forked from thunderdog1138/star_wars
Floatland biomes: Update due to mgv7 biomerepeat option
Only register floatland biomes if mgv7 'biomerepeat' flag is false. Simplify floatland biomes to coniferous forest and ocean. Make 'mgv7_floatland_level' and 'mgv7_shadow_limit' parameters global values for mods to use to register their own floatland biomes.
This commit is contained in:
parent
886537ef50
commit
48baf1acb5
|
@ -463,7 +463,6 @@ function default.register_ores()
|
|||
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
|
||||
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
|
||||
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground",
|
||||
"floatland_grassland", "floatland_grassland_ocean",
|
||||
"floatland_coniferous_forest", "floatland_coniferous_forest_ocean"}
|
||||
})
|
||||
|
||||
|
@ -488,8 +487,7 @@ function default.register_ores()
|
|||
},
|
||||
biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest",
|
||||
"deciduous_forest", "deciduous_forest_shore", "savanna", "savanna_shore",
|
||||
"rainforest", "rainforest_swamp", "floatland_grassland",
|
||||
"floatland_coniferous_forest"}
|
||||
"rainforest", "rainforest_swamp", "floatland_coniferous_forest"}
|
||||
})
|
||||
|
||||
-- Gravel
|
||||
|
@ -518,7 +516,6 @@ function default.register_ores()
|
|||
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
|
||||
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
|
||||
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground",
|
||||
"floatland_grassland", "floatland_grassland_ocean",
|
||||
"floatland_coniferous_forest", "floatland_coniferous_forest_ocean"}
|
||||
})
|
||||
|
||||
|
@ -1448,6 +1445,8 @@ end
|
|||
|
||||
|
||||
-- Biomes for floatlands
|
||||
-- Used when mgv7 'biomerepeat' flag is false
|
||||
-- TODO Temporary simple biomes to be developed later
|
||||
|
||||
function default.register_floatland_biomes(floatland_level, shadow_limit)
|
||||
|
||||
|
@ -1467,10 +1466,10 @@ function default.register_floatland_biomes(floatland_level, shadow_limit)
|
|||
--node_river_water = "",
|
||||
--node_riverbed = "",
|
||||
--depth_riverbed = ,
|
||||
y_min = floatland_level + 2,
|
||||
y_min = floatland_level + 4,
|
||||
y_max = 31000,
|
||||
heat_point = 50,
|
||||
humidity_point = 70,
|
||||
humidity_point = 50,
|
||||
})
|
||||
|
||||
-- Coniferous forest ocean
|
||||
|
@ -1490,97 +1489,9 @@ function default.register_floatland_biomes(floatland_level, shadow_limit)
|
|||
--node_riverbed = "",
|
||||
--depth_riverbed = ,
|
||||
y_min = shadow_limit,
|
||||
y_max = floatland_level + 1,
|
||||
y_max = floatland_level + 3,
|
||||
heat_point = 50,
|
||||
humidity_point = 70,
|
||||
})
|
||||
|
||||
-- Grassland
|
||||
|
||||
minetest.register_biome({
|
||||
name = "floatland_grassland",
|
||||
--node_dust = "",
|
||||
node_top = "default:dirt_with_grass",
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
depth_filler = 1,
|
||||
--node_stone = "",
|
||||
--node_water_top = "",
|
||||
--depth_water_top = ,
|
||||
--node_water = "",
|
||||
--node_river_water = "",
|
||||
--node_riverbed = "",
|
||||
--depth_riverbed = ,
|
||||
y_min = floatland_level + 2,
|
||||
y_max = 31000,
|
||||
heat_point = 50,
|
||||
humidity_point = 35,
|
||||
})
|
||||
|
||||
-- Grassland ocean
|
||||
|
||||
minetest.register_biome({
|
||||
name = "floatland_grassland_ocean",
|
||||
--node_dust = "",
|
||||
node_top = "default:sand",
|
||||
depth_top = 1,
|
||||
node_filler = "default:sand",
|
||||
depth_filler = 3,
|
||||
--node_stone = "",
|
||||
--node_water_top = "",
|
||||
--depth_water_top = ,
|
||||
--node_water = "",
|
||||
--node_river_water = "",
|
||||
--node_riverbed = "",
|
||||
--depth_riverbed = ,
|
||||
y_min = shadow_limit,
|
||||
y_max = floatland_level + 1,
|
||||
heat_point = 50,
|
||||
humidity_point = 35,
|
||||
})
|
||||
|
||||
-- Sandstone desert
|
||||
|
||||
minetest.register_biome({
|
||||
name = "floatland_sandstone_desert",
|
||||
--node_dust = "",
|
||||
node_top = "default:sand",
|
||||
depth_top = 1,
|
||||
node_filler = "default:sand",
|
||||
depth_filler = 1,
|
||||
node_stone = "default:sandstone",
|
||||
--node_water_top = "",
|
||||
--depth_water_top = ,
|
||||
--node_water = "",
|
||||
--node_river_water = "",
|
||||
--node_riverbed = "",
|
||||
--depth_riverbed = ,
|
||||
y_min = floatland_level + 2,
|
||||
y_max = 31000,
|
||||
heat_point = 50,
|
||||
humidity_point = 0,
|
||||
})
|
||||
|
||||
-- Sandstone desert ocean
|
||||
|
||||
minetest.register_biome({
|
||||
name = "floatland_sandstone_desert_ocean",
|
||||
--node_dust = "",
|
||||
node_top = "default:sand",
|
||||
depth_top = 1,
|
||||
node_filler = "default:sand",
|
||||
depth_filler = 3,
|
||||
node_stone = "default:sandstone",
|
||||
--node_water_top = "",
|
||||
--depth_water_top = ,
|
||||
--node_water = "",
|
||||
--node_river_water = "",
|
||||
--node_riverbed = "",
|
||||
--depth_riverbed = ,
|
||||
y_min = shadow_limit,
|
||||
y_max = floatland_level + 1,
|
||||
heat_point = 50,
|
||||
humidity_point = 0,
|
||||
humidity_point = 50,
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -2110,26 +2021,37 @@ end
|
|||
|
||||
-- Get setting or default
|
||||
local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or
|
||||
"mountains, ridges, nofloatlands"
|
||||
"mountains, ridges, nofloatlands, caverns, biomerepeat"
|
||||
local captures_float = string.match(mgv7_spflags, "floatlands")
|
||||
local captures_nofloat = string.match(mgv7_spflags, "nofloatlands")
|
||||
local captures_nobiorep = string.match(mgv7_spflags, "nobiomerepeat")
|
||||
|
||||
local mgv7_floatland_level = minetest.get_mapgen_setting("mgv7_floatland_level") or 1280
|
||||
local mgv7_shadow_limit = minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024
|
||||
-- Get setting or default
|
||||
-- Make global for mods to use to register floatland biomes
|
||||
default.mgv7_floatland_level =
|
||||
minetest.get_mapgen_setting("mgv7_floatland_level") or 1280
|
||||
default.mgv7_shadow_limit =
|
||||
minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024
|
||||
|
||||
minetest.clear_registered_biomes()
|
||||
minetest.clear_registered_ores()
|
||||
minetest.clear_registered_decorations()
|
||||
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
if mg_name == "v6" then
|
||||
default.register_mgv6_ores()
|
||||
default.register_mgv6_decorations()
|
||||
elseif mg_name == "v7" and captures_float == "floatlands" and
|
||||
captures_nofloat ~= "nofloatlands" then
|
||||
-- Mgv7 with floatlands
|
||||
default.register_biomes(mgv7_shadow_limit - 1)
|
||||
default.register_floatland_biomes(mgv7_floatland_level, mgv7_shadow_limit)
|
||||
elseif mg_name == "v7" and
|
||||
captures_float == "floatlands" and
|
||||
-- Need to check for 'nofloatlands' because that contains
|
||||
-- 'floatlands' which makes the second condition true.
|
||||
captures_nofloat ~= "nofloatlands" and
|
||||
captures_nobiorep == "nobiomerepeat" then
|
||||
-- Mgv7 with floatlands and floatland biomes
|
||||
default.register_biomes(default.mgv7_shadow_limit - 1)
|
||||
default.register_floatland_biomes(
|
||||
default.mgv7_floatland_level, default.mgv7_shadow_limit)
|
||||
default.register_ores()
|
||||
default.register_decorations()
|
||||
else
|
||||
|
|
|
@ -95,7 +95,7 @@ local function register_flower(seed, name)
|
|||
persist = 0.6
|
||||
},
|
||||
biomes = {"grassland", "deciduous_forest", "coniferous_forest",
|
||||
"floatland_grassland", "floatland_coniferous_forest"},
|
||||
"floatland_coniferous_forest"},
|
||||
y_min = 1,
|
||||
y_max = 31000,
|
||||
decoration = "flowers:"..name,
|
||||
|
|
Loading…
Reference in New Issue