forked from thunderdog1138/star_wars
Delete 'mods/mobs_scifi/init.lua'
This commit is contained in:
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--mobs
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mobs:register_mob("scifi_mobs:r2", {
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type = "animal",
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passive = false,
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reach = 1,
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damage = 2,
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attack_type = "shoot",
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hp_min = 22,
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hp_max = 32,
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armor = 80,
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shoot_interval = 2.5,
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arrow = "scifi_mobs:glaser",
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shoot_offset = 1,
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collisionbox = {-0.4, -0.4, -0.4, 0.4, 0.6, 0.4},
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visual = "mesh",
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mesh = "r2.b3d",
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textures = {
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{"scifi_r2.png"},
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},
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visual_size = {x=2, y=2},
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rotate = 180,
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makes_footstep_sound = false,
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walk_velocity = 0.5,
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run_velocity = 1,
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jump = false,
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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view_range = 14,
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animation = {
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speed_normal = 2,
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speed_run = 3,
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walk_start = 30,
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walk_end = 31,
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stand_start = 1,
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stand_end = 20,
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run_start = 30,
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run_end = 31,
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},
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})
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mobs:register_spawn("scifi_mobs:r2", {"default:steel_block","default:desert_sand"}, 20, 10, 15000, 2, 31000)
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mobs:register_egg("scifi_mobs:r2", "R2D2", "scifi_r2_inv.png", 0)
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mobs:register_mob("scifi_mobs:jabba", {
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type = "animal",
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passive = false,
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reach = 2,
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damage = 0,
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attack_type = "dogfight",
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hp_min = 12,
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hp_max = 22,
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armor = 130,
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shoot_interval = 1.5,
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arrow = "scifi_mobs:rlaser",
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shoot_offset = 1,
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collisionbox = {-1, -0.7, -1, 1, 1, 1},
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visual = "mesh",
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mesh = "jabba.b3d",
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textures = {
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{"scifi_jabba.png"},
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},
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visual_size = {x=4, y=4},
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makes_footstep_sound = false,
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walk_velocity = 0.5,
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run_velocity = 1,
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jump = false,
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stepheight = 1.5,
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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view_range = 14,
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animation = {
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speed_normal = 10,
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speed_run = 25,
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walk_start = 1,
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walk_end = 20,
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stand_start = 20,
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stand_end = 40,
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run_start = 1,
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run_end = 20,
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punch_start = 1,
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punch_end = 20,
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},
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})
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mobs:register_spawn("scifi_mobs:jabba", {"default:desert_sand"}, 20, 10, 15000, 2, 31000)
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mobs:register_egg("scifi_mobs:jabba", "Jabba the hut", "scifi_giant_inv.png", 0)
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mobs:register_mob("scifi_mobs:bb8", {
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type = "animal",
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passive = false,
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reach = 1,
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damage = 2,
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attack_type = "dogfight",
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hp_min = 22,
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hp_max = 32,
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armor = 80,
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shoot_interval = 1.5,
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arrow = "scifi_mobs:blaser",
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shoot_offset = 1,
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collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.6, 0.4},
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visual = "mesh",
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mesh = "bb8.b3d",
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textures = {
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{"scifi_bb8.png"},
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},
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visual_size = {x=2, y=2},
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makes_footstep_sound = false,
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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view_range = 14,
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animation = {
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speed_normal = 10,
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speed_run = 10,
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walk_start = 1,
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walk_end = 25,
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stand_start = 25,
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stand_end = 46,
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run_start = 1,
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run_end = 25,
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punch_start = 1,
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punch_end = 1,
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},
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})
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mobs:register_spawn("scifi_mobs:bb8", {"default:desert_sand","default:ice"}, 20, 10, 15000, 2, 31000)
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mobs:register_egg("scifi_mobs:bb8", "BB8", "scifi_metroid_inv.png", 0)
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mobs:register_mob("scifi_mobs:cyberman", {
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type = "monster",
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passive = false,
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reach = 1,
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damage = 2,
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attack_type = "shoot",
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hp_min = 52,
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hp_max = 62,
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armor = 80,
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shoot_interval = 1.5,
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arrow = "scifi_mobs:blaser",
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shoot_offset = 1,
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collisionbox = {-0.4, -1, -0.4, 0.4, 1.5, 0.4},
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sounds = {
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shoot_attack = "Laser",
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},
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visual = "mesh",
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mesh = "cyberman.b3d",
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textures = {
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{"scifi_cyberman.png"},
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},
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visual_size = {x=1.5, y=1.5},
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makes_footstep_sound = true,
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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water_damage = 2,
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lava_damage = 2,
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light_damage = 0,
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view_range = 14,
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animation = {
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speed_normal = 10,
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speed_run = 10,
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walk_start = 30,
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walk_end = 50,
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stand_start = 1,
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stand_end = 1,
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run_start = 30,
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run_end = 50,
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punch_start = 1,
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punch_end = 20,
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shoot_start = 1,
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shoot_end = 20,
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},
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})
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mobs:register_spawn("scifi_mobs:cyberman", {"default:cobblestone","default:sand"}, 20, 10, 15000, 2, 31000)
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mobs:register_egg("scifi_mobs:cyberman", "Cyberman", "scifi_cyberman_inv.png", 0)
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--lasers and stuff
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mobs:register_arrow("scifi_mobs:blaser", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"scifi_mobs_laser.png"},
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velocity = 18,
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tail = 1, -- enable tail
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tail_texture = "scifi_mobs_laser.png",
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 4},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 4},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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mobs:explosion(pos, 1, 1, 1)
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end,
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})
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mobs:register_arrow("scifi_mobs:pulse", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"scifi_mobs_dlaser.png"},
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velocity = 9,
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tail = 0, -- enable tail
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tail_texture = "scifi_mobs_laser.png",
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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self.object:remove()
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end,
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})
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mobs:register_arrow("scifi_mobs:glaser", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"scifi_mobs_glaser.png"},
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velocity = 18,
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tail = 1, -- enable tail
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tail_texture = "scifi_mobs_glaser.png",
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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mobs:explosion(pos, 1, 1, 1)
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end,
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})
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mobs:register_arrow("scifi_mobs:rlaser", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"scifi_mobs_rlaser.png"},
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velocity = 18,
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tail = 1, -- enable tail
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tail_texture = "scifi_mobs_rlaser.png",
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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mobs:explosion(pos, 1, 1, 1)
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end,
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})
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minetest.register_entity("scifi_mobs:bfg_shot", {
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textures = {"scifi_bfg_shot.png"},
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velocity = 25,
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damage = 2,
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visual_size = {x=2, y=2},
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collisionbox = {0, 0, 0, 0, 0, 0},
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on_step = function(self, obj, pos)
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local remove = minetest.after(2, function()
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self.object:remove()
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end)
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local pos = self.object:getpos()
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "scifi_mobs:bfg_shot" and obj:get_luaentity().name ~= "__builtin:item" then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=9},
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}, nil)
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self.object:remove()
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end
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end
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end
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local apos = self.object:getpos()
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for dx=-1,1 do
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for dy=-1,1 do
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for dz=-1,1 do
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local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
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local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(p).name
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if n ~= "scifi_mobs:bfg_shot" and n ~="air" then
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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end
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end
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end
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end
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end,
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hit_node = function(self, pos, node)
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mobs:explosion(pos, 5, 1, 1)
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end,
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})
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minetest.register_entity("scifi_mobs:laser_shot", {
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textures = {"scifi_mobs_rlaser.png"},
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velocity = 35,
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damage = 2,
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visual_size = {x=1.5, y=1.5},
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collisionbox = {0, 0, 0, 0, 0, 0},
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on_step = function(self, obj, pos)
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local remove = minetest.after(2, function()
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self.object:remove()
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end)
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local pos = self.object:getpos()
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local part = effect(pos, 1, "scifi_mobs_rlaser.png", 10, 0)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "scifi_mobs:laser_shot" and obj:get_luaentity().name ~= "__builtin:item" then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=2},
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}, nil)
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self.object:remove()
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end
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end
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end
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local apos = self.object:getpos()
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for dx=-1,1 do
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for dy=-1,1 do
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for dz=-1,1 do
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local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
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local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(p).name
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if n ~= "scifi_mobs:laser_shot" and n ~="air" then
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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end
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end
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end
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end
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end,
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hit_node = function(self, pos, node)
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self.object:remove()
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end,
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})
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minetest.register_entity("scifi_mobs:pulse_shot", {
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textures = {"scifi_mobs_laser.png"},
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velocity = 35,
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damage = 2,
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visual_size = {x=1.5, y=1.5},
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collisionbox = {0, 0, 0, 0, 0, 0},
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on_step = function(self, obj, pos)
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local remove = minetest.after(2, function()
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self.object:remove()
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end)
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local pos = self.object:getpos()
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "scifi_mobs:pulse_shot" and obj:get_luaentity().name ~= "__builtin:item" then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=1},
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}, nil)
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self.object:remove()
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end
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end
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end
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local apos = self.object:getpos()
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for dx=-1,1 do
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for dy=-1,1 do
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for dz=-1,1 do
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local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
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local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(p).name
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if n ~= "scifi_mobs:pulse_shot" and n ~="air" then
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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end
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end
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end
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end
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end,
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hit_node = function(self, pos, node)
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self.object:remove()
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end,
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})
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minetest.register_entity("scifi_mobs:laser_cut", {
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textures = {"scifi_mobs_cutlaser.png"},
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velocity = 35,
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damage = 2,
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visual_size = {x=0.1, y=0.1},
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collisionbox = {0, 0, 0, 0, 0, 0},
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on_step = function(self, obj, pos)
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local remove = minetest.after(2, function()
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self.object:remove()
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end)
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local pos = self.object:getpos()
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local part = effect(pos, 1, "scifi_mobs_cutlaser.png", 1, 0)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "scifi_mobs:laser_cut" and obj:get_luaentity().name ~= "__builtin:item" then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=1},
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}, nil)
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self.object:remove()
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end
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end
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end
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local apos = self.object:getpos()
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for dx=-1,1 do
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for dy=-1,1 do
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for dz=-1,1 do
|
||||
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
|
||||
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
local n = minetest.env:get_node(p).name
|
||||
if n ~= "scifi_mobs:laser_shot" and n ~="air" then
|
||||
self.hit_node(self, pos, node)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
hit_node = function(self, pos, node)
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
--some tools
|
||||
|
||||
minetest.register_craftitem("scifi_mobs:cell", {
|
||||
description = "BFG cell",
|
||||
inventory_image = "scifi_cell.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("scifi_mobs:smallcell", {
|
||||
description = "small cell",
|
||||
inventory_image = "scifi_smallcell.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("scifi_mobs:icecell", {
|
||||
description = "pulse cell",
|
||||
inventory_image = "scifi_icecell.png"
|
||||
})
|
||||
|
||||
|
||||
minetest.register_tool("scifi_mobs:bfg", {
|
||||
description = "Big Friendly Gun",
|
||||
inventory_image = "scifi_bfg.png",
|
||||
wield_scale = {x = 1.5, y = 1.5, z = 4},
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 5,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
|
||||
},
|
||||
damage_groups = {fleshy=2},
|
||||
},
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
local dir = placer:get_look_dir();
|
||||
local playerpos = placer:getpos();
|
||||
local pname = placer:get_player_name();
|
||||
local inv = minetest.get_inventory({type="player", name=pname});
|
||||
if inv:contains_item("main", "scifi_mobs:cell") then
|
||||
local remov = inv:remove_item("main", "scifi_mobs:cell")
|
||||
local obj = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:bfg_shot")
|
||||
local vec = {x=dir.x*6,y=dir.y*6,z=dir.z*6}
|
||||
obj:setvelocity(vec)
|
||||
|
||||
local dir = placer:get_look_dir();
|
||||
local pos = placer:getpos()
|
||||
minetest.add_particlespawner(
|
||||
10, --amount
|
||||
0.1, --time
|
||||
{x=pos.x, y=pos.y+1, z=pos.z}, --minpos
|
||||
{x=pos.x, y=pos.y+1, z=pos.z}, --maxpos
|
||||
{x=dir.x*-0.5, y=dir.y*-0.5, z=dir.z*-0.5}, --minvel
|
||||
{x=dir.x*0.5, y=dir.y*0.5, z=dir.z*0.5}, --maxvel
|
||||
{x=-0.5,y=0,z=-0.5}, --minacc
|
||||
{x=0.5,y=0,z=0.5}, --maxacc
|
||||
1, --minexptime
|
||||
2, --maxexptime
|
||||
3, --minsize
|
||||
4, --maxsize
|
||||
false, --collisiondetection
|
||||
"scifi_bfg_shot.png" --texture
|
||||
)
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("scifi_mobs:blaster", {
|
||||
description = "Laser Blaster",
|
||||
inventory_image = "scifi_blaster.png",
|
||||
wield_scale = {x = 1.5, y = 1.5, z = 2},
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 5,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
|
||||
},
|
||||
damage_groups = {fleshy=2},
|
||||
},
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
local dir = placer:get_look_dir();
|
||||
local playerpos = placer:getpos();
|
||||
local pname = placer:get_player_name();
|
||||
local inv = minetest.get_inventory({type="player", name=pname});
|
||||
if inv:contains_item("main", "scifi_mobs:smallcell") then
|
||||
local remov = inv:remove_item("main", "scifi_mobs:smallcell")
|
||||
local obj = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:laser_shot")
|
||||
local vec = {x=dir.x*15,y=dir.y*15,z=dir.z*15}
|
||||
obj:setvelocity(vec)
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("scifi_mobs:pulse_pistol", {
|
||||
description = "Pulse pistol",
|
||||
inventory_image = "scifi_paralyzer2.png",
|
||||
wield_scale = {x = 1.5, y = 1.5, z = 2},
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 2,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
|
||||
},
|
||||
damage_groups = {fleshy=2},
|
||||
},
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
local dir = placer:get_look_dir();
|
||||
local playerpos = placer:getpos();
|
||||
local pname = placer:get_player_name();
|
||||
local inv = minetest.get_inventory({type="player", name=pname});
|
||||
if inv:contains_item("main", "scifi_mobs:icecell") then
|
||||
local remov = inv:remove_item("main", "scifi_mobs:icecell")
|
||||
local obj = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:pulse_shot")
|
||||
local vec = {x=dir.x*18,y=dir.y*18,z=dir.z*18}
|
||||
obj:setvelocity(vec)
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("scifi_mobs:lasercutter", {
|
||||
description = "Laser Cutter",
|
||||
inventory_image = "scifi_cutter2.png",
|
||||
wield_scale = {x = 1.5, y = 1.5, z = 2},
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 3,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
|
||||
},
|
||||
damage_groups = {fleshy=2},
|
||||
},
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
local dir = placer:get_look_dir();
|
||||
local playerpos = placer:getpos();
|
||||
local obj = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:laser_cut")
|
||||
local obj2 = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.9+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:laser_cut")
|
||||
local obj3 = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.1+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:laser_cut")
|
||||
local vec = {x=dir.x*9,y=dir.y*9,z=dir.z*9}
|
||||
local acc1 = {x=0,y=0.5,z=0}
|
||||
local acc2 = {x=0,y=-0.5,z=0}
|
||||
obj:setvelocity(vec)
|
||||
obj2:setvelocity(vec)
|
||||
obj3:setvelocity(vec)
|
||||
obj2:setacceleration(acc1)
|
||||
obj3:setacceleration(acc2)
|
||||
itemstack:add_wear(2000)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
Loading…
Reference in New Issue