forked from thunderdog1138/star_wars
Add fireflies mod
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Minetest Game mod: fireflies
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============================
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Adds fireflies to the world on mapgen, which can then be caught in a net and placed in
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bottles to provide light.
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Authors of source code
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----------------------
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Shara RedCat (MIT)
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Authors of media (textures)
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---------------------------
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Shara RedCat (CC BY-SA 3.0):
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fireflies_firefly.png
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fireflies_firefly_animated.png
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fireflies_bugnet.png
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fireflies_bottle.png
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fireflies_bottle_animated.png
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fireflies_bugnet.png is modified from a texture by tenplus1 (CC0)
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fireflies_bottle.png and fireflies_bottle_animated.png are
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modified from a texture by Vanessa Ezekowitz (CC BY-SA 3.0)
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default
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vessels
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-- firefly
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minetest.register_node("fireflies:firefly", {
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description = "Firefly",
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drawtype = "plantlike",
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tiles = {{
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name = "fireflies_firefly_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5
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},
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}},
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inventory_image = "fireflies_firefly.png",
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wield_image = "fireflies_firefly.png",
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waving = 1,
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paramtype = "light",
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sunlight_propagates = true,
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buildable_to = true,
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walkable = false,
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groups = {catchable = 1},
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selection_box = {
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type = "fixed",
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fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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},
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light_source = 6,
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floodable = true,
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on_flood = function(pos, oldnode, newnode)
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minetest.add_item(pos, "fireflies:firefly 1")
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end
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})
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-- bug net
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minetest.register_tool("fireflies:bug_net", {
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description = "Bug Net",
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inventory_image = "fireflies_bugnet.png",
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on_use = function(itemstack, player, pointed_thing)
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if not pointed_thing or pointed_thing.type ~= "node" or
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minetest.is_protected(pointed_thing.under, player:get_player_name()) then
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return
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end
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local node_name = minetest.get_node(pointed_thing.under).name
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local inv = player:get_inventory()
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if minetest.get_item_group(node_name, "catchable") == 1 then
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minetest.set_node(pointed_thing.under, {name = "air"})
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local stack = ItemStack(node_name.." 1")
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local leftover = inv:add_item("main", stack)
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if leftover:get_count() > 0 then
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minetest.add_item(pointed_thing.under, node_name.." 1")
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end
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(256)
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return itemstack
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end
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end
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})
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minetest.register_craft( {
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output = "fireflies:bug_net",
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recipe = {
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{"farming:string", "farming:string", ""},
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{"farming:string", "farming:string", ""},
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{"default:stick", "", ""}
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}
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})
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-- firefly in a bottle
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minetest.register_node("fireflies:firefly_bottle", {
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description = "Firefly in a Bottle",
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inventory_image = "fireflies_bottle.png",
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wield_image = "fireflies_bottle.png",
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tiles = {{
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name = "fireflies_bottle_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5
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},
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}},
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drawtype = "plantlike",
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 9,
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walkable = false,
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groups = {dig_immediate = 3, attached_node = 1},
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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sounds = default.node_sound_glass_defaults(),
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local lower_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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if minetest.is_protected(pos, player:get_player_name()) or
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minetest.get_node(lower_pos).name ~= "air" then
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return
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end
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local upper_pos = {x = pos.x, y = pos.y + 2, z = pos.z}
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local firefly_pos
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if not minetest.is_protected(upper_pos, player:get_player_name()) and
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minetest.get_node(upper_pos).name == "air" then
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firefly_pos = upper_pos
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elseif not minetest.is_protected(lower_pos, player:get_player_name()) then
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firefly_pos = lower_pos
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end
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if firefly_pos then
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minetest.set_node(pos, {name = "vessels:glass_bottle"})
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minetest.set_node(firefly_pos, {name = "fireflies:firefly"})
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end
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end
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})
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minetest.register_craft( {
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output = "fireflies:firefly_bottle",
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recipe = {
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{"", "", ""},
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{"", "fireflies:firefly", ""},
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{"", "vessels:glass_bottle", ""}
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}
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})
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-- register fireflies as decorations
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {
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"default:dirt_with_grass",
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"default:dirt_with_coniferous_litter",
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"default:dirt_with_rainforest_litter",
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"default:dirt"
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},
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place_offset_y = 2,
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sidelen = 80,
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fill_ratio = 0.002,
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biomes = {
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"deciduous_forest",
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"coniferous_forest",
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"rainforest",
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"rainforest_swamp"
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},
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y_min = -1,
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y_max = 31000,
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decoration = "fireflies:firefly",
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {
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"default:dirt_with_grass",
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"default:dirt_with_coniferous_litter",
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"default:dirt_with_rainforest_litter",
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"default:dirt"
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},
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place_offset_y = 3,
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sidelen = 80,
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fill_ratio = 0.002,
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biomes = {
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"deciduous_forest",
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"coniferous_forest",
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"rainforest",
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"rainforest_swamp"
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},
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y_min = -1,
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y_max = 31000,
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decoration = "fireflies:firefly",
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})
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License of source code
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----------------------
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The MIT License (MIT)
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Copyright (c) 2018 Shara RedCat
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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For more details:
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https://opensource.org/licenses/MIT
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Licenses of media (textures)
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----------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2018 Shara RedCat
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You are free to:
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Share — copy and redistribute the material in any medium or format.
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Adapt — remix, transform, and build upon the material for any purpose, even commercially.
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The licensor cannot revoke these freedoms as long as you follow the license terms.
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Under the following terms:
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Attribution — You must give appropriate credit, provide a link to the license, and
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indicate if changes were made. You may do so in any reasonable manner, but not in any way
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that suggests the licensor endorses you or your use.
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ShareAlike — If you remix, transform, or build upon the material, you must distribute
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your contributions under the same license as the original.
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No additional restrictions — You may not apply legal terms or technological measures that
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legally restrict others from doing anything the license permits.
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Notices:
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You do not have to comply with the license for elements of the material in the public
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domain or where your use is permitted by an applicable exception or limitation.
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No warranties are given. The license may not give you all of the permissions necessary
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for your intended use. For example, other rights such as publicity, privacy, or moral
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rights may limit how you use the material.
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For more details:
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http://creativecommons.org/licenses/by-sa/3.0/
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