forked from thunderdog1138/star_wars
Convert furnace ABM to node timer
Node timers are higher precision and a better guarantee of happening at regular intervals, whereas ABM's may be postponed, cancelled or missed if a player is too far. The largest benefit is that once the furnace is done cooking, no more ABM's are fired - the timer is stopped instead and no more events are created until items are put in the furnace. This patch is larger due to the migration of the timer function and indentation change as a result of the somewhat reduced complexity. I've tested with several furnaces and this works correctly and behavior is not affected, although people may find that their furnaces now work more regularly. If you place several furnaces next to eachother, you will still find all furnace timers firing exactly at the same time. This is a bug in core that should not coalesce node timers at second intervals.
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@ -90,6 +90,137 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player
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return stack:get_count()
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end
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local function swap_node(pos, name)
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local node = minetest.get_node(pos)
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if node.name == name then
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return
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end
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node.name = name
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minetest.swap_node(pos, node)
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end
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local function furnace_node_timer(pos, elapsed)
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--
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-- Inizialize metadata
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--
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local meta = minetest.get_meta(pos)
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local fuel_time = meta:get_float("fuel_time") or 0
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local src_time = meta:get_float("src_time") or 0
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local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
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local inv = meta:get_inventory()
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local srclist = inv:get_list("src")
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local fuellist = inv:get_list("fuel")
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local dstlist = inv:get_list("dst")
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--
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-- Cooking
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--
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-- Check if we have cookable content
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local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
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local cookable = true
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if cooked.time == 0 then
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cookable = false
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end
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-- Check if we have enough fuel to burn
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if fuel_time < fuel_totaltime then
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-- The furnace is currently active and has enough fuel
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fuel_time = fuel_time + 1
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-- If there is a cookable item then check if it is ready yet
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if cookable then
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src_time = src_time + 1
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if src_time >= cooked.time then
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-- Place result in dst list if possible
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if inv:room_for_item("dst", cooked.item) then
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inv:add_item("dst", cooked.item)
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inv:set_stack("src", 1, aftercooked.items[1])
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src_time = 0
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end
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end
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end
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else
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-- Furnace ran out of fuel
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if cookable then
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-- We need to get new fuel
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local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
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if fuel.time == 0 then
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-- No valid fuel in fuel list
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fuel_totaltime = 0
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fuel_time = 0
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src_time = 0
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else
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-- Take fuel from fuel list
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inv:set_stack("fuel", 1, afterfuel.items[1])
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fuel_totaltime = fuel.time
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fuel_time = 0
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end
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else
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-- We don't need to get new fuel since there is no cookable item
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fuel_totaltime = 0
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fuel_time = 0
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src_time = 0
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end
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end
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--
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-- Update formspec, infotext and node
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--
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local formspec = inactive_formspec
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local item_state = ""
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local item_percent = 0
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if cookable then
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item_percent = math.floor(src_time / cooked.time * 100)
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item_state = item_percent .. "%"
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else
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if srclist[1]:is_empty() then
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item_state = "Empty"
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else
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item_state = "Not cookable"
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end
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end
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local fuel_state = "Empty"
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local active = "inactive "
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local result = false
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if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
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active = "active "
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local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
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fuel_state = fuel_percent .. "%"
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formspec = active_formspec(fuel_percent, item_percent)
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swap_node(pos, "default:furnace_active")
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-- make sure timer restarts automatically
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result = true
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else
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if not fuellist[1]:is_empty() then
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fuel_state = "0%"
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end
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swap_node(pos, "default:furnace")
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-- stop timer on the inactive furnace
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local timer = minetest.get_node_timer(pos)
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timer:stop()
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end
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local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
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--
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-- Set meta values
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--
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meta:set_float("fuel_totaltime", fuel_totaltime)
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meta:set_float("fuel_time", fuel_time)
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meta:set_float("src_time", src_time)
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meta:set_string("formspec", formspec)
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meta:set_string("infotext", infotext)
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return result
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end
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--
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-- Node definitions
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--
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@ -106,9 +237,26 @@ minetest.register_node("default:furnace", {
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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can_dig = can_dig,
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on_timer = furnace_node_timer,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", inactive_formspec)
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local inv = meta:get_inventory()
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inv:set_size('src', 1)
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inv:set_size('fuel', 1)
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inv:set_size('dst', 4)
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end,
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on_metadata_inventory_put = function(pos)
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-- start timer function, it will sort out whether furnace can burn or not.
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local timer = minetest.get_node_timer(pos)
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timer:start(1.0)
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end,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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@ -138,154 +286,12 @@ minetest.register_node("default:furnace_active", {
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_timer = furnace_node_timer,
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can_dig = can_dig,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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})
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--
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-- ABM
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--
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local function swap_node(pos, name)
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local node = minetest.get_node(pos)
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if node.name == name then
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return
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end
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node.name = name
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minetest.swap_node(pos, node)
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end
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minetest.register_abm({
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nodenames = {"default:furnace", "default:furnace_active"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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--
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-- Inizialize metadata
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--
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local meta = minetest.get_meta(pos)
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local fuel_time = meta:get_float("fuel_time") or 0
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local src_time = meta:get_float("src_time") or 0
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local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
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--
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-- Inizialize inventory
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--
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local inv = meta:get_inventory()
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for listname, size in pairs({
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src = 1,
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fuel = 1,
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dst = 4,
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}) do
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if inv:get_size(listname) ~= size then
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inv:set_size(listname, size)
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end
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end
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local srclist = inv:get_list("src")
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local fuellist = inv:get_list("fuel")
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local dstlist = inv:get_list("dst")
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--
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-- Cooking
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--
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-- Check if we have cookable content
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local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
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local cookable = true
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if cooked.time == 0 then
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cookable = false
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end
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-- Check if we have enough fuel to burn
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if fuel_time < fuel_totaltime then
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-- The furnace is currently active and has enough fuel
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fuel_time = fuel_time + 1
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-- If there is a cookable item then check if it is ready yet
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if cookable then
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src_time = src_time + 1
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if src_time >= cooked.time then
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-- Place result in dst list if possible
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if inv:room_for_item("dst", cooked.item) then
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inv:add_item("dst", cooked.item)
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inv:set_stack("src", 1, aftercooked.items[1])
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src_time = 0
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end
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end
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end
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else
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-- Furnace ran out of fuel
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if cookable then
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-- We need to get new fuel
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local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
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if fuel.time == 0 then
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-- No valid fuel in fuel list
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fuel_totaltime = 0
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fuel_time = 0
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src_time = 0
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else
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-- Take fuel from fuel list
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inv:set_stack("fuel", 1, afterfuel.items[1])
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fuel_totaltime = fuel.time
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fuel_time = 0
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end
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else
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-- We don't need to get new fuel since there is no cookable item
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fuel_totaltime = 0
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fuel_time = 0
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src_time = 0
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end
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end
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--
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-- Update formspec, infotext and node
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--
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local formspec = inactive_formspec
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local item_state = ""
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local item_percent = 0
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if cookable then
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item_percent = math.floor(src_time / cooked.time * 100)
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item_state = item_percent .. "%"
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else
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if srclist[1]:is_empty() then
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item_state = "Empty"
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else
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item_state = "Not cookable"
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end
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end
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local fuel_state = "Empty"
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local active = "inactive "
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if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
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active = "active "
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local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
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fuel_state = fuel_percent .. "%"
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formspec = active_formspec(fuel_percent, item_percent)
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swap_node(pos, "default:furnace_active")
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else
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if not fuellist[1]:is_empty() then
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fuel_state = "0%"
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end
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swap_node(pos, "default:furnace")
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end
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local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
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--
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-- Set meta values
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--
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meta:set_float("fuel_totaltime", fuel_totaltime)
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meta:set_float("fuel_time", fuel_time)
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meta:set_float("src_time", src_time)
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meta:set_string("formspec", formspec)
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meta:set_string("infotext", infotext)
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end,
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})
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