From 6825ea6dffd16b80347dbb98eedca14aa14cb4f0 Mon Sep 17 00:00:00 2001 From: thunderdog1138 <58536412+thunderdog1138@users.noreply.github.com> Date: Wed, 18 Dec 2019 15:13:00 -0500 Subject: [PATCH] Delete README.txt --- mods/stamina/README.txt | 70 ----------------------------------------- 1 file changed, 70 deletions(-) delete mode 100644 mods/stamina/README.txt diff --git a/mods/stamina/README.txt b/mods/stamina/README.txt deleted file mode 100644 index b959c4f8..00000000 --- a/mods/stamina/README.txt +++ /dev/null @@ -1,70 +0,0 @@ -Minetest mod "Stamina" -===================== - -(C) 2015 - BlockMen -(C) 2016 - Auke Kok - - -About this mod: ---------------- -This mod adds a stamina, or "hunger" mechanic to Minetest. Actions like -crafting, walking, digging or fighting make the player exhausted. When -enough exhaustion has been accumulated, the player gets more hungry, -and loses stamina. - -If a player is low on stamina, they start taking periodical damage, -and ultimately will die if they do not eat food. - -Eating food no longer heals the player. Instead, it increases the -stamina of the player. The stamina bar shows how well fed the player -is. More bread pieces means more stamina. - -Walking while holding down Aux1 (usually E key) will make player sprint so -long as their stamina bar is 3 or more bread. This will make the player run -that bit faster and jump a tiny bit higher. - -Q&A time: Why won't I move the stamina bar to the right? - -Answer: this conflicts with the builtin breath bar. To move the -builtin breath bar, I basically have to entirely re-implement it -in lua including timers to catch breath changes for each online -player, which is all a waste of time, just to move a few pixels -around. - - -For Modders: ------------- -This mod intercepts minetest.item_eat(), and applies the hp_change -as stamina change. The value can be positive (increase stamina) or -negative (periodically damage the player by 1 hp). - -Callbacks that are registered via minetest.register_on_item_eat() -are called after this mod, so the itemstack will have changed already -when callbacks are called. You can get the original itemstack as 6th -parameter of your function then. - -A global function is available for mods to change player stamina levels: - - stamina.change(player, change) - - -TenPlus1 Additions: -------------------- - - - Added support for POVA and player_monoids - - Added Pipeworks checks for fake players - - Added 60 second drunk effect when foods have {alcohol=1} group (eat 4 or more) - - Moved exhaustion and hud_id to player table instead of player attributes - - -License: --------- -Code: -- all code LGPL-2.1+ -Textures: -- stamina_hud_poison.png - BlockMen (CC-BY 3.0) -- stamina_hud_fg.png - PilzAdam (WTFPL), modified by BlockMen -- stamina_hud_bg.png - PilzAdam (WTFPL), modified by BlockMen -Sounds: -- stamina_eat.*.ogg - http://www.freesound.org/people/sonictechtonic/sounds/242215/ CC-BY-3.0 -