forked from thunderdog1138/star_wars
Tune cactus generation
This commit is contained in:
parent
9207e9af46
commit
51fce37fc1
|
@ -151,9 +151,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
end
|
||||
end
|
||||
-- Generate cactuses
|
||||
local perlin1 = minetest.env:get_perlin(230, 3, 0.7, 100)
|
||||
local perlin1 = minetest.env:get_perlin(230, 3, 0.6, 100)
|
||||
-- Assume X and Z lengths are equal
|
||||
local divlen = 8
|
||||
local divlen = 16
|
||||
local divs = (maxp.x-minp.x)/divlen+1;
|
||||
for divx=0,divs-1 do
|
||||
for divz=0,divs-1 do
|
||||
|
@ -162,7 +162,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
local x1 = minp.x + math.floor((divx+1)*divlen)
|
||||
local z1 = minp.z + math.floor((divz+1)*divlen)
|
||||
-- Determine cactus amount from perlin noise
|
||||
local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 5)
|
||||
local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
|
||||
-- Find random positions for cactus based on this random
|
||||
local pr = PseudoRandom(seed+1)
|
||||
for i=0,cactus_amount do
|
||||
|
|
Loading…
Reference in New Issue