forked from thunderdog1138/star_wars
Update 'mods/rangedweapons/e11.lua'
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312963e534
commit
16309a4423
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@ -1,73 +1,73 @@
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minetest.register_tool("rangedweapons:m16_r", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "",
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rw_next_reload = "rangedweapons:m16_rr",
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load_sound = "rangedweapons_handgun_mag_in",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_m16_rld.png",
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})
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minetest.register_tool("rangedweapons:m16_rr", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "",
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rw_next_reload = "rangedweapons:m16_rrr",
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load_sound = "rangedweapons_rifle_reload_a",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_m16.png",
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})
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minetest.register_tool("rangedweapons:m16_rrr", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "",
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rw_next_reload = "rangedweapons:m16",
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load_sound = "rangedweapons_rifle_reload_b",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_m16.png",
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})
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minetest.register_tool("rangedweapons:m16", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "" ..core.colorize("#35cdff","m16\n") ..core.colorize("#FFFFFF", "Gun damage: 6\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 11%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.75x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 20\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.067(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n")
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..core.colorize("#FFFFFF", "Enemy penetration: 10%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 35"),
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range = 0,
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inventory_image = "rangedweapons_m16.png",
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RW_gun_capabilities = {
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automatic_gun = 1,
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gun_damage = {fleshy=6,knockback=4},
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gun_crit = 11,
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gun_critEffc = 2.75,
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suitable_ammo = {{"rangedweapons:556mm",20}},
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gun_skill = {"arifle_skill",55},
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gun_magazine = "rangedweapons:assaultrifle_mag",
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gun_icon = "rangedweapons_m16_icon.png",
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gun_unloaded = "rangedweapons:m16_r",
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gun_velocity = 35,
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gun_accuracy = 75,
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gun_cooldown = 0.067,
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gun_reload = 1.0/4,
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gun_projectiles = 1,
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has_shell = 1,
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gun_gravity = 0,
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gun_durability = 1350,
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gun_smokeSize = 5,
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gun_mob_penetration = 10,
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gun_unload_sound = "rangedweapons_handgun_mag_out",
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gun_sound = "rangedweapons_smg",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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inventory_image = "rangedweapons_m16.png",
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minetest.register_tool("rangedweapons:e11_r", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "",
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rw_next_reload = "rangedweapons:e11_rr",
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load_sound = "rangedweapons_handgun_mag_in",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "e11.png",
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})
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minetest.register_tool("rangedweapons:e11_rr", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "",
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rw_next_reload = "rangedweapons:e11_rrr",
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load_sound = "rangedweapons_rifle_reload_a",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "e11.png",
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})
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minetest.register_tool("rangedweapons:e11_rrr", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "",
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rw_next_reload = "rangedweapons:e11",
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load_sound = "rangedweapons_rifle_reload_b",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "e11.png",
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})
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minetest.register_tool("rangedweapons:e11", {
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stack_max= 1,
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wield_scale = {x=1.75,y=1.75,z=1.3},
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description = "" ..core.colorize("#35cdff","E-11 blaster rifle\n") ..core.colorize("#FFFFFF", "Gun damage: 6\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 11%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.75x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 20\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.067(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n")
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..core.colorize("#FFFFFF", "Enemy penetration: 10%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 35"),
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range = 0,
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inventory_image = "e11.png",
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RW_gun_capabilities = {
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automatic_gun = 1,
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gun_damage = {fleshy=6,knockback=4},
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gun_crit = 11,
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gun_critEffc = 2.75,
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suitable_ammo = {{"rangedweapons:blaster_cartrage",20}},
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gun_skill = {"arifle_skill",55},
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gun_magazine = "rangedweapons:assaultrifle_mag",
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gun_icon = "e11.png",
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gun_unloaded = "rangedweapons:e11_r",
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gun_velocity = 35,
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gun_accuracy = 75,
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gun_cooldown = 0.067,
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gun_reload = 1.0/4,
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gun_projectiles = 1,
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has_shell = 1,
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gun_gravity = 0,
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gun_durability = 1350,
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gun_smokeSize = 5,
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gun_mob_penetration = 10,
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gun_unload_sound = "rangedweapons_handgun_mag_out",
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gun_sound = "rangedweapons_smg",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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inventory_image = "e11.png",
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})
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