local S = ethereal.intllib
default.register_fence("ethereal:fence_scorched", {
description = S("Scorched Fence"),
texture = "scorched_tree.png",
material = "ethereal:scorched_tree",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})