forked from MineClone5/MineClone5
performance fix in mcl_skins
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parent
c9e589b931
commit
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@ -7,6 +7,8 @@ mcl_skins = {
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}
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}
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local S = minetest.get_translator("mcl_skins")
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local S = minetest.get_translator("mcl_skins")
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local has_mcl_armor = minetest.get_modpath("mcl_armor")
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local has_mcl_inventory = minetest.get_modpath("mcl_inventory")
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-- load skin list and metadata
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-- load skin list and metadata
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local id, f, data, skin = 0
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local id, f, data, skin = 0
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@ -105,11 +107,11 @@ mcl_skins.set_player_skin = function(player, skin_id)
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mcl_skins.previews[playername] = preview
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mcl_skins.previews[playername] = preview
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player:get_meta():set_string("mcl_skins:skin_id", tostring(skin_id))
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player:get_meta():set_string("mcl_skins:skin_id", tostring(skin_id))
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mcl_skins.update_player_skin(player)
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mcl_skins.update_player_skin(player)
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if minetest.get_modpath("mcl_armor") then
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if has_mcl_armor then
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armor.textures[playername].skin = skin_file
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armor.textures[playername].skin = skin_file
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armor:update_player_visuals(player)
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armor:update_player_visuals(player)
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end
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end
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if minetest.get_modpath("mcl_inventory") then
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if has_mcl_inventory then
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mcl_inventory.update_inventory_formspec(player)
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mcl_inventory.update_inventory_formspec(player)
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end
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end
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for i=1, #mcl_skins.registered_on_set_skins do
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for i=1, #mcl_skins.registered_on_set_skins do
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