forked from thunderdog1138/star_wars
Doors: Code cleanup
Remove spaces inside curly brackets Split lines over 90 columns
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60f6564c75
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3d44804074
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@ -1,4 +1,3 @@
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--[[
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Copyright (C) 2012 PilzAdam
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@ -105,28 +104,28 @@ minetest.register_node("doors:hidden", {
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-- table used to aid door opening/closing
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local transform = {
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{
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{ v = "_a", param2 = 3 },
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{ v = "_a", param2 = 0 },
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{ v = "_a", param2 = 1 },
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{ v = "_a", param2 = 2 },
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{v = "_a", param2 = 3},
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{v = "_a", param2 = 0},
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{v = "_a", param2 = 1},
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{v = "_a", param2 = 2},
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},
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{
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{ v = "_b", param2 = 1 },
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{ v = "_b", param2 = 2 },
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{ v = "_b", param2 = 3 },
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{ v = "_b", param2 = 0 },
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{v = "_b", param2 = 1},
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{v = "_b", param2 = 2},
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{v = "_b", param2 = 3},
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{v = "_b", param2 = 0},
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},
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{
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{ v = "_b", param2 = 1 },
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{ v = "_b", param2 = 2 },
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{ v = "_b", param2 = 3 },
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{ v = "_b", param2 = 0 },
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{v = "_b", param2 = 1},
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{v = "_b", param2 = 2},
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{v = "_b", param2 = 3},
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{v = "_b", param2 = 0},
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},
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{
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{ v = "_a", param2 = 3 },
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{ v = "_a", param2 = 0 },
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{ v = "_a", param2 = 1 },
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{ v = "_a", param2 = 2 },
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{v = "_a", param2 = 3},
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{v = "_a", param2 = 0},
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{v = "_a", param2 = 1},
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{v = "_a", param2 = 2},
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},
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}
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@ -166,9 +165,11 @@ function _doors.door_toggle(pos, clicker)
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local dir = minetest.get_node(pos).param2
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if state % 2 == 0 then
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minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play(def.door.sounds[1],
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.sound_play(def.door.sounds[2],
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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minetest.swap_node(pos, {
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@ -181,21 +182,25 @@ function _doors.door_toggle(pos, clicker)
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end
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local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
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local function on_place_node(place_to, newnode,
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placer, oldnode, itemstack, pointed_thing)
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-- Run script hook
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local _, callback
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for _, callback in ipairs(core.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
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local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
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local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
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local newnode_copy =
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{name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
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local oldnode_copy =
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{name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
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local pointed_thing_copy = {
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type = pointed_thing.type,
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above = vector.new(pointed_thing.above),
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under = vector.new(pointed_thing.under),
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ref = pointed_thing.ref,
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}
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callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy)
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callback(place_to_copy, newnode_copy, placer,
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oldnode_copy, itemstack, pointed_thing_copy)
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end
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end
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@ -214,8 +219,8 @@ function doors.register(name, def)
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local h = meta:get_int("right") + 1
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local p2 = node.param2
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local replace = {
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{ { type = "a", state = 0 }, { type = "a", state = 3 } },
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{ { type = "b", state = 1 }, { type = "b", state = 2 } }
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{{type = "a", state = 0}, {type = "a", state = 3}},
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{{type = "b", state = 1}, {type = "b", state = 2}}
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}
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local new = replace[l][h]
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-- retain infotext and doors_owner fields
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@ -268,8 +273,9 @@ function doors.register(name, def)
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end
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end
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local above = { x = pos.x, y = pos.y + 1, z = pos.z }
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if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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if not minetest.registered_nodes[
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minetest.get_node(above).name].buildable_to then
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return itemstack
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end
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@ -281,10 +287,10 @@ function doors.register(name, def)
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local dir = minetest.dir_to_facedir(placer:get_look_dir())
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local ref = {
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{ x = -1, y = 0, z = 0 },
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{ x = 0, y = 0, z = 1 },
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{ x = 1, y = 0, z = 0 },
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{ x = 0, y = 0, z = -1 },
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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}
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local aside = {
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@ -316,7 +322,8 @@ function doors.register(name, def)
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itemstack:take_item()
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end
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on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)
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on_place_node(pos, minetest.get_node(pos),
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placer, node, itemstack, pointed_thing)
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return itemstack
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end
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@ -402,8 +409,8 @@ function doors.register(name, def)
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def.walkable = true
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def.is_ground_content = false
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def.buildable_to = false
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def.selection_box = { type = "fixed", fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16} }
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def.collision_box = { type = "fixed", fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16} }
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def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
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def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
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def.mesh = "door_a.obj"
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minetest.register_node(":" .. name .. "_a", def)
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@ -419,7 +426,7 @@ doors.register("door_wood", {
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tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
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description = "Wooden Door",
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inventory_image = "doors_item_wood.png",
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groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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@ -428,11 +435,11 @@ doors.register("door_wood", {
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})
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doors.register("door_steel", {
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tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
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tiles = {{name = "doors_door_steel.png", backface_culling = true}},
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description = "Steel Door",
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inventory_image = "doors_item_steel.png",
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protected = true,
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groups = { snappy = 1, cracky = 1, level = 2 },
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groups = {snappy = 1, cracky = 1, level = 2},
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sounds = default.node_sound_stone_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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@ -444,10 +451,10 @@ doors.register("door_steel", {
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})
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doors.register("door_glass", {
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tiles = { "doors_door_glass.png"},
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tiles = {"doors_door_glass.png"},
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description = "Glass Door",
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inventory_image = "doors_item_glass.png",
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groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
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groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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@ -459,10 +466,10 @@ doors.register("door_glass", {
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})
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doors.register("door_obsidian_glass", {
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tiles = { "doors_door_obsidian_glass.png" },
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tiles = {"doors_door_obsidian_glass.png"},
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description = "Obsidian Glass Door",
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inventory_image = "doors_item_obsidian_glass.png",
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groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
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groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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@ -514,11 +521,15 @@ function _doors.trapdoor_toggle(pos, clicker)
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local def = minetest.registered_nodes[node.name]
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if string.sub(node.name, -5) == "_open" then
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minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
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minetest.sound_play(def.sound_close,
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.swap_node(pos, {name = string.sub(node.name, 1,
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string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
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else
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minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2})
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minetest.sound_play(def.sound_open,
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{pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.swap_node(pos, {name = node.name .. "_open",
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param1 = node.param1, param2 = node.param2})
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end
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end
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@ -527,7 +538,8 @@ function doors.register_trapdoor(name, def)
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local name_opened = name.."_open"
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local function check_player_priv(pos, player)
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if not def.protected or minetest.check_player_privs(player, "protection_bypass") then
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if not def.protected or
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minetest.check_player_privs(player, "protection_bypass") then
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return true
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end
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local meta = minetest.get_meta(pos)
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@ -560,8 +572,8 @@ function doors.register_trapdoor(name, def)
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else
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def.on_blast = function(pos, intensity)
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minetest.remove_node(pos)
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minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
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return { name }
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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return {name}
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end
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end
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@ -588,8 +600,8 @@ function doors.register_trapdoor(name, def)
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
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def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
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def.tile_side, def.tile_side }
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def_closed.tiles = {def.tile_front, def.tile_front, def.tile_side, def.tile_side,
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def.tile_side, def.tile_side}
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def_opened.node_box = {
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type = "fixed",
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@ -599,10 +611,10 @@ function doors.register_trapdoor(name, def)
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type = "fixed",
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fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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}
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def_opened.tiles = { def.tile_side, def.tile_side,
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def_opened.tiles = {def.tile_side, def.tile_side,
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def.tile_side .. '^[transform3',
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def.tile_side .. '^[transform1',
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def.tile_front, def.tile_front }
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def.tile_front, def.tile_front}
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def_opened.drop = name_closed
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def_opened.groups.not_in_creative_inventory = 1
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@ -660,13 +672,13 @@ function doors.register_fencegate(name, def)
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local fence = {
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description = def.description,
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drawtype = "mesh",
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tiles = { def.texture },
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tiles = {def.texture},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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drop = name .. "_closed",
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connect_sides = { "left", "right" },
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connect_sides = {"left", "right"},
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groups = def.groups,
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sounds = def.sounds,
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on_rightclick = function(pos, clicker)
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