forked from thunderdog1138/star_wars
Update init.lua
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07be230e77
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@ -465,19 +465,19 @@ doors.register("door_wood", {
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}
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})
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doors.register("door_steel", {
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tiles = {{name = "doors_door_steel.png", backface_culling = true}},
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description = S("Steel Door"),
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inventory_image = "doors_item_steel.png",
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doors.register("door_durasteel", {
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tiles = {{name = "doors_door_durasteel.png", backface_culling = true}},
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description = S("Durasteel Door"),
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inventory_image = "doors_item_durasteel.png",
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protected = true,
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groups = {cracky = 1, level = 2},
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sounds = default.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:durasteel_ingot", "duradefault:steel_ingot"},
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{"default:durasteel_ingot", "duradefault:steel_ingot"},
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{"default:durasteel_ingot", "duradefault:steel_ingot"},
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}
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})
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@ -522,7 +522,7 @@ function doors.register_door(name, def)
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local modname = name:sub(1, i - 1)
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if not def.tiles then
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if def.protected then
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def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
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def.tiles = {{name = "doors_door_durasteel.png", backface_culling = true}}
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else
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def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
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end
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@ -693,12 +693,12 @@ doors.register_trapdoor("doors:trapdoor", {
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
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})
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doors.register_trapdoor("doors:trapdoor_steel", {
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description = S("Steel Trapdoor"),
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inventory_image = "doors_trapdoor_steel.png",
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wield_image = "doors_trapdoor_steel.png",
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tile_front = "doors_trapdoor_steel.png",
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tile_side = "doors_trapdoor_steel_side.png",
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doors.register_trapdoor("doors:trapdoor_durasteel", {
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description = S("Durasteel Trapdoor"),
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inventory_image = "doors_trapdoor_durasteel.png",
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wield_image = "doors_trapdoor_durasteel.png",
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tile_front = "doors_trapdoor_durasteel.png",
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tile_side = "doors_trapdoor_durasteel_side.png",
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protected = true,
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sounds = default.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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@ -716,10 +716,10 @@ minetest.register_craft({
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})
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minetest.register_craft({
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output = "doors:trapdoor_steel",
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output = "doors:trapdoor_durasteel",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:durasteel_ingot", "default:durasteel_ingot"},
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{"default:durasteel_ingot", "default:durasteel_ingot"},
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}
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})
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