forked from MineClone5/MineClone5
Partially re-implement Superflat
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85ce127e6b
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73957c46b2
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@ -8,8 +8,19 @@ mcl_vars.gui_bg_img = ""
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mcl_vars.inventory_header = mcl_vars.gui_slots .. mcl_vars.gui_bg
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mcl_vars.inventory_header = mcl_vars.gui_slots .. mcl_vars.gui_bg
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mcl_vars.bedrock_overworld_min = -62
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local mg_name = minetest.get_mapgen_setting("mg_name")
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mcl_vars.bedrock_overworld_max = -58
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if mg_name ~= "flat" then
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-- 1 flat bedrock layer with 4 rough layers above
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mcl_vars.bedrock_overworld_min = -62
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mcl_vars.bedrock_overworld_max = mcl_vars.bedrock_overworld_min + 4
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mcl_vars.bedrock_is_rough = true
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else
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-- 1 perfectly flat bedrock layer
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local ground = minetest.get_mapgen_setting("mgflat_ground_level")
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mcl_vars.bedrock_overworld_min = ground - 3
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mcl_vars.bedrock_overworld_max = mcl_vars.bedrock_overworld_min
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mcl_vars.bedrock_is_rough = false
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end
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-- Set default stack sizes
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-- Set default stack sizes
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minetest.nodedef_default.stack_max = 64
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minetest.nodedef_default.stack_max = 64
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@ -1,11 +1,25 @@
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--
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--
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-- Register biomes
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-- Register biomes for mapgens other than v6
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-- EXPERIMENTAL!
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-- EXPERIMENTAL!
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--
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--
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-- All mapgens except mgv6 and singlenode
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local function register_classic_superflat_biome()
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-- Classic Superflat: bedrock (not part of biome), 2 dirt, 1 grass block
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minetest.register_biome({
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name = "flat",
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node_top = "mcl_core:dirt_with_grass",
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depth_top = 1,
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node_filler = "mcl_core:dirt",
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depth_filler = 2,
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y_min = 1,
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y_max = 31000,
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heat_point = 50,
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humidity_point = 50,
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})
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end
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-- All mapgens except mgv6, flat and singlenode
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local function register_biomes()
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local function register_biomes()
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minetest.register_biome({
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minetest.register_biome({
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@ -227,7 +241,10 @@ end
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-- Detect mapgen to select functions
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-- Detect mapgen to select functions
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--
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--
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name ~= "v6" then
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if mg_name ~= "v6" and mg_name ~= "flat" then
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register_biomes()
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register_biomes()
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register_decorations()
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register_decorations()
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elseif mg_name == "flat" then
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-- Implementation of Minecraft's Superflat mapgen, classic style
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register_classic_superflat_biome()
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end
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end
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@ -466,7 +466,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end)
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end)
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-- Generate 5 layers of bedrock, with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
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-- Generate bedrock layer or layers
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local BEDROCK_MIN = mcl_vars.bedrock_overworld_min
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local BEDROCK_MIN = mcl_vars.bedrock_overworld_min
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local BEDROCK_MAX = mcl_vars.bedrock_overworld_max
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local BEDROCK_MAX = mcl_vars.bedrock_overworld_max
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@ -486,23 +486,34 @@ minetest.register_on_generated(function(minp, maxp)
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for z = minp.z, maxp.z do
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for z = minp.z, maxp.z do
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local p_pos = area:index(x, y, z)
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local p_pos = area:index(x, y, z)
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local setdata = nil
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local setdata = nil
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if y == BEDROCK_MAX then
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if mcl_vars.bedrock_is_rough then
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-- 50% bedrock chance
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-- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
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if math.random(1,2) == 1 then setdata = c_bedrock end
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-- This code assumes a bedrock height of 5 layers.
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elseif y == BEDROCK_MAX -1 then
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if y == BEDROCK_MAX then
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-- 66.666...%
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-- 50% bedrock chance
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if math.random(1,3) <= 2 then setdata = c_bedrock end
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if math.random(1,2) == 1 then setdata = c_bedrock end
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elseif y == BEDROCK_MAX -2 then
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elseif y == BEDROCK_MAX -1 then
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-- 75%
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-- 66.666...%
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if math.random(1,4) <= 3 then setdata = c_bedrock end
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if math.random(1,3) <= 2 then setdata = c_bedrock end
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elseif y == BEDROCK_MAX -3 then
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elseif y == BEDROCK_MAX -2 then
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-- 90%
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-- 75%
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if math.random(1,10) <= 9 then setdata = c_bedrock end
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if math.random(1,4) <= 3 then setdata = c_bedrock end
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elseif y == BEDROCK_MAX -4 then
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elseif y == BEDROCK_MAX -3 then
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-- 100%
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-- 90%
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setdata = c_bedrock
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if math.random(1,10) <= 9 then setdata = c_bedrock end
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elseif y < BEDROCK_MIN then
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elseif y == BEDROCK_MAX -4 then
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setdata = c_void
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-- 100%
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setdata = c_bedrock
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elseif y < BEDROCK_MIN then
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setdata = c_void
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end
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else
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-- Perfectly flat bedrock layer(s)
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if y >= BEDROCK_MIN and y <= BEDROCK_MAX then
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setdata = c_bedrock
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elseif y < BEDROCK_MIN then
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setdata = c_void
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end
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end
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end
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if setdata then
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if setdata then
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data[p_pos] = setdata
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data[p_pos] = setdata
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