star_wars/mods/farming/crops/celto.lua

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local S = farming.intllib
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-- celto
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minetest.register_craftitem("farming:celto", {
description = S("Celto"),
inventory_image = "farming_celto.png",
groups = {seed = 2, food_celto = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:celonslay_1")
end,
on_use = minetest.item_eat(1)
})
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-- celto
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local def = {
drawtype = "plantlike",
tiles = {"farming_celto_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:celto_1", table.copy(def))
-- stage 2
def.tiles = {"farming_celto_2.png"}
minetest.register_node("farming:celto_2", table.copy(def))
-- stage 3
def.tiles = {"farming_celto_3.png"}
minetest.register_node("farming:celto_3", table.copy(def))
-- stage 4 (final)
def.tiles = {"farming_celto_4.png"}
def.groups.growing = nil
def.drop = {
items = {
{items = {"farming:celto 2"}, rarity = 1},
{items = {"farming:celto"}, rarity = 2},
{items = {"farming:celto"}, rarity = 3},
}
}
minetest.register_node("farming:celto_4", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:celto"] = {
crop = "farming:celto",
seed = "farming:celto",
minlight = 13,
maxlight = 15,
steps = 4
}