forked from thunderdog1138/star_wars
Xpanes: Convert to connected nodeboxes
I've rewritten this to use connected nodeboxes, but with a caveat. In order to make flat nodes look better, I'm keeping one non-connected pane that is flat around to convert flat sections to the flat nodes instead of connected, as these look better and are easier to work with. Once more sides are needed we convert the panes on the fly to connected nodes and recalculate the shape. We don't paint any of the half-panes that the previous generation of xpanes did. There's no need and it's harder to work with. Updating the nodes also seems more natural and placement and removal works straight forward. The conversion of old panes relies on an LBM, and does a reasonable conversion job, but it's not exact, since the panes behave slightly different now. The game API documentation was wrong to begin with. We discard param nr. 2 of the API entirely, and correct the tile usage text.
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992f295880
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54235f3276
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@ -421,7 +421,7 @@ Creates panes that automatically connect to each other
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### Pane definition
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{
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textures = {"texture_Bottom_top", "texture_left_right", "texture_front_back"}, -- More tiles aren't supported
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textures = {"texture for sides", (unused), "texture for top and bottom"}, -- More tiles aren't supported
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groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
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sounds = SoundSpec, -- See [#Default sounds]
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recipe = {{"","","","","","","","",""}}, -- Recipe field only
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@ -6,6 +6,7 @@ Authors of source code
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----------------------
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Originally by xyz (MIT)
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BlockMen (MIT)
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sofar (MIT)
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Various Minetest developers and contributors (MIT)
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Authors of media (textures)
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@ -1,156 +1,146 @@
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xpanes = {}
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local function rshift(x, by)
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return math.floor(x / 2 ^ by)
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local function is_pane(pos)
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return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0
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end
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local directions = {
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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}
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local function connects_dir(pos, name, dir)
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local aside = vector.add(pos, minetest.facedir_to_dir(dir))
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if is_pane(aside) then
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return true
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end
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local function update_pane(pos, name)
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if not minetest.get_node(pos).name:find("^xpanes:"..name) then
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local connects_to = minetest.registered_nodes[name].connects_to
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if not connects_to then
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return false
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end
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local list = minetest.find_nodes_in_area(aside, aside, connects_to)
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if #list > 0 then
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return true
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end
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return false
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end
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local function swap(pos, node, name, param2)
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if node.name == name and node.param2 == param2 then
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return
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end
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local sum = 0
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for i, dir in pairs(directions) do
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local node = minetest.get_node(vector.add(pos, dir))
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local def = minetest.registered_nodes[node.name]
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local pane_num = def and def.groups.pane or 0
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if pane_num > 0 or not def or (def.walkable ~= false and
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def.drawtype ~= "nodebox") then
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sum = sum + 2 ^ (i - 1)
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end
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end
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if sum == 0 then
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sum = 15
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end
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minetest.set_node(pos, {name = "xpanes:"..name.."_"..sum})
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minetest.set_node(pos, {name = name, param2 = param2})
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end
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local function update_nearby(pos, node)
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node = node or minetest.get_node(pos)
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local function update_pane(pos)
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if not is_pane(pos) then
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return
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end
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local node = minetest.get_node(pos)
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local name = node.name
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if not name or node.name:sub(1, 7) ~= "xpanes:" then
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return
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if name:sub(-5) == "_flat" then
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name = name:sub(1, -6)
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end
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local underscore_pos = string.find(name, "_[^_]*$") or 0
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local len = name:len()
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local num = tonumber(name:sub(underscore_pos+1, len))
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if not num or num < 1 or num > 15 then
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name = name:sub(8)
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local any = node.param2
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local c = {}
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local count = 0
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for dir = 0, 3 do
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c[dir] = connects_dir(pos, name, dir)
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if c[dir] then
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any = dir
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count = count + 1
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end
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end
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if count == 0 then
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swap(pos, node, name .. "_flat", any)
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elseif count == 1 then
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swap(pos, node, name .. "_flat", (any + 1) % 4)
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elseif count == 2 then
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if (c[0] and c[2]) or (c[1] and c[3]) then
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swap(pos, node, name .. "_flat", (any + 1) % 4)
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else
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name = name:sub(8, underscore_pos - 1)
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swap(pos, node, name, 0)
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end
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for i, dir in pairs(directions) do
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update_pane(vector.add(pos, dir), name)
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else
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swap(pos, node, name, 0)
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end
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end
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minetest.register_on_placenode(update_nearby)
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minetest.register_on_dignode(update_nearby)
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minetest.register_on_placenode(function(pos, node)
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if minetest.get_item_group(node, "pane") then
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update_pane(pos)
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end
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for i = 0, 3 do
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local dir = minetest.facedir_to_dir(i)
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update_pane(vector.add(pos, dir))
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end
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end)
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local half_boxes = {
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{0, -0.5, -1/32, 0.5, 0.5, 1/32},
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{-1/32, -0.5, 0, 1/32, 0.5, 0.5},
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{-0.5, -0.5, -1/32, 0, 0.5, 1/32},
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{-1/32, -0.5, -0.5, 1/32, 0.5, 0}
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}
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minetest.register_on_dignode(function(pos)
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for i = 0, 3 do
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local dir = minetest.facedir_to_dir(i)
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update_pane(vector.add(pos, dir))
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end
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end)
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local full_boxes = {
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{-0.5, -0.5, -1/32, 0.5, 0.5, 1/32},
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{-1/32, -0.5, -0.5, 1/32, 0.5, 0.5}
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}
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xpanes = {}
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function xpanes.register_pane(name, def)
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for i = 1, 15 do
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minetest.register_alias("xpanes:" .. name .. "_" .. i, "xpanes:" .. name .. "_flat")
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end
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local sb_half_boxes = {
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{0, -0.5, -0.06, 0.5, 0.5, 0.06},
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{-0.06, -0.5, 0, 0.06, 0.5, 0.5},
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{-0.5, -0.5, -0.06, 0, 0.5, 0.06},
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{-0.06, -0.5, -0.5, 0.06, 0.5, 0}
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}
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local sb_full_boxes = {
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{-0.5, -0.5, -0.06, 0.5, 0.5, 0.06},
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{-0.06, -0.5, -0.5, 0.06, 0.5, 0.5}
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}
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local pane_def_fields = {
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drawtype = "airlike",
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local flatgroups = table.copy(def.groups)
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flatgroups.pane = 1
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minetest.register_node(":xpanes:" .. name .. "_flat", {
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description = def.description,
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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air_equivalent = true,
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}
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function xpanes.register_pane(name, def)
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for i = 1, 15 do
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local need = {}
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local cnt = 0
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for j = 1, 4 do
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if rshift(i, j - 1) % 2 == 1 then
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need[j] = true
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cnt = cnt + 1
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end
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end
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local take = {}
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local take2 = {}
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if need[1] == true and need[3] == true then
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need[1] = nil
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need[3] = nil
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table.insert(take, full_boxes[1])
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table.insert(take2, sb_full_boxes[1])
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end
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if need[2] == true and need[4] == true then
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need[2] = nil
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need[4] = nil
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table.insert(take, full_boxes[2])
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table.insert(take2, sb_full_boxes[2])
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end
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for k in pairs(need) do
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table.insert(take, half_boxes[k])
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table.insert(take2, sb_half_boxes[k])
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end
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local texture = def.textures[1]
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if cnt == 1 then
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texture = def.textures[1].."^"..def.textures[2]
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end
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minetest.register_node(":xpanes:"..name.."_"..i, {
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drawtype = "nodebox",
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tiles = {def.textures[3], def.textures[3], texture},
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paramtype = "light",
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groups = def.groups,
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drop = "xpanes:"..name,
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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paramtype2 = "facedir",
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tiles = {def.textures[3], def.textures[3], def.textures[1]},
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groups = flatgroups,
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drop = "xpanes:" .. name .. "_flat",
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sounds = def.sounds,
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node_box = {
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type = "fixed",
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fixed = take
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fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}},
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},
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selection_box = {
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type = "fixed",
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fixed = take2
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}
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fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}},
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},
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connect_sides = { "left", "right" },
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})
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end
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for k, v in pairs(pane_def_fields) do
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def[k] = def[k] or v
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end
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def.on_construct = function(pos)
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update_pane(pos, name)
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end
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minetest.register_node(":xpanes:"..name, def)
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local groups = table.copy(def.groups)
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groups.pane = 1
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groups.not_in_creative_inventory = 1
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minetest.register_node(":xpanes:" .. name, {
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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description = def.description,
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tiles = {def.textures[3], def.textures[3], def.textures[1]},
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groups = groups,
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drop = "xpanes:" .. name .. "_flat",
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sounds = def.sounds,
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node_box = {
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type = "connected",
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fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}},
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connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}},
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connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}},
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connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}},
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connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}},
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},
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connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"},
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})
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minetest.register_craft({
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output = "xpanes:"..name.." 16",
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output = "xpanes:" .. name .. "_flat 16",
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recipe = def.recipe
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})
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end
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@ -161,7 +151,7 @@ xpanes.register_pane("pane", {
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inventory_image = "default_glass.png",
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wield_image = "default_glass.png",
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sounds = default.node_sound_glass_defaults(),
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groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1},
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groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3},
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recipe = {
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{"default:glass", "default:glass", "default:glass"},
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{"default:glass", "default:glass", "default:glass"}
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@ -173,7 +163,7 @@ xpanes.register_pane("bar", {
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textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_space.png"},
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inventory_image = "xpanes_bar.png",
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wield_image = "xpanes_bar.png",
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groups = {cracky=2, pane=1},
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults(),
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recipe = {
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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@ -181,3 +171,14 @@ xpanes.register_pane("bar", {
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}
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})
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minetest.register_lbm({
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name = "xpanes:gen2",
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nodenames = {"group:pane"},
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action = function(pos, node)
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update_pane(pos)
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for i = 0, 3 do
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local dir = minetest.facedir_to_dir(i)
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update_pane(vector.add(pos, dir))
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end
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end
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})
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@ -4,6 +4,7 @@ License of source code
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The MIT License (MIT)
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Copyright (C) 2014-2016 xyz
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Copyright (C) 2014-2016 BlockMen
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Copyright (C) 2016 Auke Kok <sofar@foo-projects.org>
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Copyright (C) 2014-2016 Various Minetest developers and contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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