forked from thunderdog1138/star_wars
Player API: Integrate settable player step height
Split some long lines. Some nearby code cleanup.
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@ -312,7 +312,8 @@ The player API can register player models and update the player's appearence
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* `player_api.set_textures(player, textures)`
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* `player_api.set_textures(player, textures)`
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* Sets player textures
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* Sets player textures
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* `player`: PlayerRef
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* `player`: PlayerRef
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* `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
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* `textures`: array of textures, If `textures` is nil the default
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textures from the model def are used
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* `player_api.get_animation(player)`
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* `player_api.get_animation(player)`
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* Returns a table containing fields `model`, `textures` and `animation`.
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* Returns a table containing fields `model`, `textures` and `animation`.
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@ -331,7 +332,8 @@ The player API can register player models and update the player's appearence
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bar = {x = 20, y = 39},
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bar = {x = 20, y = 39},
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-- ...
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-- ...
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},
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},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3}, -- In nodes from centre of feet
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3}, -- In nodes from feet position
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stepheight = 0.6, -- In nodes
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}
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}
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@ -46,13 +46,15 @@ function player_api.set_model(player, model_name)
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visual = "mesh",
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visual = "mesh",
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visual_size = model.visual_size or {x = 1, y = 1},
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visual_size = model.visual_size or {x = 1, y = 1},
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collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
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collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
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stepheight = model.stepheight or 0.6,
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})
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})
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player_api.set_animation(player, "stand")
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player_api.set_animation(player, "stand")
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else
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else
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player:set_properties({
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player:set_properties({
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textures = { "player.png", "player_back.png", },
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textures = {"player.png", "player_back.png"},
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visual = "upright_sprite",
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visual = "upright_sprite",
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
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stepheight = 0.6,
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})
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})
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end
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end
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player_model[name] = model_name
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player_model[name] = model_name
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@ -6,22 +6,28 @@ player_api.register_model("character.b3d", {
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textures = {"character.png", },
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textures = {"character.png", },
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animations = {
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animations = {
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-- Standard animations.
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-- Standard animations.
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stand = { x= 0, y= 79, },
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stand = {x = 0, y = 79},
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lay = { x=162, y=166, },
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lay = {x = 162, y = 166},
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walk = { x=168, y=187, },
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walk = {x = 168, y = 187},
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mine = { x=189, y=198, },
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mine = {x = 189, y = 198},
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walk_mine = { x=200, y=219, },
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walk_mine = {x = 200, y = 219},
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sit = { x= 81, y=160, },
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sit = {x = 81, y = 160},
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},
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},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
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stepheight = 0.6,
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})
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})
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-- Update appearance when the player joins
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-- Update appearance when the player joins
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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player_api.player_attached[player:get_player_name()] = false
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player_api.player_attached[player:get_player_name()] = false
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player_api.set_model(player, "character.b3d")
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player_api.set_model(player, "character.b3d")
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player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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player:set_local_animation(
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{x = 0, y = 79},
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{x = 168, y = 187},
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{x = 189, y = 198},
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{x = 200, y = 219},
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30
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)
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player:hud_set_hotbar_image("gui_hotbar.png")
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player:hud_set_hotbar_image("gui_hotbar.png")
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player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
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player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
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end)
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end)
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