Separate player code into new mod
106
game_api.txt
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@ -284,8 +284,58 @@ Give Initial Stuff API
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^ Adds items to the list of items to be given
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Players API
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-----------
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The player API can register player models and update the player's appearence
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* `player_api.register_model(name, def)`
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* Register a new model to be used by players
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* name: model filename such as "character.x", "foo.b3d", etc.
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* def: See [#Model definition]
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* saved to player_api.registered_models
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* `player_api.registered_player_models[name]`
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* Get a model's definition
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* see [#Model definition]
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* `player_api.set_model(player, model_name)`
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* Change a player's model
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* `player`: PlayerRef
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* `model_name`: model registered with player_api.register_model()
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* `player_api.set_animation(player, anim_name [, speed])`
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* Applies an animation to a player
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* anim_name: name of the animation.
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* speed: frames per second. If nil, default from the model is used
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* `player_api.set_textures(player, textures)`
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* Sets player textures
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* `player`: PlayerRef
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* `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
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* `player_api.get_animation(player)`
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* Returns a table containing fields `model`, `textures` and `animation`.
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* Any of the fields of the returned table may be nil.
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* player: PlayerRef
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### Model Definition
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{
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animation_speed = 30, -- Default animation speed, in FPS.
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textures = {"character.png", }, -- Default array of textures.
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visual_size = {x = 1, y = 1}, -- Used to scale the model.
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animations = {
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-- <anim_name> = {x = <start_frame>, y = <end_frame>},
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foo = {x = 0, y = 19},
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bar = {x = 20, y = 39},
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-- ...
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},
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}
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TNT API
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----------
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-------
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`tnt.register_tnt(definition)`
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@ -634,60 +684,6 @@ GUI and formspecs
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* Get the inactive furnace formspec using the defined GUI elements
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Player API
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----------
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The player API can register player models and update the player's appearence
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`default.player_register_model(name, def)`
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* Register a new model to be used by players.
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* name: model filename such as "character.x", "foo.b3d", etc.
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* def: See [#Model definition]
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`default.registered_player_models[name]`
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* Get a model's definition
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* see [#Model definition]
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`default.player_set_model(player, model_name)`
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* Change a player's model
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* `player`: PlayerRef
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* `model_name`: model registered with player_register_model()
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`default.player_set_animation(player, anim_name [, speed])`
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* Applies an animation to a player
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* anim_name: name of the animation.
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* speed: frames per second. If nil, default from the model is used
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`default.player_set_textures(player, textures)`
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* Sets player textures
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* `player`: PlayerRef
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* `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
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default.player_get_animation(player)
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* Returns a table containing fields `model`, `textures` and `animation`.
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* Any of the fields of the returned table may be nil.
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* player: PlayerRef
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### Model Definition
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{
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animation_speed = 30, -- Default animation speed, in FPS.
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textures = {"character.png", }, -- Default array of textures.
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visual_size = {x = 1, y = 1}, -- Used to scale the model.
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animations = {
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-- <anim_name> = {x = <start_frame>, y = <end_frame>},
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foo = {x = 0, y = 19},
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bar = {x = 20, y = 39},
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-- ...
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},
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}
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Leafdecay
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---------
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@ -54,12 +54,6 @@ Calinou (CC BY-SA 3.0):
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default_mineral_copper.png
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default_glass_detail.png
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MirceaKitsune (CC BY-SA 3.0):
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character.x
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Jordach (CC BY-SA 3.0):
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character.png
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PilzAdam (CC BY-SA 3.0):
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default_jungleleaves.png
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default_junglesapling.png
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@ -297,4 +291,3 @@ Chests sounds added by sofar, derived of several files mixed together:
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- http://www.freesound.org/people/kingsamas/sounds/135576/ CC-BY-3.0
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- http://www.freesound.org/people/bulbastre/sounds/126887/ CC-BY-3.0
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- http://www.freesound.org/people/Yoyodaman234/sounds/183541/ CC0
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@ -0,0 +1 @@
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player_api?
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@ -47,6 +47,5 @@ dofile(default_path.."/item_entity.lua")
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dofile(default_path.."/craftitems.lua")
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dofile(default_path.."/crafting.lua")
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dofile(default_path.."/mapgen.lua")
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dofile(default_path.."/player.lua")
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dofile(default_path.."/aliases.lua")
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dofile(default_path.."/legacy.lua")
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@ -23,3 +23,14 @@ LIGHT_MAX = default.LIGHT_MAX
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-- Formspecs
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default.gui_suvival_form = default.gui_survival_form
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-- Players
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if minetest.get_modpath("player_api") then
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default.registered_player_models = player_api.registered_models
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default.player_register_model = player_api.register_model
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default.player_attached = player_api.player_attached
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default.player_get_animation = player_api.get_animation
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default.player_set_model = player_api.set_model
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default.player_set_textures = player_api.set_textures
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default.player_set_animation = player_api.set_animation
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end
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@ -0,0 +1,20 @@
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Minetest Game mod: player_api
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============================
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See license.txt for license information.
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Provides an API to allow multiple mods to set player models and textures.
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Also sets the default model, texture, and player flags.
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Authors of source code
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----------------------
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Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
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Various Minetest developers and contributors (LGPL 2.1)
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Authors of media (textures, models and sounds)
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----------------------------------------------
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MirceaKitsune (CC BY-SA 3.0):
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character.x
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Jordach (CC BY-SA 3.0):
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character.png
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@ -1,42 +1,29 @@
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-- Minetest 0.4 mod: player
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-- See README.txt for licensing and other information.
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player_api = {}
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-- Player animation blending
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-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
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local animation_blend = 0
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default.registered_player_models = { }
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player_api.registered_models = { }
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-- Local for speed.
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local models = default.registered_player_models
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local models = player_api.registered_models
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function default.player_register_model(name, def)
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function player_api.register_model(name, def)
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models[name] = def
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end
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-- Default player appearance
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default.player_register_model("character.b3d", {
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animation_speed = 30,
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textures = {"character.png", },
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animations = {
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-- Standard animations.
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stand = { x= 0, y= 79, },
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lay = { x=162, y=166, },
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walk = { x=168, y=187, },
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mine = { x=189, y=198, },
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walk_mine = { x=200, y=219, },
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sit = { x= 81, y=160, },
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},
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})
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-- Player stats and animations
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local player_model = {}
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local player_textures = {}
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local player_anim = {}
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local player_sneak = {}
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default.player_attached = {}
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player_api.player_attached = {}
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function default.player_get_animation(player)
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function player_api.get_animation(player)
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local name = player:get_player_name()
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return {
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model = player_model[name],
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@ -46,7 +33,7 @@ function default.player_get_animation(player)
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end
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-- Called when a player's appearance needs to be updated
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function default.player_set_model(player, model_name)
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function player_api.set_model(player, model_name)
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local name = player:get_player_name()
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local model = models[model_name]
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if model then
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@ -59,7 +46,7 @@ function default.player_set_model(player, model_name)
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visual = "mesh",
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visual_size = model.visual_size or {x=1, y=1},
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})
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default.player_set_animation(player, "stand")
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player_api.set_animation(player, "stand")
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else
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player:set_properties({
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textures = { "player.png", "player_back.png", },
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@ -69,13 +56,13 @@ function default.player_set_model(player, model_name)
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player_model[name] = model_name
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end
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function default.player_set_textures(player, textures)
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function player_api.set_textures(player, textures)
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local name = player:get_player_name()
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player_textures[name] = textures
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player:set_properties({textures = textures,})
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end
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function default.player_set_animation(player, anim_name, speed)
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function player_api.set_animation(player, anim_name, speed)
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local name = player:get_player_name()
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if player_anim[name] == anim_name then
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return
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@ -89,16 +76,6 @@ function default.player_set_animation(player, anim_name, speed)
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player:set_animation(anim, speed or model.animation_speed, animation_blend)
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end
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-- Update appearance when the player joins
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minetest.register_on_joinplayer(function(player)
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default.player_attached[player:get_player_name()] = false
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default.player_set_model(player, "character.b3d")
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player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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player:hud_set_hotbar_image("gui_hotbar.png")
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player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
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end)
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|
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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player_model[name] = nil
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@ -107,8 +84,8 @@ minetest.register_on_leaveplayer(function(player)
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end)
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|
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-- Localize for better performance.
|
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local player_set_animation = default.player_set_animation
|
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local player_attached = default.player_attached
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local player_set_animation = player_api.set_animation
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local player_attached = player_api.player_attached
|
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|
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-- Check each player and apply animations
|
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minetest.register_globalstep(function(dtime)
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@ -0,0 +1,26 @@
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dofile(minetest.get_modpath("player_api") .. "/api.lua")
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|
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-- Default player appearance
|
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player_api.register_model("character.b3d", {
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||||
animation_speed = 30,
|
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textures = {"character.png", },
|
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animations = {
|
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-- Standard animations.
|
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stand = { x= 0, y= 79, },
|
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lay = { x=162, y=166, },
|
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walk = { x=168, y=187, },
|
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mine = { x=189, y=198, },
|
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walk_mine = { x=200, y=219, },
|
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sit = { x= 81, y=160, },
|
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},
|
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})
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|
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-- Update appearance when the player joins
|
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minetest.register_on_joinplayer(function(player)
|
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player_api.player_attached[player:get_player_name()] = false
|
||||
player_api.set_model(player, "character.b3d")
|
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player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
|
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|
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player:hud_set_hotbar_image("gui_hotbar.png")
|
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player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
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end)
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 284 B After Width: | Height: | Size: 284 B |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 142 B |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 140 B |