Default: New obsidian brick texture. Add river water textures

This commit is contained in:
paramat 2015-05-30 07:20:25 +01:00
parent 03b51e8c8f
commit 40e2b945e3
6 changed files with 13 additions and 9 deletions

View File

@ -109,6 +109,10 @@ paramat (CC BY-SA 3.0):
default_pinetree_top.png default_pinetree_top.png
default_pinewood.png default_pinewood.png
default_sandstone_brick.png default_sandstone_brick.png
default_obsidian_brick.png
default_river_water.png
default_river_water_source_animated.png
default_river_water_flowing_animated.png
brunob.santos (CC BY-SA 4.0): brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png default_desert_cobble.png

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@ -968,11 +968,11 @@ minetest.register_node("default:water_flowing", {
minetest.register_node("default:river_water_source", { minetest.register_node("default:river_water_source", {
description = "River Water Source", description = "River Water Source",
inventory_image = minetest.inventorycube("default_water.png"), inventory_image = minetest.inventorycube("default_river_water.png"),
drawtype = "liquid", drawtype = "liquid",
tiles = { tiles = {
{ {
name = "default_water_source_animated.png", name = "default_river_water_source_animated.png",
animation = { animation = {
type = "vertical_frames", type = "vertical_frames",
aspect_w = 16, aspect_w = 16,
@ -983,7 +983,7 @@ minetest.register_node("default:river_water_source", {
}, },
special_tiles = { special_tiles = {
{ {
name = "default_water_source_animated.png", name = "default_river_water_source_animated.png",
animation = { animation = {
type = "vertical_frames", type = "vertical_frames",
aspect_w = 16, aspect_w = 16,
@ -1008,18 +1008,18 @@ minetest.register_node("default:river_water_source", {
liquid_viscosity = 1, liquid_viscosity = 1,
liquid_renewable = false, liquid_renewable = false,
liquid_range = 2, liquid_range = 2,
post_effect_color = {a=64, r=100, g=100, b=200}, post_effect_color = {a=64, r=100, g=178, b=200},
groups = {water=3, liquid=3, puts_out_fire=1}, groups = {water=3, liquid=3, puts_out_fire=1},
}) })
minetest.register_node("default:river_water_flowing", { minetest.register_node("default:river_water_flowing", {
description = "Flowing River Water", description = "Flowing River Water",
inventory_image = minetest.inventorycube("default_water.png"), inventory_image = minetest.inventorycube("default_river_water.png"),
drawtype = "flowingliquid", drawtype = "flowingliquid",
tiles = {"default_water.png"}, tiles = {"default_river_water.png"},
special_tiles = { special_tiles = {
{ {
name = "default_water_flowing_animated.png", name = "default_river_water_flowing_animated.png",
backface_culling = false, backface_culling = false,
animation = { animation = {
type = "vertical_frames", type = "vertical_frames",
@ -1029,7 +1029,7 @@ minetest.register_node("default:river_water_flowing", {
}, },
}, },
{ {
name = "default_water_flowing_animated.png", name = "default_river_water_flowing_animated.png",
backface_culling = true, backface_culling = true,
animation = { animation = {
type = "vertical_frames", type = "vertical_frames",
@ -1055,7 +1055,7 @@ minetest.register_node("default:river_water_flowing", {
liquid_viscosity = 1, liquid_viscosity = 1,
liquid_renewable = false, liquid_renewable = false,
liquid_range = 2, liquid_range = 2,
post_effect_color = {a=64, r=100, g=100, b=200}, post_effect_color = {a=64, r=100, g=178, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
}) })

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