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DigWorks/mods/ENTITIES/mobs_mc/zombiepig.lua

110 lines
3.1 KiB
Lua

--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### ZOMBIE PIGMAN
--###################
local pigman = {
-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
type = "animal",
passive = false,
hp_min = 20,
hp_max = 20,
armor = 90,
attack_type = "dogfight",
group_attack = true,
damage = 9,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_zombie_pigman.b3d",
textures = {{"mobs_mc_zombie_pigman.png^mobs_mc_zombie_pigman_sword.png"}},
visual_size = {x=3, y=3},
sounds = {
random = "zombie1", -- TODO: replace
death = "zombiedeath", -- TODO: replace
damage = "zombiehurt1", -- TODO: replace
distance = 16,
},
jump = true,
makes_footstep_sound = true,
walk_velocity = .8,
run_velocity = 2.6,
pathfinding = 1,
drops = {
{name = mobs_mc.items.rotten_flesh,
chance = 1,
min = 1,
max = 1,},
{name = mobs_mc.items.gold_nugget,
chance = 1,
min = 0,
max = 1,},
{name = mobs_mc.items.gold_ingot,
chance = 40, -- 2.5%
min = 1,
max = 1,},
{name = mobs_mc.items.gold_sword,
chance = 12, -- 8.333%, approximation to 8.5%
min = 1,
max = 1,},
{name = "mobs_mc:zombiepig_head",
chance = 200,
min = 0,
max = 1,},
},
animation = {
stnd_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
stand_start = 40, stand_end = 80,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
punch_start = 90, punch_end = 130,
},
water_damage = 1,
lava_damage = 0,
light_damage = 0,
fear_height = 4,
view_range = 16,
}
mobs:register_mob("mobs_mc:pigman", pigman)
-- Baby pigman.
-- A smaller and more dangerous variant of the pigman
local baby_pigman = table.copy(pigman)
baby_pigman.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
baby_pigman.visual_size = {x=0.5, y=0.5}
baby_pigman.textures = {{"mobs_mc_zombie_pigman.png"}}
baby_pigman.walk_velocity = 1.2
baby_pigman.run_velocity = 2.4
baby_pigman.light_damage = 0
mobs:register_mob("mobs_mc:baby_pigman", baby_pigman)
-- Baby zombie is 20 times less likely than regular zombies
mobs:register_spawn("mobs_mc:baby_pigman", mobs_mc.spawn.nether, minetest.LIGHT_MAX+1, 0, 100000, 4, 31000)
--mobs:register_spawn("mobs_mc:pigman", {"nether:rack"}, 17, -1, 5000, 3, -2000)
mobs:register_spawn("mobs_mc:pigman", mobs_mc.spawn.nether, minetest.LIGHT_MAX+1, 0, 6000, 3, -2000)
mobs:register_spawn("mobs_mc:pigman", mobs_mc.spawn.nether_portal, minetest.LIGHT_MAX+1, 0, 500, 4, 31000)
mobs:spawn_specific("mobs_mc:pigman", mobs_mc.spawn.nether_portal, {"air", "mcl_portals:nether_air"},0, minetest.LIGHT_MAX+1, 7, 9000, 2, -31000, 31000)
-- compatibility
mobs:alias_mob("mobs:pigman", "mobs_mc:pigman")
-- spawn eggs
mobs:register_egg("mobs_mc:pigman", S("Zombie Pigman"), "mobs_mc_spawn_icon_zombie_pigman.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Pigmen loaded")
end