forked from thunderdog1138/star_wars
Delete 'mods/rangedweapons/rpg.lua'
This commit is contained in:
parent
8d41d0fef8
commit
897f2b8064
|
@ -1,74 +0,0 @@
|
|||
minetest.register_tool("rangedweapons:rpg_rld", {
|
||||
description = "" ..core.colorize("#35cdff","rpg7\n") ..core.colorize("#FFFFFF", "Direct contact damage: 20\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "direct contact knockback: 35\n") ..core.colorize("#FFFFFF", "Gun crit chance: 10%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 1\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n")..core.colorize("#FFFFFF", "Ammunition: rockets\n")..core.colorize("#FFFFFF", "Gun type: rocket launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
|
||||
range = 0,
|
||||
wield_scale = {x=2.5,y=2.5,z=3.75},
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_rpg_rld.png",
|
||||
RW_gun_capabilities = {
|
||||
gun_damage = {fleshy=20,knockback=35},
|
||||
gun_crit = 10,
|
||||
gun_critEffc = 3.0,
|
||||
suitable_ammo = {{"rangedweapons:rocket",1}},
|
||||
gun_skill = {"",1},
|
||||
gun_icon = "rangedweapons_rpg_icon.png",
|
||||
gun_unloaded = "rangedweapons:rpg_rld",
|
||||
gun_cooling = "rangedweapons:rpg",
|
||||
gun_velocity = 25,
|
||||
gun_accuracy = 100,
|
||||
gun_cooldown = 1.0,
|
||||
gun_reload = 1.0,
|
||||
gun_projectiles = 1,
|
||||
gun_smokeSize = 15,
|
||||
gun_durability = 150,
|
||||
gun_unload_sound = "",
|
||||
gun_sound = "rangedweapons_rocket",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_reload_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_shoot_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:rpg", {
|
||||
description = "" ..core.colorize("#35cdff","rpg7\n") ..core.colorize("#FFFFFF", "Direct contact damage: 20\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "direct contact knockback: 35\n") ..core.colorize("#FFFFFF", "Gun crit chance: 10%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 1\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n")..core.colorize("#FFFFFF", "Ammunition: rockets\n")..core.colorize("#FFFFFF", "Gun type: rocket launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
|
||||
range = 0,
|
||||
wield_scale = {x=2.5,y=2.5,z=3.75},
|
||||
inventory_image = "rangedweapons_rpg.png",
|
||||
RW_gun_capabilities = {
|
||||
gun_damage = {fleshy=20,knockback=35},
|
||||
gun_crit = 10,
|
||||
gun_critEffc = 3.0,
|
||||
suitable_ammo = {{"rangedweapons:rocket",1}},
|
||||
gun_skill = {"",1},
|
||||
gun_icon = "rangedweapons_rpg_icon.png",
|
||||
gun_unloaded = "rangedweapons:rpg_rld",
|
||||
gun_cooling = "rangedweapons:rpg",
|
||||
gun_velocity = 25,
|
||||
gun_accuracy = 100,
|
||||
gun_cooldown = 1.0,
|
||||
gun_reload = 1.0,
|
||||
gun_projectiles = 1,
|
||||
gun_smokeSize = 15,
|
||||
gun_durability = 150,
|
||||
gun_unload_sound = "",
|
||||
gun_sound = "rangedweapons_rocket",
|
||||
gun_unload_sound = "rangedweapons_shell_insert",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_reload_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_shoot_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue