forked from thunderdog1138/star_wars
Add files via upload
This commit is contained in:
parent
04cd3dd9da
commit
6973dac754
|
@ -0,0 +1,43 @@
|
|||
[mod] 3d Armor Stand [3d_armor_stand]
|
||||
=====================================
|
||||
|
||||
License Source Code
|
||||
-------------------
|
||||
|
||||
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Lecense Models
|
||||
--------------
|
||||
|
||||
Copyright (C) 2016-2019 Stuart Jones - CC BY-SA 3.0
|
||||
|
||||
UV model mapping by tobyplowy(aka toby109tt)
|
||||
|
||||
License Textures
|
||||
----------------
|
||||
|
||||
3d_armor_stand.png
|
||||
3d_armor_stand_locked.png
|
||||
|
||||
Copyright (C) 2017-2019 tobyplowy - CC BY-SA 3.0
|
||||
|
||||
3d_armor_stand_feet.png
|
||||
3d_armor_stand_head.png
|
||||
3d_armor_stand_legs.png
|
||||
3d_armor_stand_torso.png
|
||||
|
||||
Copyright (C) 2016-2019 Stuart Jones - CC BY-SA 3.0
|
|
@ -0,0 +1,21 @@
|
|||
[mod] 3d Armor Stand [3d_armor_stand]
|
||||
=====================================
|
||||
|
||||
Depends: 3d_armor
|
||||
|
||||
Adds a chest-like armor stand for armor storage and display.
|
||||
|
||||
Crafting
|
||||
--------
|
||||
|
||||
F = Wooden Fence [default:fence_wood]
|
||||
S = Steel Ingot [default:steel_ingot]
|
||||
|
||||
+---+---+---+
|
||||
| | F | |
|
||||
+---+---+---+
|
||||
| | F | |
|
||||
+---+---+---+
|
||||
| S | S | S |
|
||||
+---+---+---+
|
||||
|
|
@ -0,0 +1,353 @@
|
|||
-- support for i18n
|
||||
local S = armor_i18n.gettext
|
||||
|
||||
local armor_stand_formspec = "size[8,7]" ..
|
||||
default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
default.gui_slots ..
|
||||
default.get_hotbar_bg(0,3) ..
|
||||
"list[current_name;armor_head;3,0.5;1,1;]" ..
|
||||
"list[current_name;armor_torso;4,0.5;1,1;]" ..
|
||||
"list[current_name;armor_legs;3,1.5;1,1;]" ..
|
||||
"list[current_name;armor_feet;4,1.5;1,1;]" ..
|
||||
"image[3,0.5;1,1;3d_armor_stand_head.png]" ..
|
||||
"image[4,0.5;1,1;3d_armor_stand_torso.png]" ..
|
||||
"image[3,1.5;1,1;3d_armor_stand_legs.png]" ..
|
||||
"image[4,1.5;1,1;3d_armor_stand_feet.png]" ..
|
||||
"list[current_player;main;0,3;8,1;]" ..
|
||||
"list[current_player;main;0,4.25;8,3;8]"
|
||||
|
||||
local elements = {"head", "torso", "legs", "feet"}
|
||||
|
||||
local function drop_armor(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
for _, element in pairs(elements) do
|
||||
local stack = inv:get_stack("armor_"..element, 1)
|
||||
if stack and stack:get_count() > 0 then
|
||||
armor.drop_armor(pos, stack)
|
||||
inv:set_stack("armor_"..element, 1, nil)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function get_stand_object(pos)
|
||||
local object = nil
|
||||
local objects = minetest.get_objects_inside_radius(pos, 0.5) or {}
|
||||
for _, obj in pairs(objects) do
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
if ent.name == "3d_armor_stand:armor_entity" then
|
||||
-- Remove duplicates
|
||||
if object then
|
||||
obj:remove()
|
||||
else
|
||||
object = obj
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return object
|
||||
end
|
||||
|
||||
local function update_entity(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local object = get_stand_object(pos)
|
||||
if object then
|
||||
if not string.find(node.name, "3d_armor_stand:") then
|
||||
object:remove()
|
||||
return
|
||||
end
|
||||
else
|
||||
object = minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
||||
end
|
||||
if object then
|
||||
local texture = "3d_armor_trans.png"
|
||||
local textures = {}
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local yaw = 0
|
||||
if inv then
|
||||
for _, element in pairs(elements) do
|
||||
local stack = inv:get_stack("armor_"..element, 1)
|
||||
if stack:get_count() == 1 then
|
||||
local item = stack:get_name() or ""
|
||||
local def = stack:get_definition() or {}
|
||||
local groups = def.groups or {}
|
||||
if groups["armor_"..element] then
|
||||
if def.texture then
|
||||
table.insert(textures, def.texture)
|
||||
else
|
||||
table.insert(textures, item:gsub("%:", "_")..".png")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if #textures > 0 then
|
||||
texture = table.concat(textures, "^")
|
||||
end
|
||||
if node.param2 then
|
||||
local rot = node.param2 % 4
|
||||
if rot == 1 then
|
||||
yaw = 3 * math.pi / 2
|
||||
elseif rot == 2 then
|
||||
yaw = math.pi
|
||||
elseif rot == 3 then
|
||||
yaw = math.pi / 2
|
||||
end
|
||||
end
|
||||
object:setyaw(yaw)
|
||||
object:set_properties({textures={texture}})
|
||||
end
|
||||
end
|
||||
|
||||
local function has_locked_armor_stand_privilege(meta, player)
|
||||
local name = ""
|
||||
if player then
|
||||
if minetest.check_player_privs(player, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
name = player:get_player_name()
|
||||
end
|
||||
if name ~= meta:get_string("owner") then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function add_hidden_node(pos, player)
|
||||
local p = {x=pos.x, y=pos.y + 1, z=pos.z}
|
||||
local name = player:get_player_name()
|
||||
local node = minetest.get_node(p)
|
||||
if node.name == "air" and not minetest.is_protected(pos, name) then
|
||||
minetest.set_node(p, {name="3d_armor_stand:top"})
|
||||
end
|
||||
end
|
||||
|
||||
local function remove_hidden_node(pos)
|
||||
local p = {x=pos.x, y=pos.y + 1, z=pos.z}
|
||||
local node = minetest.get_node(p)
|
||||
if node.name == "3d_armor_stand:top" then
|
||||
minetest.remove_node(p)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("3d_armor_stand:top", {
|
||||
description = S("Armor stand top"),
|
||||
paramtype = "light",
|
||||
drawtype = "plantlike",
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = false,
|
||||
drop = "",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
on_blast = function() end,
|
||||
tiles = {"3d_armor_trans.png"},
|
||||
})
|
||||
|
||||
minetest.register_node("3d_armor_stand:armor_stand", {
|
||||
description = S("Armor stand"),
|
||||
drawtype = "mesh",
|
||||
mesh = "3d_armor_stand.obj",
|
||||
tiles = {"3d_armor_stand.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.25, -0.4375, -0.25, 0.25, 1.4, 0.25},
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {choppy=2, oddly_breakable_by_hand=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", armor_stand_formspec)
|
||||
meta:set_string("infotext", S("Armor Stand"))
|
||||
local inv = meta:get_inventory()
|
||||
for _, element in pairs(elements) do
|
||||
inv:set_size("armor_"..element, 1)
|
||||
end
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
for _, element in pairs(elements) do
|
||||
if not inv:is_empty("armor_"..element) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
after_place_node = function(pos, placer)
|
||||
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
||||
add_hidden_node(pos, placer)
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack)
|
||||
local def = stack:get_definition() or {}
|
||||
local groups = def.groups or {}
|
||||
if groups[listname] then
|
||||
return 1
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos)
|
||||
return 0
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos)
|
||||
update_entity(pos)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos)
|
||||
update_entity(pos)
|
||||
end,
|
||||
after_destruct = function(pos)
|
||||
update_entity(pos)
|
||||
remove_hidden_node(pos)
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
drop_armor(pos)
|
||||
armor.drop_armor(pos, "3d_armor_stand:armor_stand")
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("3d_armor_stand:locked_armor_stand", {
|
||||
description = S("Locked Armor stand"),
|
||||
drawtype = "mesh",
|
||||
mesh = "3d_armor_stand.obj",
|
||||
tiles = {"3d_armor_stand_locked.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.25, -0.4375, -0.25, 0.25, 1.4, 0.25},
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {choppy=2, oddly_breakable_by_hand=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", armor_stand_formspec)
|
||||
meta:set_string("infotext", S("Armor Stand"))
|
||||
meta:set_string("owner", "")
|
||||
local inv = meta:get_inventory()
|
||||
for _, element in pairs(elements) do
|
||||
inv:set_size("armor_"..element, 1)
|
||||
end
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
for _, element in pairs(elements) do
|
||||
if not inv:is_empty("armor_"..element) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
after_place_node = function(pos, placer)
|
||||
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", S("Armor Stand (owned by @1)", meta:get_string("owner")))
|
||||
add_hidden_node(pos, placer)
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_armor_stand_privilege(meta, player) then
|
||||
return 0
|
||||
end
|
||||
local def = stack:get_definition() or {}
|
||||
local groups = def.groups or {}
|
||||
if groups[listname] then
|
||||
return 1
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_armor_stand_privilege(meta, player) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos)
|
||||
return 0
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos)
|
||||
update_entity(pos)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos)
|
||||
update_entity(pos)
|
||||
end,
|
||||
after_destruct = function(pos)
|
||||
update_entity(pos)
|
||||
remove_hidden_node(pos)
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
-- Not affected by TNT
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("3d_armor_stand:armor_entity", {
|
||||
physical = true,
|
||||
visual = "mesh",
|
||||
mesh = "3d_armor_entity.obj",
|
||||
visual_size = {x=1, y=1},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
textures = {"3d_armor_trans.png"},
|
||||
pos = nil,
|
||||
timer = 0,
|
||||
on_activate = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
if pos then
|
||||
self.pos = vector.round(pos)
|
||||
update_entity(pos)
|
||||
end
|
||||
end,
|
||||
on_blast = function(self, damage)
|
||||
local drops = {}
|
||||
local node = minetest.get_node(self.pos)
|
||||
if node.name == "3d_armor_stand:armor_stand" then
|
||||
drop_armor(self.pos)
|
||||
self.object:remove()
|
||||
end
|
||||
return false, false, drops
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"3d_armor_stand:locked_armor_stand", "3d_armor_stand:armor_stand"},
|
||||
interval = 15,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local num
|
||||
num = #minetest.get_objects_inside_radius(pos, 0.5)
|
||||
if num > 0 then return end
|
||||
update_entity(pos)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor_stand:armor_stand",
|
||||
recipe = {
|
||||
{"", "group:fence", ""},
|
||||
{"", "group:fence", ""},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor_stand:locked_armor_stand",
|
||||
recipe = {
|
||||
{"3d_armor_stand:armor_stand", "default:steel_ingot"},
|
||||
}
|
||||
})
|
Loading…
Reference in New Issue