round(old_pos)
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local pf_pos = vector.round(old_pos)
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local pf_dir = vector.new(old_dir)
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local pf_dir = vector.new(old_dir)
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for i = 1, 3 do
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for i = 1, 3 do
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if vector.equals(pf_pos, pos) then
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pf_dir, pf_switch = carts:get_rail_direction(
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-- Success! Cart moved on correctly
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pf_pos, pf_dir, ctrl, pf_switch, railtype)
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return true
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end
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pf_dir, pf_switch = carts:get_rail_direction(pf_pos, pf_dir, ctrl, pf_switch, railtype)
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if vector.equals(pf_dir, {x=0, y=0, z=0}) then
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if vector.equals(pf_dir, {x=0, y=0, z=0}) then
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-- No way forwards
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-- No way forwards
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return false
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return false
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end
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end
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pf_pos = vector.add(pf_pos, pf_dir)
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pf_pos = vector.add(pf_pos, pf_dir)
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if vector.equals(pf_pos, pos) then
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-- Success! Cart moved on correctly
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return true
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end
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end
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end
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-- Cart not found
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-- Cart not found
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return false
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return false
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