forked from thunderdog1138/star_wars
Stairs: Add backface culling to stair meshes
If backface culling is not specified for a tile in 'images' it is set to true. Slabs already have backface culling due to being defined as nodeboxes (which are then converted to meshnodes).
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@ -46,12 +46,24 @@ end
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-- Node will be called stairs:stair_<subname>
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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local stair_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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stair_images[i] = {
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name = image,
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backface_culling = true,
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}
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elseif image.backface_culling == nil then -- override using any other value
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stair_images[i] = table.copy(image)
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stair_images[i].backface_culling = true
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end
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end
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groups.stair = 1
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groups.stair = 1
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minetest.register_node(":stairs:stair_" .. subname, {
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minetest.register_node(":stairs:stair_" .. subname, {
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description = description,
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description = description,
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "stairs_stair.obj",
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mesh = "stairs_stair.obj",
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tiles = images,
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tiles = stair_images,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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is_ground_content = false,
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is_ground_content = false,
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