forked from thunderdog1138/star_wars
Delete 'mods/rangedweapons/hand_grenade.lua'
This commit is contained in:
parent
dcbcd1abdc
commit
659085ae05
|
@ -1,149 +0,0 @@
|
|||
|
||||
|
||||
minetest.register_craftitem("rangedweapons:pin", {
|
||||
wield_scale = {x=2.5,y=2.5,z=1.0},
|
||||
inventory_image = "rangedweapons_pin.png",
|
||||
})
|
||||
local rangedweapons_grenade_pin = {
|
||||
physical = false,
|
||||
timer = 0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.15, y=0.15},
|
||||
textures = {"rangedweapons:pin"},
|
||||
lastpos= {},
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
}
|
||||
rangedweapons_grenade_pin.on_step = function(self, dtime, pos)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
if self.lastpos.x ~= nil then
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
self.object:remove()
|
||||
minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
|
||||
end
|
||||
end
|
||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_entity("rangedweapons:grenade_pin", rangedweapons_grenade_pin)
|
||||
|
||||
local grenade_boom = {
|
||||
name = "rangedweapons:grenade_explosion",
|
||||
--description = "DuN mInD mEh...",
|
||||
radius = 3,
|
||||
tiles = {
|
||||
side = "rangedweapons_invisible.png",
|
||||
top = "rangedweapons_invisible.png",
|
||||
bottom = "rangedweapons_invisible.png",
|
||||
burning = "rangedweapons_invisible.png"
|
||||
},
|
||||
}
|
||||
local gtimer = 0
|
||||
minetest.register_craftitem("rangedweapons:hand_grenade", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.1,y=1.1,z=1.05},
|
||||
description = "" ..core.colorize("#35cdff","Hand grenade\n") ..core.colorize("#FFFFFF", "Explosion radius: 3\n")..core.colorize("#FFFFFF", "Throw force: 12\n") ..core.colorize("#FFFFFF", "Grenade gravitational pull: 6\n") ..core.colorize("#ffc000", "Right-click to unpin, Left click to throw after unpinning\n") ..core.colorize("#ffc000", "Thrown or not, it will explode after 3 secons from unpinning, be careful!"),
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_hand_grenade.png",
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
if minetest.find_node_near(user:get_pos(), 10,"rangedweapons:antigun_block")
|
||||
then
|
||||
minetest.chat_send_player(user:get_player_name(), "" ..core.colorize("#ff0000","Grenades are prohibited in this area!"))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
gtimer = 0
|
||||
minetest.sound_play("rangedweapons_reload_a", {user})
|
||||
itemstack = "rangedweapons:hand_grenade_nopin"
|
||||
local pos = user:get_pos()
|
||||
pos.y = pos.y + 1.5
|
||||
local pinEnt = minetest.add_entity(pos, "rangedweapons:grenade_pin")
|
||||
if pinEnt then
|
||||
local dir = user:get_look_dir()
|
||||
local yaw = user:get_look_yaw()
|
||||
local svertical = user:get_look_vertical()
|
||||
pinEnt:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
|
||||
pinEnt:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
|
||||
pinEnt:set_rotation({x=0,y=yaw + math.pi,z=-svertical})
|
||||
end
|
||||
return itemstack end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craftitem("rangedweapons:hand_grenade_nopin", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.1,y=1.1,z=1.05},
|
||||
description = "***HURRY UP AND THROW IT!!!***",
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_hand_grenade_nopin.png",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local pos = user:get_pos()
|
||||
local dir = user:get_look_dir()
|
||||
local yaw = user:get_look_yaw()
|
||||
if pos and dir and yaw then
|
||||
pos.y = pos.y + 1.6
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:grenade")
|
||||
if obj then
|
||||
obj:set_velocity({x=dir.x * 12, y=dir.y * 12, z=dir.z * 12})
|
||||
obj:set_acceleration({x=0, y=-6, z=0})
|
||||
obj:set_yaw(yaw + math.pi)
|
||||
btimer = gtimer
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
ent.player = ent.player or user
|
||||
itemstack = ""
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
tnt.register_tnt(grenade_boom)
|
||||
|
||||
|
||||
minetest.register_globalstep(function(dtime, player, pos)
|
||||
gtimer = gtimer + dtime;
|
||||
if gtimer >= 3.0 then
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local pos = player:get_pos()
|
||||
if player:get_wielded_item():get_name() == "rangedweapons:hand_grenade_nopin" then
|
||||
player:set_wielded_item("")
|
||||
gtimer = 0
|
||||
tnt.boom(pos, grenade_boom)
|
||||
end end end end)
|
||||
|
||||
local rangedweapons_grenade = {
|
||||
physical = true,
|
||||
btimer = 0,
|
||||
timer = 0,
|
||||
hp_max = 420,
|
||||
visual = "sprite",
|
||||
visual_size = {x=0.5, y=0.5},
|
||||
textures = {"rangedweapons_hand_grenade_nopin.png"},
|
||||
lastpos= {},
|
||||
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
||||
}
|
||||
rangedweapons_grenade.on_step = function(self, dtime, pos)
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
local btimer = btimer or 0
|
||||
self.timer = self.timer + dtime
|
||||
if self.timer > (3.0 - btimer) then
|
||||
tnt.boom(pos, grenade_boom)
|
||||
self.object:remove()
|
||||
end
|
||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_entity("rangedweapons:grenade", rangedweapons_grenade)
|
||||
|
||||
|
Loading…
Reference in New Issue