forked from thunderdog1138/star_wars
Revert "Boats: Prevent entering 'ignore' nodes"
This reverts commit 7754555707
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Due to recent engine commit boats now collide with 'ignore' nodes.
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parent
280f1b1c39
commit
70d91bc64d
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@ -172,23 +172,15 @@ function boat.on_step(self, dtime)
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local new_velo
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local new_velo
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local new_acce = {x = 0, y = 0, z = 0}
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local new_acce = {x = 0, y = 0, z = 0}
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if not is_water(p) then
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if not is_water(p) then
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local nodename = minetest.get_node(p).name
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local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
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local nodedef = minetest.registered_nodes[nodename]
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if (not nodedef) or nodedef.walkable then
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if nodename == "ignore" then
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-- at world edge bounce boat back into world
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self.v = -self.v
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-- at world base avoid falling into ignore
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new_velo = get_velocity(self.v, self.object:getyaw(), 0)
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elseif (not nodedef) or nodedef.walkable then
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self.v = 0
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self.v = 0
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new_acce = {x = 0, y = 1, z = 0}
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new_acce = {x = 0, y = 1, z = 0}
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new_velo = get_velocity(self.v, self.object:getyaw(),
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self.object:getvelocity().y)
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else
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else
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new_acce = {x = 0, y = -9.8, z = 0}
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new_acce = {x = 0, y = -9.8, z = 0}
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end
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new_velo = get_velocity(self.v, self.object:getyaw(),
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new_velo = get_velocity(self.v, self.object:getyaw(),
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self.object:getvelocity().y)
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self.object:getvelocity().y)
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end
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self.object:setpos(self.object:getpos())
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self.object:setpos(self.object:getpos())
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else
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else
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p.y = p.y + 1
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p.y = p.y + 1
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