forked from thunderdog1138/star_wars
Bones mod fixes
1. don't delete protected nodes, 2. time out in loaded chunks, 3. don't crash when dying in certain nodes (like default doors or sign_lib signs)
This commit is contained in:
parent
047ecea3a2
commit
75ea7e3160
|
@ -21,6 +21,9 @@ bones.bones_formspec =
|
||||||
"list[current_player;main;0,6.08;8,3;8]"..
|
"list[current_player;main;0,6.08;8,3;8]"..
|
||||||
default.get_hotbar_bg(0,4.85)
|
default.get_hotbar_bg(0,4.85)
|
||||||
|
|
||||||
|
local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200)
|
||||||
|
local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4))
|
||||||
|
|
||||||
minetest.register_node("bones:bones", {
|
minetest.register_node("bones:bones", {
|
||||||
description = "Bones",
|
description = "Bones",
|
||||||
tiles = {
|
tiles = {
|
||||||
|
@ -96,23 +99,47 @@ minetest.register_node("bones:bones", {
|
||||||
|
|
||||||
on_timer = function(pos, elapsed)
|
on_timer = function(pos, elapsed)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local time = meta:get_int("time")+elapsed
|
local time = meta:get_int("time") + elapsed
|
||||||
local publish = 1200
|
if time >= share_bones_time then
|
||||||
if tonumber(minetest.setting_get("share_bones_time")) then
|
|
||||||
publish = tonumber(minetest.setting_get("share_bones_time"))
|
|
||||||
end
|
|
||||||
if publish == 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if time >= publish then
|
|
||||||
meta:set_string("infotext", meta:get_string("owner").."'s old bones")
|
meta:set_string("infotext", meta:get_string("owner").."'s old bones")
|
||||||
meta:set_string("owner", "")
|
meta:set_string("owner", "")
|
||||||
else
|
else
|
||||||
|
meta:set_int("time", time)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
local function may_replace(pos, player)
|
||||||
|
local node_name = minetest.get_node(pos).name
|
||||||
|
local node_definition = minetest.registered_nodes[node_name]
|
||||||
|
|
||||||
|
-- if the node is unknown, we let the protection mod decide
|
||||||
|
-- this is consistent with when a player could dig or not dig it
|
||||||
|
-- unknown decoration would often be removed
|
||||||
|
-- while unknown building materials in use would usually be left
|
||||||
|
if not node_definition then
|
||||||
|
-- only replace nodes that are not protected
|
||||||
|
return not minetest.is_protected(pos, player:get_player_name())
|
||||||
|
end
|
||||||
|
|
||||||
|
-- allow replacing air and liquids
|
||||||
|
if node_name == "air" or node_definition.liquidtype ~= "none" then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- don't replace filled chests and other nodes that don't allow it
|
||||||
|
local can_dig_func = node_definition.can_dig
|
||||||
|
if can_dig_func and not can_dig_func(pos, player) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
|
||||||
|
-- flowers being squished by bones are more realistical than a squished stone, too
|
||||||
|
-- exception are of course any protected buildable_to
|
||||||
|
return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_on_dieplayer(function(player)
|
minetest.register_on_dieplayer(function(player)
|
||||||
if minetest.setting_getbool("creative_mode") then
|
if minetest.setting_getbool("creative_mode") then
|
||||||
return
|
return
|
||||||
|
@ -131,26 +158,29 @@ minetest.register_on_dieplayer(function(player)
|
||||||
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
local player_inv = player:get_inventory()
|
local player_inv = player:get_inventory()
|
||||||
|
|
||||||
local nn = minetest.get_node(pos).name
|
|
||||||
if minetest.registered_nodes[nn].can_dig and
|
|
||||||
not minetest.registered_nodes[nn].can_dig(pos, player) then
|
|
||||||
|
|
||||||
-- drop items instead of delete
|
if (not may_replace(pos, player)) then
|
||||||
for i=1,player_inv:get_size("main") do
|
if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
|
||||||
minetest.add_item(pos, player_inv:get_stack("main", i))
|
-- drop one node above if there's space
|
||||||
|
-- this should solve most cases of protection related deaths in which players dig straight down
|
||||||
|
-- yet keeps the bones reachable
|
||||||
|
pos.y = pos.y+1
|
||||||
|
else
|
||||||
|
-- drop items instead of delete
|
||||||
|
for i=1,player_inv:get_size("main") do
|
||||||
|
minetest.add_item(pos, player_inv:get_stack("main", i))
|
||||||
|
end
|
||||||
|
for i=1,player_inv:get_size("craft") do
|
||||||
|
minetest.add_item(pos, player_inv:get_stack("craft", i))
|
||||||
|
end
|
||||||
|
-- empty lists main and craft
|
||||||
|
player_inv:set_list("main", {})
|
||||||
|
player_inv:set_list("craft", {})
|
||||||
|
return
|
||||||
end
|
end
|
||||||
for i=1,player_inv:get_size("craft") do
|
|
||||||
minetest.add_item(pos, player_inv:get_stack("craft", i))
|
|
||||||
end
|
|
||||||
-- empty lists main and craft
|
|
||||||
player_inv:set_list("main", {})
|
|
||||||
player_inv:set_list("craft", {})
|
|
||||||
return
|
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.dig_node(pos)
|
minetest.set_node(pos, {name="bones:bones", param2=param2})
|
||||||
minetest.add_node(pos, {name="bones:bones", param2=param2})
|
|
||||||
|
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local inv = meta:get_inventory()
|
local inv = meta:get_inventory()
|
||||||
|
@ -171,10 +201,19 @@ minetest.register_on_dieplayer(function(player)
|
||||||
player_inv:set_list("craft", {})
|
player_inv:set_list("craft", {})
|
||||||
|
|
||||||
meta:set_string("formspec", bones.bones_formspec)
|
meta:set_string("formspec", bones.bones_formspec)
|
||||||
meta:set_string("infotext", player_name.."'s fresh bones")
|
|
||||||
meta:set_string("owner", player_name)
|
meta:set_string("owner", player_name)
|
||||||
meta:set_int("time", 0)
|
|
||||||
|
|
||||||
local timer = minetest.get_node_timer(pos)
|
if share_bones_time ~= 0 then
|
||||||
timer:start(10)
|
meta:set_string("infotext", player_name.."'s fresh bones")
|
||||||
|
|
||||||
|
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||||
|
meta:set_int("time", 0)
|
||||||
|
else
|
||||||
|
meta:set_int("time", (share_bones_time - share_bones_time_early))
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.get_node_timer(pos):start(10)
|
||||||
|
else
|
||||||
|
meta:set_string("infotext", player_name.."'s bones")
|
||||||
|
end
|
||||||
end)
|
end)
|
||||||
|
|
Loading…
Reference in New Issue