forked from thunderdog1138/star_wars
Pine trees: Add small pine tree and mix into coniferous forests
Use noises to create a varying mix in coniferous forest biomes: Areas of large pines only, areas of small pines only, mixed areas. While also having areas of high and low tree densities. Saplings grow into large or small pines with equal chance.
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@ -1758,7 +1758,7 @@ function default.register_decorations()
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt_with_rainforest_litter", "default:dirt"},
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sidelen = 16,
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sidelen = 80,
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fill_ratio = 0.1,
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biomes = {"rainforest", "rainforest_swamp"},
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y_max = 31000,
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@ -1771,7 +1771,7 @@ function default.register_decorations()
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt_with_rainforest_litter", "default:dirt"},
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sidelen = 16,
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sidelen = 80,
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fill_ratio = 0.005,
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biomes = {"rainforest", "rainforest_swamp"},
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y_max = 31000,
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@ -1781,15 +1781,15 @@ function default.register_decorations()
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rotation = "random",
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})
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-- Taiga and temperate coniferous forest pine tree and log
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-- Taiga and temperate coniferous forest pine tree, small pine tree and log
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt_with_snow", "default:dirt_with_coniferous_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0.036,
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scale = 0.022,
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offset = 0.010,
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scale = 0.048,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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@ -1805,10 +1805,10 @@ function default.register_decorations()
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt_with_snow", "default:dirt_with_coniferous_litter"},
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sidelen = 80,
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sidelen = 16,
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noise_params = {
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offset = 0.0018,
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scale = 0.0011,
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offset = 0.010,
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scale = -0.048,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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@ -1816,6 +1816,18 @@ function default.register_decorations()
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},
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biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
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y_max = 31000,
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y_min = 2,
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schematic = minetest.get_modpath("default") .. "/schematics/small_pine_tree.mts",
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flags = "place_center_x, place_center_z",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt_with_snow", "default:dirt_with_coniferous_litter"},
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sidelen = 80,
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fill_ratio = 0.0018,
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biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("default") .. "/schematics/pine_log.mts",
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flags = "place_center_x",
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@ -2039,7 +2051,7 @@ function default.register_decorations()
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_rainforest_litter"},
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sidelen = 16,
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sidelen = 80,
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fill_ratio = 0.1,
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biomes = {"rainforest"},
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y_max = 31000,
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@ -411,8 +411,14 @@ end
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-- New pine tree
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function default.grow_new_pine_tree(pos)
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local path = minetest.get_modpath("default") ..
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local path
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if math.random() > 0.5 then
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path = minetest.get_modpath("default") ..
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"/schematics/pine_tree_from_sapling.mts"
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else
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path = minetest.get_modpath("default") ..
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"/schematics/small_pine_tree_from_sapling.mts"
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end
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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path, "0", nil, false)
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end
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@ -421,8 +427,14 @@ end
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-- New snowy pine tree
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function default.grow_new_snowy_pine_tree(pos)
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local path = minetest.get_modpath("default") ..
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local path
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if math.random() > 0.5 then
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path = minetest.get_modpath("default") ..
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"/schematics/snowy_pine_tree_from_sapling.mts"
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else
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path = minetest.get_modpath("default") ..
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"/schematics/snowy_small_pine_tree_from_sapling.mts"
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end
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minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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path, "random", nil, false)
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end
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