forked from MineClone5/MineClone5
Merge pull request 'Fix villagers/mobs despawning ( issue #26 )' (#29) from TioBlocos/MineClone5:fix/issue_26_villagers_despawning into master
Reviewed-on: MineClone5/MineClone5#29
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commit
15a60ae638
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@ -821,9 +821,8 @@ function mobs.mob_step(self, dtime)
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 0 then
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self.lifetimer = self.lifetimer_reset
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if not mobs.check_for_player_within_area(self, 64) then
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--print("removing in MAIN LOGIC!")
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self.object:remove()
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if mobs.can_despawn(self) then
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self.object:remove()
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return
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end
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end
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@ -5,16 +5,18 @@ local minetest_settings = minetest.settings
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-- CMI support check
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local use_cmi = minetest.global_exists("cmi")
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mobs.can_despawn = function(self)
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return (not self.tamed and not self.bred and not self.nametag and
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not mobs.check_for_player_within_area(self, 64));
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end
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-- get entity staticdata
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mobs.mob_staticdata = function(self)
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--despawn mechanism
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--don't despawned tamed or bred mobs
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if not self.tamed and not self.bred then
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if not mobs.check_for_player_within_area(self, 64) then
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--print("removing SERIALIZED!")
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self.object:remove()
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return
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end
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if mobs.can_despawn(self) then
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self.object:remove()
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return
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end
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self.remove_ok = true
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