forked from thunderdog1138/star_wars
Add fence rails
Dedicated fence rail textures coming in a follow-up PR.
This commit is contained in:
parent
ecea5364f1
commit
7e1b07fddd
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@ -1015,6 +1015,37 @@ minetest.register_craft({
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})
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:fence_rail_aspen_wood",
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burntime = 3,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:fence_rail_pine_wood",
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burntime = 4,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:fence_rail_wood",
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burntime = 5,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:fence_rail_acacia_wood",
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burntime = 6,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:fence_rail_junglewood",
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burntime = 7,
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})
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minetest.register_craft({
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minetest.register_craft({
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type = "fuel",
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type = "fuel",
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recipe = "default:bush_stem",
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recipe = "default:bush_stem",
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@ -303,7 +303,7 @@ function default.register_fence(name, def)
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connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
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connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
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{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
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{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
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},
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},
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connects_to = {"group:fence", "group:wood", "group:tree"},
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connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
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inventory_image = fence_texture,
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inventory_image = fence_texture,
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wield_image = fence_texture,
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wield_image = fence_texture,
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tiles = {def.texture},
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tiles = {def.texture},
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@ -327,6 +327,71 @@ function default.register_fence(name, def)
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end
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end
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--
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-- Fence rail registration helper
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--
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function default.register_fence_rail(name, def)
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minetest.register_craft({
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output = name .. " 16",
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recipe = {
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{ def.material, def.material },
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{ "", ""},
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{ def.material, def.material },
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}
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})
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local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
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"^default_fence_rail_overlay.png^[makealpha:255,126,126"
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-- Allow almost everything to be overridden
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local default_fields = {
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {
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{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
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{-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}
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},
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-- connect_top =
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-- connect_bottom =
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connect_front = {
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{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
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{-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
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connect_left = {
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{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
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{-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
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connect_back = {
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{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2},
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{-1/16, -5/16, 1/16, 1/16, -3/16, 1/2}},
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connect_right = {
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{1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
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{1/16, -5/16, -1/16, 1/2, -3/16, 1/16}},
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},
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connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
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inventory_image = fence_rail_texture,
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wield_image = fence_rail_texture,
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tiles = {def.texture},
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {},
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}
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for k, v in pairs(default_fields) do
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if def[k] == nil then
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def[k] = v
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end
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end
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-- Always add to the fence group, even if no group provided
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def.groups.fence = 1
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def.texture = nil
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def.material = nil
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minetest.register_node(name, def)
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end
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--
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--
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-- Leafdecay
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-- Leafdecay
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--
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--
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@ -2590,8 +2590,10 @@ minetest.register_node("default:ladder_steel", {
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default.register_fence("default:fence_wood", {
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default.register_fence("default:fence_wood", {
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description = "Apple Wood Fence",
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description = "Apple Wood Fence",
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texture = "default_fence_wood.png",
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texture = "default_fence_wood.png",
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inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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inventory_image = "default_fence_overlay.png^default_wood.png^" ..
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wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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"default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^default_wood.png^" ..
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"default_fence_overlay.png^[makealpha:255,126,126",
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material = "default:wood",
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material = "default:wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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sounds = default.node_sound_wood_defaults()
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@ -2600,8 +2602,10 @@ default.register_fence("default:fence_wood", {
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default.register_fence("default:fence_acacia_wood", {
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default.register_fence("default:fence_acacia_wood", {
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description = "Acacia Wood Fence",
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description = "Acacia Wood Fence",
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texture = "default_fence_acacia_wood.png",
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texture = "default_fence_acacia_wood.png",
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inventory_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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inventory_image = "default_fence_overlay.png^default_acacia_wood.png^" ..
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wield_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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"default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^default_acacia_wood.png^" ..
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"default_fence_overlay.png^[makealpha:255,126,126",
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material = "default:acacia_wood",
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material = "default:acacia_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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sounds = default.node_sound_wood_defaults()
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@ -2610,8 +2614,10 @@ default.register_fence("default:fence_acacia_wood", {
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default.register_fence("default:fence_junglewood", {
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default.register_fence("default:fence_junglewood", {
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description = "Jungle Wood Fence",
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description = "Jungle Wood Fence",
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texture = "default_fence_junglewood.png",
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texture = "default_fence_junglewood.png",
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inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
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inventory_image = "default_fence_overlay.png^default_junglewood.png^" ..
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wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
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"default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^default_junglewood.png^" ..
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"default_fence_overlay.png^[makealpha:255,126,126",
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material = "default:junglewood",
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material = "default:junglewood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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sounds = default.node_sound_wood_defaults()
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@ -2620,8 +2626,10 @@ default.register_fence("default:fence_junglewood", {
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default.register_fence("default:fence_pine_wood", {
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default.register_fence("default:fence_pine_wood", {
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description = "Pine Wood Fence",
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description = "Pine Wood Fence",
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texture = "default_fence_pine_wood.png",
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texture = "default_fence_pine_wood.png",
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inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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inventory_image = "default_fence_overlay.png^default_pine_wood.png^" ..
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wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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"default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^default_pine_wood.png^" ..
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"default_fence_overlay.png^[makealpha:255,126,126",
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material = "default:pine_wood",
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material = "default:pine_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults()
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sounds = default.node_sound_wood_defaults()
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@ -2630,13 +2638,75 @@ default.register_fence("default:fence_pine_wood", {
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default.register_fence("default:fence_aspen_wood", {
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default.register_fence("default:fence_aspen_wood", {
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description = "Aspen Wood Fence",
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description = "Aspen Wood Fence",
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texture = "default_fence_aspen_wood.png",
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texture = "default_fence_aspen_wood.png",
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inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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inventory_image = "default_fence_overlay.png^default_aspen_wood.png^" ..
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wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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"default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^default_aspen_wood.png^" ..
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"default_fence_overlay.png^[makealpha:255,126,126",
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material = "default:aspen_wood",
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material = "default:aspen_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults()
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sounds = default.node_sound_wood_defaults()
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})
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})
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default.register_fence_rail("default:fence_rail_wood", {
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description = "Apple Wood Fence Rail",
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texture = "default_wood.png",
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inventory_image = "default_fence_rail_overlay.png^default_wood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_rail_overlay.png^default_wood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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material = "default:wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence_rail("default:fence_rail_acacia_wood", {
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description = "Acacia Wood Fence Rail",
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texture = "default_acacia_wood.png",
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inventory_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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material = "default:acacia_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence_rail("default:fence_rail_junglewood", {
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description = "Jungle Wood Fence Rail",
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texture = "default_junglewood.png",
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inventory_image = "default_fence_rail_overlay.png^default_junglewood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_rail_overlay.png^default_junglewood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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material = "default:junglewood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence_rail("default:fence_rail_pine_wood", {
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description = "Pine Wood Fence Rail",
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texture = "default_pine_wood.png",
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inventory_image = "default_fence_rail_overlay.png^default_pine_wood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_rail_overlay.png^default_pine_wood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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material = "default:pine_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence_rail("default:fence_rail_aspen_wood", {
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description = "Aspen Wood Fence Rail",
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texture = "default_aspen_wood.png",
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inventory_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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material = "default:aspen_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_node("default:glass", {
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minetest.register_node("default:glass", {
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description = "Glass",
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description = "Glass",
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drawtype = "glasslike_framed_optional",
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drawtype = "glasslike_framed_optional",
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Binary file not shown.
After Width: | Height: | Size: 141 B |
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@ -14,7 +14,7 @@ walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sou
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connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
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connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
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connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
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connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
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},
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},
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connects_to = { "group:wall", "group:stone" },
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connects_to = { "group:wall", "group:stone", "group:fence" },
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paramtype = "light",
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paramtype = "light",
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is_ground_content = false,
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is_ground_content = false,
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tiles = { wall_texture, },
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tiles = { wall_texture, },
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